Gamification in Education and Business
Introduction -- A RECIPE for Meaningful Gamification -- Studying Gamification: the Effect of Rewards and Incentives on Motivation -- A Conceptual Framework for Gamification Measurement -- Implementing Game Design in Gamification -- Applied Behavioral Economics: A Game Designer’s Perspective -- Towar...
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creator | Reiners, Torsten Wood, Lincoln C |
description | Introduction -- A RECIPE for Meaningful Gamification -- Studying Gamification: the Effect of Rewards and Incentives on Motivation -- A Conceptual Framework for Gamification Measurement -- Implementing Game Design in Gamification -- Applied Behavioral Economics: A Game Designer’s Perspective -- Towards Leveraging Behavioral Economics in Mobile Application Design -- A Parallel Universe: Psychological Principles in the Language of Game Design -- Context to Culture for Gamification HCI Requirements: Familiarity and Enculturement -- Psychological Theory and the Gamification of Learning -- A History and Frameworks of Digital Badges in Education -- Game-Based Assessment: The Mash-Up We’ve Been Waiting For -- A gamification-based framework for developing learning activities of computational thinking -- Educational Gamified Science Simulations -- From Market Place to Collusion Detection: Case Studies of Gamification in Education -- Physical skills and digital gaming – the relationship between basketball and an augmented reality adaption -- Storytelling to Immersive Learners in an Authentic Virtual Learning Environment -- Shaping Behaviours through Space and Place in Gamified Virtual Learning Environments -- The Development and Assessment of a Team-based Management Game -- Gamification in Virtual Worlds for Learning: A Case Study of PIERSiM for Business Education -- Theoretical Considerations for Game-Based e-Learning Analytics -- Critical Perspective on Gamification in Education -- Implementing Gamification: Requirements and Gamification Platforms -- Workplace Psychology and Gamification: Theory and Application -- The Gamification as a Resourceful Tool to Im-prove Work Performance -- Gamification in the Enterprise: Differences from Consumer Market, Implications, and a Method to Manage Them -- Designing gamification to guide competitive and cooperative behavior in teamwork -- Gamification & Law -- How to Avoid the Dark Side of Gamification: Ten Business Scenarios and Their Unintended Consequences -- Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment -- Project knowledge management while simply playing! Gaming mechanics in project knowledge management systems -- How Gamification Can Help Companies to Become More Sustainable – a Case Study on Ride Sharing -- Gamification: Supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions -- Application of Game Thinking and Game Elements in New Joiner Induction |
doi_str_mv | 10.1007/978-3-319-10208-5 |
format | Book |
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Gaming mechanics in project knowledge management systems -- How Gamification Can Help Companies to Become More Sustainable – a Case Study on Ride Sharing -- Gamification: Supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions -- Application of Game Thinking and Game Elements in New Joiner Induction and On-boarding Process: A Business Case Study -- Gamification: The Measurement of Benefits.</description><edition>2015.</edition><identifier>ISBN: 3319102079</identifier><identifier>ISBN: 9783319102078</identifier><identifier>ISBN: 3319102087</identifier><identifier>ISBN: 9783319102085</identifier><identifier>EISBN: 3319102087</identifier><identifier>EISBN: 9783319102085</identifier><identifier>DOI: 10.1007/978-3-319-10208-5</identifier><identifier>OCLC: 908083323</identifier><language>eng</language><publisher>Cham: Springer International Publishing AG</publisher><subject>Economics ; Economics and Finance ; Economics, Mathematical ; Economics/Management Science ; Education ; Educational Technology ; Game Theory ; Game Theory, Economics, Social and Behav. 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Gaming mechanics in project knowledge management systems -- How Gamification Can Help Companies to Become More Sustainable – a Case Study on Ride Sharing -- Gamification: Supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions -- Application of Game Thinking and Game Elements in New Joiner Induction and On-boarding Process: A Business Case Study -- Gamification: The Measurement of Benefits.