Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications
Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of fr...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | Lafruit, Gauthier Teratani, Mehrdad |
description | Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation). |
format | Book |
fullrecord | <record><control><sourceid>proquest_askew</sourceid><recordid>TN_cdi_askewsholts_vlebooks_9781785615795</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>EBC6811597</sourcerecordid><originalsourceid>FETCH-LOGICAL-a15144-7de8c420e2897d4eaa3d5c8844958849a9eb8934338a1ff0cd5397171a5d082f3</originalsourceid><addsrcrecordid>eNqF0E9LwzAUAPCKKOrcd8hFxEOhaZMmOc6x6aAgjFG9lax93UKzpiZxsm9vXVV28_IeD37vD-8suMGM0xTTPp6fFpd9EXOGk4hRfBWMnVPriKQ0jXgqroO3XFn_ITVagtTKH5BsK5SpzdajuQJdocVuB9apPaBcVWDQCspta7TZKHCoNvbYGL4a29tJ12lVSq9M626Di1pqB-OfPAry-Ww1fQ6zl6fFdJKFElNMSMgq4CWJI4i5YBUBKZOKlpwTImgfhRSw5iIhScIlruuorGgiGGZY0iricZ2MgodhsHQNfLqt0d4Vew1rYxpXCMZ_fyFob-8H21nz_gHOF0dWQuut1MXscZpyjKlgvbwbZNOaPeiis2on7aH45kXT5ctsvshXuHdocAr8HzpZyvm_pL_rC7rdghc</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>book</recordtype><pqid>EBC6811597</pqid></control><display><type>book</type><title>Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications</title><source>IET Digital Library - Books</source><creator>Lafruit, Gauthier ; Teratani, Mehrdad</creator><creatorcontrib>Lafruit, Gauthier ; Teratani, Mehrdad</creatorcontrib><description>Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation).</description><edition>1</edition><identifier>ISBN: 1785615785</identifier><identifier>ISBN: 9781785615788</identifier><identifier>EISBN: 1785615785</identifier><identifier>EISBN: 9781785615795</identifier><identifier>EISBN: 1785615793</identifier><identifier>EISBN: 9781785615788</identifier><identifier>EISBN: 9781523142637</identifier><identifier>EISBN: 1523142634</identifier><identifier>OCLC: 1287130751</identifier><language>eng</language><publisher>Stevenage: The Institution of Engineering and Technology</publisher><subject>General Engineering & Project Administration ; General References ; Virtual reality</subject><creationdate>2022</creationdate><tpages>390</tpages><format>390</format><rights>2022</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed><relation>Computing and networks</relation></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Uhttps://content.knovel.com/content/Thumbs/thumb13919.gif</thumbnail><link.rule.ids>306,307,780,784,786,787,4048</link.rule.ids></links><search><creatorcontrib>Lafruit, Gauthier</creatorcontrib><creatorcontrib>Teratani, Mehrdad</creatorcontrib><title>Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications</title><description>Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation).</description><subject>General Engineering & Project Administration</subject><subject>General References</subject><subject>Virtual reality</subject><isbn>1785615785</isbn><isbn>9781785615788</isbn><isbn>1785615785</isbn><isbn>9781785615795</isbn><isbn>1785615793</isbn><isbn>9781785615788</isbn><isbn>9781523142637</isbn><isbn>1523142634</isbn><fulltext>true</fulltext><rsrctype>book</rsrctype><creationdate>2022</creationdate><recordtype>book</recordtype><sourceid/><recordid>eNqF0E9LwzAUAPCKKOrcd8hFxEOhaZMmOc6x6aAgjFG9lax93UKzpiZxsm9vXVV28_IeD37vD-8suMGM0xTTPp6fFpd9EXOGk4hRfBWMnVPriKQ0jXgqroO3XFn_ITVagtTKH5BsK5SpzdajuQJdocVuB9apPaBcVWDQCspta7TZKHCoNvbYGL4a29tJ12lVSq9M626Di1pqB-OfPAry-Ww1fQ6zl6fFdJKFElNMSMgq4CWJI4i5YBUBKZOKlpwTImgfhRSw5iIhScIlruuorGgiGGZY0iricZ2MgodhsHQNfLqt0d4Vew1rYxpXCMZ_fyFob-8H21nz_gHOF0dWQuut1MXscZpyjKlgvbwbZNOaPeiis2on7aH45kXT5ctsvshXuHdocAr8HzpZyvm_pL_rC7rdghc</recordid><startdate>2022</startdate><enddate>2022</enddate><creator>Lafruit, Gauthier</creator><creator>Teratani, Mehrdad</creator><general>The Institution of Engineering and Technology</general><general>Institution of Engineering and Technology (The IET)</general><general>Institution of Engineering & Technology</general><general>Institution of Engineering and Technology</general><scope/></search><sort><creationdate>2022</creationdate><title>Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications</title><author>Lafruit, Gauthier ; Teratani, Mehrdad</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a15144-7de8c420e2897d4eaa3d5c8844958849a9eb8934338a1ff0cd5397171a5d082f3</frbrgroupid><rsrctype>books</rsrctype><prefilter>books</prefilter><language>eng</language><creationdate>2022</creationdate><topic>General Engineering & Project Administration</topic><topic>General References</topic><topic>Virtual reality</topic><toplevel>online_resources</toplevel><creatorcontrib>Lafruit, Gauthier</creatorcontrib><creatorcontrib>Teratani, Mehrdad</creatorcontrib></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lafruit, Gauthier</au><au>Teratani, Mehrdad</au><format>book</format><genre>book</genre><ristype>BOOK</ristype><btitle>Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications</btitle><seriestitle>Computing and networks</seriestitle><date>2022</date><risdate>2022</risdate><isbn>1785615785</isbn><isbn>9781785615788</isbn><eisbn>1785615785</eisbn><eisbn>9781785615795</eisbn><eisbn>1785615793</eisbn><eisbn>9781785615788</eisbn><eisbn>9781523142637</eisbn><eisbn>1523142634</eisbn><abstract>Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation).</abstract><cop>Stevenage</cop><pub>The Institution of Engineering and Technology</pub><oclcid>1287130751</oclcid><tpages>390</tpages><edition>1</edition></addata></record> |
fulltext | fulltext |
identifier | ISBN: 1785615785 |
ispartof | |
issn | |
language | eng |
recordid | cdi_askewsholts_vlebooks_9781785615795 |
source | IET Digital Library - Books |
subjects | General Engineering & Project Administration General References Virtual reality |
title | Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T06%3A37%3A46IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_askew&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=book&rft.btitle=Virtual%20Reality%20and%20Light%20Field%20Immersive%20Video%20Technologies%20for%20Real-World%20Applications&rft.au=Lafruit,%20Gauthier&rft.date=2022&rft.isbn=1785615785&rft.isbn_list=9781785615788&rft_id=info:doi/&rft_dat=%3Cproquest_askew%3EEBC6811597%3C/proquest_askew%3E%3Curl%3E%3C/url%3E&rft.eisbn=1785615785&rft.eisbn_list=9781785615795&rft.eisbn_list=1785615793&rft.eisbn_list=9781785615788&rft.eisbn_list=9781523142637&rft.eisbn_list=1523142634&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=EBC6811597&rft_id=info:pmid/&rfr_iscdi=true |