SIR: Multi-view Inverse Rendering with Decomposable Shadow for Indoor Scenes
We propose SIR, an efficient method to decompose differentiable shadows for inverse rendering on indoor scenes using multi-view data, addressing the challenges in accurately decomposing the materials and lighting conditions. Unlike previous methods that struggle with shadow fidelity in complex light...
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Zusammenfassung: | We propose SIR, an efficient method to decompose differentiable shadows for
inverse rendering on indoor scenes using multi-view data, addressing the
challenges in accurately decomposing the materials and lighting conditions.
Unlike previous methods that struggle with shadow fidelity in complex lighting
environments, our approach explicitly learns shadows for enhanced realism in
material estimation under unknown light positions. Utilizing posed HDR images
as input, SIR employs an SDF-based neural radiance field for comprehensive
scene representation. Then, SIR integrates a shadow term with a three-stage
material estimation approach to improve SVBRDF quality. Specifically, SIR is
designed to learn a differentiable shadow, complemented by BRDF regularization,
to optimize inverse rendering accuracy. Extensive experiments on both synthetic
and real-world indoor scenes demonstrate the superior performance of SIR over
existing methods in both quantitative metrics and qualitative analysis. The
significant decomposing ability of SIR enables sophisticated editing
capabilities like free-view relighting, object insertion, and material
replacement. The code and data are available at
https://xiaokangwei.github.io/SIR/. |
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DOI: | 10.48550/arxiv.2402.06136 |