</description><subject>Economics</subject><subject>Economics and Finance</subject><subject>Economics, Mathematical</subject><subject>Economics/Management Science</subject><subject>Education</subject><subject>Educational Technology</subject><subject>Game Theory</subject><subject>Game Theory, Economics, Social and Behav. Sciences</subject><subject>Mathematics</subject><subject>Simulation games in education</subject><isbn>3319102079</isbn><isbn>9783319102078</isbn><isbn>3319102087</isbn><isbn>9783319102085</isbn><isbn>3319102087</isbn><isbn>9783319102085</isbn><fulltext>true</fulltext><rsrctype>book</rsrctype><creationdate>2014</creationdate><recordtype>book</recordtype><recordid>eNpFkMFOwzAQRI0QiFL6AdxyAnEIXXtxbB9pVQpSJS6Iq2UnNoSmSYlTEH-P01RwWo125q1mCbmkcEsBxFQJmWKKVKUUGMiUH5FzjHKvxPG_EOqUjBRIkIgMz8gkhA8AoCi5onRErpZmU_oyN13Z1ElZJ4tidxCmLpLZLpS1C-GCnHhTBTc5zDF5fVi8zB_T1fPyaX6_Sg3Gw5ByBqYomJdWAi0MhYxxy4XPLKdOKit9IYUXUgHeeepzkXswOUfrc5pxZnFMbgawCWv3Hd6bqgv6q3K2adZBx9p_LXn0JoPX5U1dBr1ty41pf3QkYcalxN4yHSwhLus31-oBREH3f-yBGnVE6j1T94nrIbFtm8-dC53e385d3bWm0ovZnKrIVwx_AUqobFg</recordid><startdate>2014</startdate><enddate>2014</enddate><creator>Reiners, Torsten</creator><creator>Wood, Lincoln C</creator><general>Springer International Publishing AG</general><general>Springer International Publishing</general><general>Springer</general><scope>OQ6</scope></search><sort><creationdate>2014</creationdate><title>Gamification in Education and Business</title><author>Reiners, Torsten ; Wood, Lincoln C</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a32080-520add2f8b801da10625b57f6b51e89b8fd87f789034f1fc7cf0ac53bfc1652b3</frbrgroupid><rsrctype>books</rsrctype><prefilter>books</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Economics</topic><topic>Economics and Finance</topic><topic>Economics, Mathematical</topic><topic>Economics/Management Science</topic><topic>Education</topic><topic>Educational Technology</topic><topic>Game Theory</topic><topic>Game Theory, Economics, Social and Behav. Sciences</topic><topic>Mathematics</topic><topic>Simulation games in education</topic><toplevel>online_resources</toplevel><creatorcontrib>Reiners, Torsten</creatorcontrib><creatorcontrib>Wood, Lincoln C</creatorcontrib><collection>ECONIS</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Reiners, Torsten</au><au>Wood, Lincoln C</au><au>Wood, Lincoln C.</au><au>Reiners, Torsten</au><format>book</format><genre>book</genre><ristype>BOOK</ristype><btitle>Gamification in Education and Business</btitle><seriestitle>SpringerLink</seriestitle><date>2014</date><risdate>2014</risdate><isbn>3319102079</isbn><isbn>9783319102078</isbn><isbn>3319102087</isbn><isbn>9783319102085</isbn><eisbn>3319102087</eisbn><eisbn>9783319102085</eisbn><abstract>Introduction -- A RECIPE for Meaningful Gamification -- Studying Gamification: the Effect of Rewards and Incentives on Motivation -- A Conceptual Framework for Gamification Measurement -- Implementing Game Design in Gamification -- Applied Behavioral Economics: A Game Designer’s Perspective -- Towards Leveraging Behavioral Economics in Mobile Application Design -- A Parallel Universe: Psychological Principles in the Language of Game Design -- Context to Culture for Gamification HCI Requirements: Familiarity and Enculturement -- Psychological Theory and the Gamification of Learning -- A History and Frameworks of Digital Badges in Education -- Game-Based Assessment: The Mash-Up We’ve Been Waiting For -- A gamification-based framework for developing learning activities of computational thinking -- Educational Gamified Science Simulations -- From Market Place to Collusion Detection: Case Studies of Gamification in Education -- Physical skills and digital gaming – the relationship between basketball and an augmented reality adaption -- Storytelling to Immersive Learners in an Authentic Virtual Learning Environment -- Shaping Behaviours through Space and Place in Gamified Virtual Learning Environments -- The Development and Assessment of a Team-based Management Game -- Gamification in Virtual Worlds for Learning: A Case Study of PIERSiM for Business Education -- Theoretical Considerations for Game-Based e-Learning Analytics -- Critical Perspective on Gamification in Education -- Implementing Gamification: Requirements and Gamification Platforms -- Workplace Psychology and Gamification: Theory and Application -- The Gamification as a Resourceful Tool to Im-prove Work Performance -- Gamification in the Enterprise: Differences from Consumer Market, Implications, and a Method to Manage Them -- Designing gamification to guide competitive and cooperative behavior in teamwork -- Gamification & Law -- How to Avoid the Dark Side of Gamification: Ten Business Scenarios and Their Unintended Consequences -- Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment -- Project knowledge management while simply playing! 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subjects | Economics Economics and Finance Economics, Mathematical Economics/Management Science Education Educational Technology Game Theory Game Theory, Economics, Social and Behav. Sciences Mathematics Simulation games in education |
title | Gamification in Education and Business |
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