OpenGL programming guide: the official guide to learning OpenGL, version 4.5 with SPIR-V
>OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through...
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creator | Kessenich, John Sellers, Graham Shreiner, Dave |
description | >OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition includeBest practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)Integration of general computation into the rendering pipeline via compute shadersTechniques for binding multiple shader programs at once during application executionLatest GLSL features for doing advanced shading techniquesAdditional new techniques for optimizing graphics program performance |
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source | O'Reilly Online Learning: Academic/Public Library Edition |
subjects | Computer graphics |
title | OpenGL programming guide: the official guide to learning OpenGL, version 4.5 with SPIR-V |
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