Modeling and rendering of realistic waterfall scenes with dynamic texture sprites
We propose an efficient approach for authoring dynamic and realistic waterfall scenes based on an acquired video sequence. Traditional video based techniques generate new images by synthesizing 2D samples, i.e., texture sprites chosen from a video sequence. However, they are limited to one fixed vie...
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Veröffentlicht in: | Computer animation and virtual worlds 2006-12, Vol.17 (5), p.573-583 |
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Sprache: | eng |
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