MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse control modalities, such as sparse target keyframes, text ins...

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Bibliographische Detailangaben
Hauptverfasser: Tessler, Chen, Guo, Yunrong, Nabati, Ofir, Chechik, Gal, Peng, Xue Bin
Format: Artikel
Sprache:eng
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