Modeling and rendering of realistic waterfall scenes with dynamic texture sprites

We propose an efficient approach for authoring dynamic and realistic waterfall scenes based on an acquired video sequence. Traditional video based techniques generate new images by synthesizing 2D samples, i.e., texture sprites chosen from a video sequence. However, they are limited to one fixed vie...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computer animation and virtual worlds 2006-12, Vol.17 (5), p.573-583
Hauptverfasser: Guan, Yu, Chen, Wei, Zou, Lincan, Zhang, Long, Peng, Qunsheng
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!