Modeling and rendering of realistic waterfall scenes with dynamic texture sprites

We propose an efficient approach for authoring dynamic and realistic waterfall scenes based on an acquired video sequence. Traditional video based techniques generate new images by synthesizing 2D samples, i.e., texture sprites chosen from a video sequence. However, they are limited to one fixed vie...

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Veröffentlicht in:Computer animation and virtual worlds 2006-12, Vol.17 (5), p.573-583
Hauptverfasser: Guan, Yu, Chen, Wei, Zou, Lincan, Zhang, Long, Peng, Qunsheng
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container_end_page 583
container_issue 5
container_start_page 573
container_title Computer animation and virtual worlds
container_volume 17
creator Guan, Yu
Chen, Wei
Zou, Lincan
Zhang, Long
Peng, Qunsheng
description We propose an efficient approach for authoring dynamic and realistic waterfall scenes based on an acquired video sequence. Traditional video based techniques generate new images by synthesizing 2D samples, i.e., texture sprites chosen from a video sequence. However, they are limited to one fixed viewpoint and cannot provide arbitrary walkthrough into 3D scenes. Our approach extends this scheme by synthesizing dynamic 2D texture sprites and projecting them into 3D space. We first generate a set of basis texture sprites, which capture the representative appearance and motions of waterfall scenes contained in the video sequence. To model the shape and motion of a new waterfall scene, we interactively construct a set of flow lines taking account of physical principles. Along each flow line, the basis texture sprites are manipulated and animated dynamically, yielding a sequence of dynamic texture sprites in 3D space. These texture sprites are displayed using the point splatting technique, which can be accelerated efficiently by graphics hardware. By choosing varied basis texture sprites, waterfall scenes with different appearance and shapes can be conveniently simulated. The experimental results demonstrate that our approach achieves realistic effects and real‐time frame rates on consumer PC platforms. Copyright © 2006 John Wiley & Sons, Ltd.
doi_str_mv 10.1002/cav.156
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subjects dynamic texture sprites
natural scene simulation
texture synthesis
video-based rendering
title Modeling and rendering of realistic waterfall scenes with dynamic texture sprites
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