MPEG Spatial Audio Object Coding?The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes
In 2010 the ISO/MPEG Audio standardization group issued the Spatial Audio Object Coding (SAOC) specification to define technology for parametric low bit-rate coding of audio object signals with a mono or stereo downmix. This paper provides an overview of MPEG SAOC technology, discussing recent verif...
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Veröffentlicht in: | Journal of the Audio Engineering Society 2012-09, Vol.60 (9), p.655-673 |
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creator | Herre, Jürgen Purnhagen, Heiko Koppens, Jeroen Hellmuth, Oliver Engdegård, Jonas Hilper, Johannes Villemoes, Lars Terentiv, Leon Falch, Cornelia Hölzer, Andreas Valero, María Luis Resch, Barbara Mundt, Harald Oh, Hyen-O |
description | In 2010 the ISO/MPEG Audio standardization group issued the Spatial Audio Object Coding (SAOC) specification to define technology for parametric low bit-rate coding of audio object signals with a mono or stereo downmix. This paper provides an overview of MPEG SAOC technology, discussing recent verification tests. The authors examine operation modes for typical application scenarios by taking advantage of object-based processing. Most important, SAOC enables transmission of multi-object signals at data rates of the same order of magnitude as those used to represent two-channel audio. The important application scenarios are envisaged to be high-quality spatial teleconferencing, personal audio, interactive gaming, and rich media. Because the SAOC representation is independent of any particular loudspeaker setup, SAOC signals can be rendered efficiently on either a target loudspeaker configuration or portable device. |
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User interface</subject><subject>Exact sciences and technology</subject><subject>Fundamental areas of phenomenology (including applications)</subject><subject>Information, signal and communications theory</subject><subject>Physics</subject><subject>Signal and communications theory</subject><subject>Software</subject><subject>Telecommunications and information theory</subject><subject>Transduction; acoustical devices for the generation and reproduction of sound</subject><issn>1549-4950</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><sourceid>FGG</sourceid><recordid>eNpFj01Lw0AURbNQsFb_w2xcBmcyH5mspIRYA5UIqevyOvMmTomTMImC_95Kq27u3RwO914kCyZFkYpC0qvkepoOlGZKCrlIuueXak3aEWYPPVl9WD-QZn9AM5NysD50D9s3JHXb3J_AGYKFaIkbIqmc88Zj-EXJ4EgdZoxgZv-JZ1trMOB0k1w66Ce8PfcyeX2stuVTumnWdbnapJAxOR_TGVdQQdkeDTMWZW65tSIX1EIBymRccIa64BasNkpyrYV2Sml0WhrOl8ndyTvCZKB3EYLx026M_h3i1y5TohCS0n8OfkZi6HxAjMcTfyhTPGf8G1YUXxc</recordid><startdate>20120901</startdate><enddate>20120901</enddate><creator>Herre, Jürgen</creator><creator>Purnhagen, Heiko</creator><creator>Koppens, Jeroen</creator><creator>Hellmuth, Oliver</creator><creator>Engdegård, Jonas</creator><creator>Hilper, Johannes</creator><creator>Villemoes, Lars</creator><creator>Terentiv, Leon</creator><creator>Falch, Cornelia</creator><creator>Hölzer, Andreas</creator><creator>Valero, María Luis</creator><creator>Resch, Barbara</creator><creator>Mundt, Harald</creator><creator>Oh, Hyen-O</creator><general>Audio Engineering Society</general><scope>FGG</scope><scope>IQODW</scope></search><sort><creationdate>20120901</creationdate><title>MPEG Spatial Audio Object Coding?The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes</title><author>Herre, Jürgen ; Purnhagen, Heiko ; Koppens, Jeroen ; Hellmuth, Oliver ; Engdegård, Jonas ; Hilper, Johannes ; Villemoes, Lars ; Terentiv, Leon ; Falch, Cornelia ; Hölzer, Andreas ; Valero, María Luis ; Resch, Barbara ; Mundt, Harald ; Oh, Hyen-O</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a215t-a2fcf90401bec1cde57d3dd4740da9a6c23431e893dad8c6538848f668ef85c33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Acoustics</topic><topic>Applied sciences</topic><topic>Coding, codes</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. 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subjects | Acoustics Applied sciences Coding, codes Computer science control theory systems Computer systems and distributed systems. User interface Exact sciences and technology Fundamental areas of phenomenology (including applications) Information, signal and communications theory Physics Signal and communications theory Software Telecommunications and information theory Transduction acoustical devices for the generation and reproduction of sound |
title | MPEG Spatial Audio Object Coding?The ISO/MPEG Standard for Efficient Coding of Interactive Audio Scenes |
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