eSports is Business: Management in the World of Competitive Gaming

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within...

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description The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
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identifier ISBN: 3030111997
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subjects BUSINESS & ECONOMICS
Business and Management
Business Strategy/Leadership
Computer games-Programming
E-business
e-Business/e-Commerce
E-commerce
Electronic commerce
Electronic games industry
Game Development
Industrial management
Innovation/Technology Management
Leadership
Management
Sports
Video games-Competitions
title eSports is Business: Management in the World of Competitive Gaming
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