A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo
Racing autonomous cars faster than the best human drivers has been a longstanding grand challenge for the fields of Artificial Intelligence and robotics. Recently, an end-to-end deep reinforcement learning agent met this challenge in a high-fidelity racing simulator, Gran Turismo. However, this agen...
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creator | Vasco, Miguel Seno, Takuma Kawamoto, Kenta Subramanian, Kaushik Wurman, Peter R Stone, Peter |
description | Racing autonomous cars faster than the best human drivers has been a
longstanding grand challenge for the fields of Artificial Intelligence and
robotics. Recently, an end-to-end deep reinforcement learning agent met this
challenge in a high-fidelity racing simulator, Gran Turismo. However, this
agent relied on global features that require instrumentation external to the
car. This paper introduces, to the best of our knowledge, the first super-human
car racing agent whose sensor input is purely local to the car, namely pixels
from an ego-centric camera view and quantities that can be sensed from on-board
the car, such as the car's velocity. By leveraging global features only at
training time, the learned agent is able to outperform the best human drivers
in time trial (one car on the track at a time) races using only local input
features. The resulting agent is evaluated in Gran Turismo 7 on multiple tracks
and cars. Detailed ablation experiments demonstrate the agent's strong reliance
on visual inputs, making it the first vision-based super-human car racing
agent. |
doi_str_mv | 10.48550/arxiv.2406.12563 |
format | Article |
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longstanding grand challenge for the fields of Artificial Intelligence and
robotics. Recently, an end-to-end deep reinforcement learning agent met this
challenge in a high-fidelity racing simulator, Gran Turismo. However, this
agent relied on global features that require instrumentation external to the
car. This paper introduces, to the best of our knowledge, the first super-human
car racing agent whose sensor input is purely local to the car, namely pixels
from an ego-centric camera view and quantities that can be sensed from on-board
the car, such as the car's velocity. By leveraging global features only at
training time, the learned agent is able to outperform the best human drivers
in time trial (one car on the track at a time) races using only local input
features. The resulting agent is evaluated in Gran Turismo 7 on multiple tracks
and cars. Detailed ablation experiments demonstrate the agent's strong reliance
on visual inputs, making it the first vision-based super-human car racing
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longstanding grand challenge for the fields of Artificial Intelligence and
robotics. Recently, an end-to-end deep reinforcement learning agent met this
challenge in a high-fidelity racing simulator, Gran Turismo. However, this
agent relied on global features that require instrumentation external to the
car. This paper introduces, to the best of our knowledge, the first super-human
car racing agent whose sensor input is purely local to the car, namely pixels
from an ego-centric camera view and quantities that can be sensed from on-board
the car, such as the car's velocity. By leveraging global features only at
training time, the learned agent is able to outperform the best human drivers
in time trial (one car on the track at a time) races using only local input
features. The resulting agent is evaluated in Gran Turismo 7 on multiple tracks
and cars. Detailed ablation experiments demonstrate the agent's strong reliance
on visual inputs, making it the first vision-based super-human car racing
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longstanding grand challenge for the fields of Artificial Intelligence and
robotics. Recently, an end-to-end deep reinforcement learning agent met this
challenge in a high-fidelity racing simulator, Gran Turismo. However, this
agent relied on global features that require instrumentation external to the
car. This paper introduces, to the best of our knowledge, the first super-human
car racing agent whose sensor input is purely local to the car, namely pixels
from an ego-centric camera view and quantities that can be sensed from on-board
the car, such as the car's velocity. By leveraging global features only at
training time, the learned agent is able to outperform the best human drivers
in time trial (one car on the track at a time) races using only local input
features. The resulting agent is evaluated in Gran Turismo 7 on multiple tracks
and cars. Detailed ablation experiments demonstrate the agent's strong reliance
on visual inputs, making it the first vision-based super-human car racing
agent.</abstract><doi>10.48550/arxiv.2406.12563</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Computer Vision and Pattern Recognition Computer Science - Learning Computer Science - Robotics |
title | A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo |
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