DreamCinema: Cinematic Transfer with Free Camera and 3D Character
We are living in a flourishing era of digital media, where everyone has the potential to become a personal filmmaker. Current research on cinematic transfer empowers filmmakers to reproduce and manipulate the visual elements (e.g., cinematography and character behaviors) from classic shots. However,...
Gespeichert in:
Hauptverfasser: | , , , , , |
---|---|
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | Chen, Weiliang Liu, Fangfu Wu, Diankun Sun, Haowen Song, Haixu Duan, Yueqi |
description | We are living in a flourishing era of digital media, where everyone has the
potential to become a personal filmmaker. Current research on cinematic
transfer empowers filmmakers to reproduce and manipulate the visual elements
(e.g., cinematography and character behaviors) from classic shots. However,
characters in the reimagined films still rely on manual crafting, which
involves significant technical complexity and high costs, making it
unattainable for ordinary users. Furthermore, their estimated cinematography
lacks smoothness due to inadequate capturing of inter-frame motion and modeling
of physical trajectories. Fortunately, the remarkable success of 2D and 3D AIGC
has opened up the possibility of efficiently generating characters tailored to
users' needs, diversifying cinematography. In this paper, we propose
DreamCinema, a novel cinematic transfer framework that pioneers generative AI
into the film production paradigm, aiming at facilitating user-friendly film
creation. Specifically, we first extract cinematic elements (i.e., human and
camera pose) and optimize the camera trajectory. Then, we apply a character
generator to efficiently create 3D high-quality characters with a human
structure prior. Finally, we develop a structure-guided motion transfer
strategy to incorporate generated characters into film creation and transfer it
via 3D graphics engines smoothly. Extensive experiments demonstrate the
effectiveness of our method for creating high-quality films with free camera
and 3D characters. |
doi_str_mv | 10.48550/arxiv.2408.12601 |
format | Article |
fullrecord | <record><control><sourceid>arxiv_GOX</sourceid><recordid>TN_cdi_arxiv_primary_2408_12601</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2408_12601</sourcerecordid><originalsourceid>FETCH-arxiv_primary_2408_126013</originalsourceid><addsrcrecordid>eNqFzUsKwjAQgOFsXIh6AFfOBYxJH1LcSWrxAN2HoU7pgAkyDT5uL1b3rv7ND59Sa2t0UZWl2aE8-a6zwlTaZntj5-pYC2FwHCngAb5N3EErGMeeBB6cBmiECBwGEgSMF8hrcAMKdolkqWY9Xkda_bpQm-bUuvN2wvxNOKC8_Af1E5r_P96mHDW9</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>DreamCinema: Cinematic Transfer with Free Camera and 3D Character</title><source>arXiv.org</source><creator>Chen, Weiliang ; Liu, Fangfu ; Wu, Diankun ; Sun, Haowen ; Song, Haixu ; Duan, Yueqi</creator><creatorcontrib>Chen, Weiliang ; Liu, Fangfu ; Wu, Diankun ; Sun, Haowen ; Song, Haixu ; Duan, Yueqi</creatorcontrib><description>We are living in a flourishing era of digital media, where everyone has the
potential to become a personal filmmaker. Current research on cinematic
transfer empowers filmmakers to reproduce and manipulate the visual elements
(e.g., cinematography and character behaviors) from classic shots. However,
characters in the reimagined films still rely on manual crafting, which
involves significant technical complexity and high costs, making it
unattainable for ordinary users. Furthermore, their estimated cinematography
lacks smoothness due to inadequate capturing of inter-frame motion and modeling
of physical trajectories. Fortunately, the remarkable success of 2D and 3D AIGC
has opened up the possibility of efficiently generating characters tailored to
users' needs, diversifying cinematography. In this paper, we propose
DreamCinema, a novel cinematic transfer framework that pioneers generative AI
into the film production paradigm, aiming at facilitating user-friendly film
creation. Specifically, we first extract cinematic elements (i.e., human and
camera pose) and optimize the camera trajectory. Then, we apply a character
generator to efficiently create 3D high-quality characters with a human
structure prior. Finally, we develop a structure-guided motion transfer
strategy to incorporate generated characters into film creation and transfer it
via 3D graphics engines smoothly. Extensive experiments demonstrate the
effectiveness of our method for creating high-quality films with free camera
and 3D characters.</description><identifier>DOI: 10.48550/arxiv.2408.12601</identifier><language>eng</language><subject>Computer Science - Computer Vision and Pattern Recognition ; Computer Science - Graphics ; Computer Science - Multimedia</subject><creationdate>2024-08</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2408.12601$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2408.12601$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Chen, Weiliang</creatorcontrib><creatorcontrib>Liu, Fangfu</creatorcontrib><creatorcontrib>Wu, Diankun</creatorcontrib><creatorcontrib>Sun, Haowen</creatorcontrib><creatorcontrib>Song, Haixu</creatorcontrib><creatorcontrib>Duan, Yueqi</creatorcontrib><title>DreamCinema: Cinematic Transfer with Free Camera and 3D Character</title><description>We are living in a flourishing era of digital media, where everyone has the
potential to become a personal filmmaker. Current research on cinematic
transfer empowers filmmakers to reproduce and manipulate the visual elements
