Virtual and Augmented Reality for Architecture and Design
Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to vis...
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creator | Vilar, Elisângela Filgueiras, Ernesto Rebelo, Francisco |
description | Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts.
Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work.
This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.
This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies. |
doi_str_mv | 10.1201/9781003051381 |
format | Book |
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Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work.
This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.
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Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work.
This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.
This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies.</description><subject>AR Architecture</subject><subject>AR Design</subject><subject>AR methodology</subject><subject>Architecture</subject><subject>Architecture and technology</subject><subject>Architecture Research</subject><subject>Computer Graphics & Visualization</subject><subject>COMPUTERSCIENCEnetBASE</subject><subject>Design</subject><subject>Design and technology</subject><subject>Digital Architecture</subject><subject>Environmental affordances</subject><subject>INFORMATIONSCIENCEnetBASE</subject><subject>ITECHnetBASE</subject><subject>Research in architecture</subject><subject>Research in design</subject><subject>SCI-TECHnetBASE</subject><subject>Special computer methods</subject><subject>STMnetBASE</subject><subject>Virtual reality in architecture</subject><subject>Virtual Reality – based research</subject><isbn>9781000615548</isbn><isbn>1000615545</isbn><isbn>9780367508111</isbn><isbn>0367508117</isbn><isbn>9780367508104</isbn><isbn>0367508109</isbn><isbn>1003051383</isbn><isbn>1000615553</isbn><isbn>9781000615555</isbn><isbn>1000615545</isbn><isbn>9781003051381</isbn><isbn>9781000615548</isbn><fulltext>true</fulltext><rsrctype>book</rsrctype><creationdate>2022</creationdate><recordtype>book</recordtype><sourceid>I4C</sourceid><recordid>eNqNkc1LAzEQxSOiqLVH74sX8VDN5-7mWGv9gIIg0mvIZrNtaLqpyW5L_3vTbpF68zSE-b2ZyXsA3CD4gDBEjzzLEYQEMkRydAKufh_kFPS7JkwRYzQ_j00CU5imHPML0A_BFJDmOeSUoUvAp8Y3rbSJrMtk2M6Wum50mXxqaU2zTSrnk6FXc9No1bRe77FnHcysvgZnlbRB9w-1B6Yv46_R22Dy8fo-Gk4GEhNK-AAzWfG8wJgTpnChqgIrpHCFeIkVq3iGdSlzRFKusng0l5hlBaUMZrzQlGLSA_fdYBkWehPmzjZBrK0unFsEcfRZxv7P0jyydx278u671aERe0xFB7y0Yvw0SuPJDKJI0o40dTRkKTfO21I0cmudr7yslQnHCw6xRNn4fzIExS7Vv3Kx1j4YV-8MuO3mKBliLLURS1e7mZereRAMM45TQn4A8sqdHQ</recordid><startdate>2022</startdate><enddate>2022</enddate><creator>Vilar, Elisângela</creator><creator>Filgueiras, Ernesto</creator><creator>Rebelo, Francisco</creator><general>CRC Press</general><general>Routledge</general><general>Taylor & Francis Group</general><scope>I4C</scope></search><sort><creationdate>2022</creationdate><title>Virtual and Augmented Reality for Architecture and Design</title><author>Vilar, Elisângela ; Filgueiras, Ernesto ; Rebelo, Francisco</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a23439-25af98b22935c2bcfb2c1c2f19d2c5f972eda81369c70069a257b445079be4423</frbrgroupid><rsrctype>books</rsrctype><prefilter>books</prefilter><language>eng</language><creationdate>2022</creationdate><topic>AR Architecture</topic><topic>AR Design</topic><topic>AR methodology</topic><topic>Architecture</topic><topic>Architecture and technology</topic><topic>Architecture Research</topic><topic>Computer Graphics & Visualization</topic><topic>COMPUTERSCIENCEnetBASE</topic><topic>Design</topic><topic>Design and technology</topic><topic>Digital Architecture</topic><topic>Environmental affordances</topic><topic>INFORMATIONSCIENCEnetBASE</topic><topic>ITECHnetBASE</topic><topic>Research in architecture</topic><topic>Research in design</topic><topic>SCI-TECHnetBASE</topic><topic>Special computer methods</topic><topic>STMnetBASE</topic><topic>Virtual reality in architecture</topic><topic>Virtual Reality – based research</topic><toplevel>online_resources</toplevel><creatorcontrib>Vilar, Elisângela</creatorcontrib><creatorcontrib>Filgueiras, Ernesto</creatorcontrib><creatorcontrib>Rebelo, Francisco</creatorcontrib><collection>Casalini Torrossa eBook Single Purchase</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Vilar, Elisângela</au><au>Filgueiras, Ernesto</au><au>Rebelo, Francisco</au><au>Vilar, Elisângela</au><au>Filgueiras, Ernesto</au><au>Rebelo, Francisco</au><format>book</format><genre>book</genre><ristype>BOOK</ristype><btitle>Virtual and Augmented Reality for Architecture and Design</btitle><date>2022</date><risdate>2022</risdate><isbn>9781000615548</isbn><isbn>1000615545</isbn><isbn>9780367508111</isbn><isbn>0367508117</isbn><isbn>9780367508104</isbn><isbn>0367508109</isbn><eisbn>1003051383</eisbn><eisbn>1000615553</eisbn><eisbn>9781000615555</eisbn><eisbn>1000615545</eisbn><eisbn>9781003051381</eisbn><eisbn>9781000615548</eisbn><abstract>Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. 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Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work.
This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.
This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies.</abstract><cop>United States</cop><pub>CRC Press</pub><doi>10.1201/9781003051381</doi><oclcid>1306066929</oclcid><tpages>228</tpages><tpages>6</tpages><tpages>234</tpages><edition>First edition</edition></addata></record> |
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subjects | AR Architecture AR Design AR methodology Architecture Architecture and technology Architecture Research Computer Graphics & Visualization COMPUTERSCIENCEnetBASE Design Design and technology Digital Architecture Environmental affordances INFORMATIONSCIENCEnetBASE ITECHnetBASE Research in architecture Research in design SCI-TECHnetBASE Special computer methods STMnetBASE Virtual reality in architecture Virtual Reality – based research |
title | Virtual and Augmented Reality for Architecture and Design |
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