Interactive Coding with Unbounded Noise
Interactive coding allows two parties to conduct a distributed computation despite noise corrupting a certain fraction of their communication. Dani et al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of noise is unbounded and can significantly exceed the length of the (no...
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creator | Fargion, Eden Gelles, Ran Gupta, Meghal |
description | Interactive coding allows two parties to conduct a distributed computation
despite noise corrupting a certain fraction of their communication. Dani et
al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of
noise is unbounded and can significantly exceed the length of the (noise-free)
computation. While no solution is possible in the worst case, under the
restriction of oblivious noise, Dani et al.\@ designed a coding scheme that
succeeds with a polynomially small failure probability.
We revisit the question of conducting computations under this harsh type of
noise and devise a computationally-efficient coding scheme that guarantees the
success of the computation, except with an exponentially small probability.
This higher degree of correctness matches the case of coding schemes with a
bounded fraction of noise.
Our simulation of an $N$-bit noise-free computation in the presence of $T$
corruptions, communicates an optimal number of $O(N+T)$ bits and succeeds with
probability $1-2^{-\Omega(N)}$. We design this coding scheme by introducing an
intermediary noise model, where an oblivious adversary can choose the locations
of corruptions in a worst-case manner, but the effect of each corruption is
random: the noise either flips the transmission with some probability or
otherwise erases it. This randomized abstraction turns out to be instrumental
in achieving an optimal coding scheme. |
doi_str_mv | 10.48550/arxiv.2407.09463 |
format | Article |
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despite noise corrupting a certain fraction of their communication. Dani et
al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of
noise is unbounded and can significantly exceed the length of the (noise-free)
computation. While no solution is possible in the worst case, under the
restriction of oblivious noise, Dani et al.\@ designed a coding scheme that
succeeds with a polynomially small failure probability.
We revisit the question of conducting computations under this harsh type of
noise and devise a computationally-efficient coding scheme that guarantees the
success of the computation, except with an exponentially small probability.
This higher degree of correctness matches the case of coding schemes with a
bounded fraction of noise.
Our simulation of an $N$-bit noise-free computation in the presence of $T$
corruptions, communicates an optimal number of $O(N+T)$ bits and succeeds with
probability $1-2^{-\Omega(N)}$. We design this coding scheme by introducing an
intermediary noise model, where an oblivious adversary can choose the locations
of corruptions in a worst-case manner, but the effect of each corruption is
random: the noise either flips the transmission with some probability or
otherwise erases it. This randomized abstraction turns out to be instrumental
in achieving an optimal coding scheme.</description><identifier>DOI: 10.48550/arxiv.2407.09463</identifier><language>eng</language><subject>Computer Science - Data Structures and Algorithms</subject><creationdate>2024-07</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,776,881</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2407.09463$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2407.09463$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Fargion, Eden</creatorcontrib><creatorcontrib>Gelles, Ran</creatorcontrib><creatorcontrib>Gupta, Meghal</creatorcontrib><title>Interactive Coding with Unbounded Noise</title><description>Interactive coding allows two parties to conduct a distributed computation
despite noise corrupting a certain fraction of their communication. Dani et
al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of
noise is unbounded and can significantly exceed the length of the (noise-free)
computation. While no solution is possible in the worst case, under the
restriction of oblivious noise, Dani et al.\@ designed a coding scheme that
succeeds with a polynomially small failure probability.
We revisit the question of conducting computations under this harsh type of
noise and devise a computationally-efficient coding scheme that guarantees the
success of the computation, except with an exponentially small probability.
This higher degree of correctness matches the case of coding schemes with a
bounded fraction of noise.
Our simulation of an $N$-bit noise-free computation in the presence of $T$
corruptions, communicates an optimal number of $O(N+T)$ bits and succeeds with
probability $1-2^{-\Omega(N)}$. We design this coding scheme by introducing an
intermediary noise model, where an oblivious adversary can choose the locations
of corruptions in a worst-case manner, but the effect of each corruption is
random: the noise either flips the transmission with some probability or
otherwise erases it. This randomized abstraction turns out to be instrumental
in achieving an optimal coding scheme.</description><subject>Computer Science - Data Structures and Algorithms</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNpjYJA0NNAzsTA1NdBPLKrILNMzMjEw1zOwNDEz5mRQ98wrSS1KTC7JLEtVcM5PycxLVyjPLMlQCM1Lyi_NS0lNUfDLzyxO5WFgTUvMKU7lhdLcDPJuriHOHrpgI-MLijJzE4sq40FGx4ONNiasAgBk4y10</recordid><startdate>20240712</startdate><enddate>20240712</enddate><creator>Fargion, Eden</creator><creator>Gelles, Ran</creator><creator>Gupta, Meghal</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20240712</creationdate><title>Interactive Coding with Unbounded Noise</title><author>Fargion, Eden ; Gelles, Ran ; Gupta, Meghal</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-arxiv_primary_2407_094633</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Computer Science - Data Structures and Algorithms</topic><toplevel>online_resources</toplevel><creatorcontrib>Fargion, Eden</creatorcontrib><creatorcontrib>Gelles, Ran</creatorcontrib><creatorcontrib>Gupta, Meghal</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Fargion, Eden</au><au>Gelles, Ran</au><au>Gupta, Meghal</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Interactive Coding with Unbounded Noise</atitle><date>2024-07-12</date><risdate>2024</risdate><abstract>Interactive coding allows two parties to conduct a distributed computation
despite noise corrupting a certain fraction of their communication. Dani et
al.\@ (Inf.\@ and Comp., 2018) suggested a novel setting in which the amount of
noise is unbounded and can significantly exceed the length of the (noise-free)
computation. While no solution is possible in the worst case, under the
restriction of oblivious noise, Dani et al.\@ designed a coding scheme that
succeeds with a polynomially small failure probability.
We revisit the question of conducting computations under this harsh type of
noise and devise a computationally-efficient coding scheme that guarantees the
success of the computation, except with an exponentially small probability.
This higher degree of correctness matches the case of coding schemes with a
bounded fraction of noise.
Our simulation of an $N$-bit noise-free computation in the presence of $T$
corruptions, communicates an optimal number of $O(N+T)$ bits and succeeds with
probability $1-2^{-\Omega(N)}$. We design this coding scheme by introducing an
intermediary noise model, where an oblivious adversary can choose the locations
of corruptions in a worst-case manner, but the effect of each corruption is
random: the noise either flips the transmission with some probability or
otherwise erases it. This randomized abstraction turns out to be instrumental
in achieving an optimal coding scheme.</abstract><doi>10.48550/arxiv.2407.09463</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Data Structures and Algorithms |
title | Interactive Coding with Unbounded Noise |
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