Efficient Density Control for 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) excels in novel view synthesis, balancing advanced rendering quality with real-time performance. However, in trained scenes, a large number of Gaussians with low opacity significantly increase rendering costs. This issue arises due to flaws in the split and clone operati...
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Zusammenfassung: | 3D Gaussian Splatting (3DGS) excels in novel view synthesis, balancing
advanced rendering quality with real-time performance. However, in trained
scenes, a large number of Gaussians with low opacity significantly increase
rendering costs. This issue arises due to flaws in the split and clone
operations during the densification process, which lead to extensive Gaussian
overlap and subsequent opacity reduction. To enhance the efficiency of Gaussian
utilization, we improve the adaptive density control of 3DGS. First, we
introduce a more efficient long-axis split operation to replace the original
clone and split, which mitigates Gaussian overlap and improves densification
efficiency.Second, we propose a simple adaptive pruning technique to reduce the
number of low-opacity Gaussians. Finally, by dynamically lowering the splitting
threshold and applying importance weighting, the efficiency of Gaussian
utilization is further improved.We evaluate our proposed method on various
challenging real-world datasets. Experimental results show that our Efficient
Density Control (EDC) can enhance both the rendering speed and quality. |
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DOI: | 10.48550/arxiv.2411.10133 |