(e.g., cinematography and character behaviors) from classic shots. However,
characters in the reimagined films still rely on manual crafting, which
involves significant technical complexity and high costs, making it
unattainable for ordinary users. Furthermore, their estimated cinematography
lacks smoothness due to inadequate capturing of inter-frame motion and modeling
of physical trajectories. Fortunately, the remarkable success of 2D and 3D AIGC
has opened up the possibility of efficiently generating characters tailored to
users' needs, diversifying cinematography. In this paper, we propose
DreamCinema, a novel cinematic transfer framework that pioneers generative AI
into the film production paradigm, aiming at facilitating user-friendly film
creation. Specifically, we first extract cinematic elements (i.e., human and
camera pose) and optimize the camera trajectory. Then, we apply a character
generator to efficiently create 3D high-quality characters with a human
structure prior. Finally, we develop a structure-guided motion transfer
strategy to incorporate generated characters into film creation and transfer it
via 3D graphics engines smoothly. Extensive experiments demonstrate the
effectiveness of our method for creating high-quality films with free camera
and 3D characters.</description><subject>Computer Science - Computer Vision and Pattern Recognition</subject><subject>Computer Science - Graphics</subject><subject>Computer Science - Multimedia</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNqFzUsKwjAQgOFsXIh6AFfOBYxJH1LcSWrxAN2HoU7pgAkyDT5uL1b3rv7ND59Sa2t0UZWl2aE8-a6zwlTaZntj5-pYC2FwHCngAb5N3EErGMeeBB6cBmiECBwGEgSMF8hrcAMKdolkqWY9Xkda_bpQm-bUuvN2wvxNOKC8_Af1E5r_P96mHDW9</recordid><startdate>20240822</startdate><enddate>20240822</enddate><creator>Chen, Weiliang</creator><creator>Liu, Fangfu</creator><creator>Wu, Diankun</creator><creator>Sun, Haowen</creator><creator>Song, Haixu</creator><creator>Duan, Yueqi</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20240822</creationdate><title>DreamCinema: Cinematic Transfer with Free Camera and 3D Character</title><author>Chen, Weiliang ; Liu, Fangfu ; Wu, Diankun ; Sun, Haowen ; Song, Haixu ; Duan, Yueqi</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-arxiv_primary_2408_126013</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Computer Science - Computer Vision and Pattern Recognition</topic><topic>Computer Science - Graphics</topic><topic>Computer Science - Multimedia</topic><toplevel>online_resources</toplevel><creatorcontrib>Chen, Weiliang</creatorcontrib><creatorcontrib>Liu, Fangfu</creatorcontrib><creatorcontrib>Wu, Diankun</creatorcontrib><creatorcontrib>Sun, Haowen</creatorcontrib><creatorcontrib>Song, Haixu</creatorcontrib><creatorcontrib>Duan, Yueqi</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Chen, Weiliang</au><au>Liu, Fangfu</au><au>Wu, Diankun</au><au>Sun, Haowen</au><au>Song, Haixu</au><au>Duan, Yueqi</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>DreamCinema: Cinematic Transfer with Free Camera and 3D Character</atitle><date>2024-08-22</date><risdate>2024</risdate><abstract>We are living in a flourishing era of digital media, where everyone has the
potential to become a personal filmmaker. Current research on cinematic
transfer empowers filmmakers to reproduce and manipulate the visual elements
(e.g., cinematography and character behaviors) from classic shots. However,
characters in the reimagined films still rely on manual crafting, which
involves significant technical complexity and high costs, making it
unattainable for ordinary users. Furthermore, their estimated cinematography
lacks smoothness due to inadequate capturing of inter-frame motion and modeling
of physical trajectories. Fortunately, the remarkable success of 2D and 3D AIGC
has opened up the possibility of efficiently generating characters tailored to
users' needs, diversifying cinematography. In this paper, we propose
DreamCinema, a novel cinematic transfer framework that pioneers generative AI
into the film production paradigm, aiming at facilitating user-friendly film
creation. Specifically, we first extract cinematic elements (i.e., human and
camera pose) and optimize the camera trajectory. Then, we apply a character
generator to efficiently create 3D high-quality characters with a human
structure prior. Finally, we develop a structure-guided motion transfer
strategy to incorporate generated characters into film creation and transfer it
via 3D graphics engines smoothly. Extensive experiments demonstrate the
effectiveness of our method for creating high-quality films with free camera
and 3D characters.</abstract><doi>10.48550/arxiv.2408.12601</doi><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | DOI: 10.48550/arxiv.2408.12601 |
ispartof | |
issn | |
language | eng |
recordid | cdi_arxiv_primary_2408_12601 |
source | arXiv.org |
subjects | Computer Science - Computer Vision and Pattern Recognition Computer Science - Graphics Computer Science - Multimedia |
title | DreamCinema: Cinematic Transfer with Free Camera and 3D Character |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-03T14%3A40%3A34IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-arxiv_GOX&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=DreamCinema:%20Cinematic%20Transfer%20with%20Free%20Camera%20and%203D%20Character&rft.au=Chen,%20Weiliang&rft.date=2024-08-22&rft_id=info:doi/10.48550/arxiv.2408.12601&rft_dat=%3Carxiv_GOX%3E2408_12601%3C/arxiv_GOX%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |