Who Plays First? Optimizing the Order of Play in Stackelberg Games with Many Robots
We consider the multi-agent spatial navigation problem of computing the socially optimal order of play, i.e., the sequence in which the agents commit to their decisions, and its associated equilibrium in an N-player Stackelberg trajectory game. We model this problem as a mixed-integer optimization p...
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creator | Hu, Haimin Dragotto, Gabriele Zhang, Zixu Liang, Kaiqu Stellato, Bartolomeo Fisac, Jaime F |
description | We consider the multi-agent spatial navigation problem of computing the
socially optimal order of play, i.e., the sequence in which the agents commit
to their decisions, and its associated equilibrium in an N-player Stackelberg
trajectory game. We model this problem as a mixed-integer optimization problem
over the space of all possible Stackelberg games associated with the order of
play's permutations. To solve the problem, we introduce Branch and Play (B&P),
an efficient and exact algorithm that provably converges to a socially optimal
order of play and its Stackelberg equilibrium. As a subroutine for B&P, we
employ and extend sequential trajectory planning, i.e., a popular multi-agent
control approach, to scalably compute valid local Stackelberg equilibria for
any given order of play. We demonstrate the practical utility of B&P to
coordinate air traffic control, swarm formation, and delivery vehicle fleets.
We find that B&P consistently outperforms various baselines, and computes the
socially optimal equilibrium. |
doi_str_mv | 10.48550/arxiv.2402.09246 |
format | Article |
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socially optimal order of play, i.e., the sequence in which the agents commit
to their decisions, and its associated equilibrium in an N-player Stackelberg
trajectory game. We model this problem as a mixed-integer optimization problem
over the space of all possible Stackelberg games associated with the order of
play's permutations. To solve the problem, we introduce Branch and Play (B&P),
an efficient and exact algorithm that provably converges to a socially optimal
order of play and its Stackelberg equilibrium. As a subroutine for B&P, we
employ and extend sequential trajectory planning, i.e., a popular multi-agent
control approach, to scalably compute valid local Stackelberg equilibria for
any given order of play. We demonstrate the practical utility of B&P to
coordinate air traffic control, swarm formation, and delivery vehicle fleets.
We find that B&P consistently outperforms various baselines, and computes the
socially optimal equilibrium.</description><identifier>DOI: 10.48550/arxiv.2402.09246</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Robotics ; Computer Science - Systems and Control ; Mathematics - Optimization and Control</subject><creationdate>2024-02</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,776,881</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2402.09246$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2402.09246$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Hu, Haimin</creatorcontrib><creatorcontrib>Dragotto, Gabriele</creatorcontrib><creatorcontrib>Zhang, Zixu</creatorcontrib><creatorcontrib>Liang, Kaiqu</creatorcontrib><creatorcontrib>Stellato, Bartolomeo</creatorcontrib><creatorcontrib>Fisac, Jaime F</creatorcontrib><title>Who Plays First? Optimizing the Order of Play in Stackelberg Games with Many Robots</title><description>We consider the multi-agent spatial navigation problem of computing the
socially optimal order of play, i.e., the sequence in which the agents commit
to their decisions, and its associated equilibrium in an N-player Stackelberg
trajectory game. We model this problem as a mixed-integer optimization problem
over the space of all possible Stackelberg games associated with the order of
play's permutations. To solve the problem, we introduce Branch and Play (B&P),
an efficient and exact algorithm that provably converges to a socially optimal
order of play and its Stackelberg equilibrium. As a subroutine for B&P, we
employ and extend sequential trajectory planning, i.e., a popular multi-agent
control approach, to scalably compute valid local Stackelberg equilibria for
any given order of play. We demonstrate the practical utility of B&P to
coordinate air traffic control, swarm formation, and delivery vehicle fleets.
We find that B&P consistently outperforms various baselines, and computes the
socially optimal equilibrium.</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Robotics</subject><subject>Computer Science - Systems and Control</subject><subject>Mathematics - Optimization and Control</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotz81KxDAYheFsXMjoBbjyu4HW_LRJsxIZnFGYoeIMuCxfmnQa7M-QBrVevVhdnc3LgYeQG0bTrMhzeofhy3-kPKM8pZpn8pIc3toRXjqcJ9j4MMV7KM_R9_7bDyeIrYMyWBdgbJYI_ACHiPW764wLJ9hi7yb49LGFPQ4zvI5mjNMVuWiwm9z1_67IcfN4XD8lu3L7vH7YJSiVTCwTUrucKiO54g11GRNWcp5LIXMjNHOoqVFFwzRaYXjD0UrHaq1rpSwWYkVu_24XVXUOvscwV7-6atGJH3ReSWU</recordid><startdate>20240214</startdate><enddate>20240214</enddate><creator>Hu, Haimin</creator><creator>Dragotto, Gabriele</creator><creator>Zhang, Zixu</creator><creator>Liang, Kaiqu</creator><creator>Stellato, Bartolomeo</creator><creator>Fisac, Jaime F</creator><scope>AKY</scope><scope>AKZ</scope><scope>GOX</scope></search><sort><creationdate>20240214</creationdate><title>Who Plays First? Optimizing the Order of Play in Stackelberg Games with Many Robots</title><author>Hu, Haimin ; Dragotto, Gabriele ; Zhang, Zixu ; Liang, Kaiqu ; Stellato, Bartolomeo ; Fisac, Jaime F</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a676-d1369e507b6272f0e413d62256365b391ea90b78f19ad3b2f2ad6e1c99c77da83</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Robotics</topic><topic>Computer Science - Systems and Control</topic><topic>Mathematics - Optimization and Control</topic><toplevel>online_resources</toplevel><creatorcontrib>Hu, Haimin</creatorcontrib><creatorcontrib>Dragotto, Gabriele</creatorcontrib><creatorcontrib>Zhang, Zixu</creatorcontrib><creatorcontrib>Liang, Kaiqu</creatorcontrib><creatorcontrib>Stellato, Bartolomeo</creatorcontrib><creatorcontrib>Fisac, Jaime F</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv Mathematics</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Hu, Haimin</au><au>Dragotto, Gabriele</au><au>Zhang, Zixu</au><au>Liang, Kaiqu</au><au>Stellato, Bartolomeo</au><au>Fisac, Jaime F</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Who Plays First? Optimizing the Order of Play in Stackelberg Games with Many Robots</atitle><date>2024-02-14</date><risdate>2024</risdate><abstract>We consider the multi-agent spatial navigation problem of computing the
socially optimal order of play, i.e., the sequence in which the agents commit
to their decisions, and its associated equilibrium in an N-player Stackelberg
trajectory game. We model this problem as a mixed-integer optimization problem
over the space of all possible Stackelberg games associated with the order of
play's permutations. To solve the problem, we introduce Branch and Play (B&P),
an efficient and exact algorithm that provably converges to a socially optimal
order of play and its Stackelberg equilibrium. As a subroutine for B&P, we
employ and extend sequential trajectory planning, i.e., a popular multi-agent
control approach, to scalably compute valid local Stackelberg equilibria for
any given order of play. We demonstrate the practical utility of B&P to
coordinate air traffic control, swarm formation, and delivery vehicle fleets.
We find that B&P consistently outperforms various baselines, and computes the
socially optimal equilibrium.</abstract><doi>10.48550/arxiv.2402.09246</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Artificial Intelligence Computer Science - Robotics Computer Science - Systems and Control Mathematics - Optimization and Control |
title | Who Plays First? Optimizing the Order of Play in Stackelberg Games with Many Robots |
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