Virtual Fieldwork in Immersive Environments using Game Engines
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of outcrops that are inaccessible to humans e.g. due to being located...
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creator | Bernstetter, Armin Kwasnitschka, Tom Karstens, Jens Schlüter, Markus Peters, Isabella |
description | Fieldwork still is the first and foremost source of insight in many
disciplines of the geosciences. Virtual fieldwork is an approach meant to
enable scientists trained in fieldwork to apply these skills to a virtual
representation of outcrops that are inaccessible to humans e.g. due to being
located on the seafloor. For this purpose we develop a virtual fieldwork
software in the game engine and 3D creation tool Unreal Engine. This software
is developed specifically for a large, spatially immersive environment as well
as virtual reality using head-mounted displays. It contains multiple options
for quantitative measurements of visualized 3D model data. We visualize three
distinct real-world datasets gathered by different photogrammetric and
bathymetric methods as use cases and gather initial feedback from domain
experts. |
doi_str_mv | 10.48550/arxiv.2408.16346 |
format | Article |
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disciplines of the geosciences. Virtual fieldwork is an approach meant to
enable scientists trained in fieldwork to apply these skills to a virtual
representation of outcrops that are inaccessible to humans e.g. due to being
located on the seafloor. For this purpose we develop a virtual fieldwork
software in the game engine and 3D creation tool Unreal Engine. This software
is developed specifically for a large, spatially immersive environment as well
as virtual reality using head-mounted displays. It contains multiple options
for quantitative measurements of visualized 3D model data. We visualize three
distinct real-world datasets gathered by different photogrammetric and
bathymetric methods as use cases and gather initial feedback from domain
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disciplines of the geosciences. Virtual fieldwork is an approach meant to
enable scientists trained in fieldwork to apply these skills to a virtual
representation of outcrops that are inaccessible to humans e.g. due to being
located on the seafloor. For this purpose we develop a virtual fieldwork
software in the game engine and 3D creation tool Unreal Engine. This software
is developed specifically for a large, spatially immersive environment as well
as virtual reality using head-mounted displays. It contains multiple options
for quantitative measurements of visualized 3D model data. We visualize three
distinct real-world datasets gathered by different photogrammetric and
bathymetric methods as use cases and gather initial feedback from domain
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disciplines of the geosciences. Virtual fieldwork is an approach meant to
enable scientists trained in fieldwork to apply these skills to a virtual
representation of outcrops that are inaccessible to humans e.g. due to being
located on the seafloor. For this purpose we develop a virtual fieldwork
software in the game engine and 3D creation tool Unreal Engine. This software
is developed specifically for a large, spatially immersive environment as well
as virtual reality using head-mounted displays. It contains multiple options
for quantitative measurements of visualized 3D model data. We visualize three
distinct real-world datasets gathered by different photogrammetric and
bathymetric methods as use cases and gather initial feedback from domain
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title | Virtual Fieldwork in Immersive Environments using Game Engines |
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