SwarMer: A Decentralized Localization Framework for Flying Light Specks
Swarm-Merging, SwarMer, is a decentralized framework to localize Flying Light Specks (FLSs) to render 2D and 3D shapes. An FLS is a miniature sized drone equipped with one or more light sources to generate different colors and textures with adjustable brightness. It is battery powered, network enabl...
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creator | Alimohammadzadeh, Hamed Ghandeharizadeh, Shahram |
description | Swarm-Merging, SwarMer, is a decentralized framework to localize Flying Light
Specks (FLSs) to render 2D and 3D shapes. An FLS is a miniature sized drone
equipped with one or more light sources to generate different colors and
textures with adjustable brightness. It is battery powered, network enabled
with storage and processing capability to implement a decentralized algorithm
such as SwarMer. An FLS is unable to render a shape by itself. SwarMer uses the
inter-FLS relationship effect of its organizational framework to compensate for
the simplicity of each individual FLS, enabling a swarm of cooperating FLSs to
render complex shapes. SwarMer is resilient to both FLSs failing and FLSs
leaving to charge their battery. It is fast, highly accurate, and scales to
remain effective when a shape consists of a large number of FLSs. |
doi_str_mv | 10.48550/arxiv.2312.04571 |
format | Article |
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Specks (FLSs) to render 2D and 3D shapes. An FLS is a miniature sized drone
equipped with one or more light sources to generate different colors and
textures with adjustable brightness. It is battery powered, network enabled
with storage and processing capability to implement a decentralized algorithm
such as SwarMer. An FLS is unable to render a shape by itself. SwarMer uses the
inter-FLS relationship effect of its organizational framework to compensate for
the simplicity of each individual FLS, enabling a swarm of cooperating FLSs to
render complex shapes. SwarMer is resilient to both FLSs failing and FLSs
leaving to charge their battery. It is fast, highly accurate, and scales to
remain effective when a shape consists of a large number of FLSs.</description><identifier>DOI: 10.48550/arxiv.2312.04571</identifier><language>eng</language><subject>Computer Science - Graphics ; Computer Science - Multimedia ; Computer Science - Robotics</subject><creationdate>2023-11</creationdate><rights>http://creativecommons.org/licenses/by/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,776,881</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2312.04571$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2312.04571$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Alimohammadzadeh, Hamed</creatorcontrib><creatorcontrib>Ghandeharizadeh, Shahram</creatorcontrib><title>SwarMer: A Decentralized Localization Framework for Flying Light Specks</title><description>Swarm-Merging, SwarMer, is a decentralized framework to localize Flying Light
Specks (FLSs) to render 2D and 3D shapes. An FLS is a miniature sized drone
equipped with one or more light sources to generate different colors and
textures with adjustable brightness. It is battery powered, network enabled
with storage and processing capability to implement a decentralized algorithm
such as SwarMer. An FLS is unable to render a shape by itself. SwarMer uses the
inter-FLS relationship effect of its organizational framework to compensate for
the simplicity of each individual FLS, enabling a swarm of cooperating FLSs to
render complex shapes. SwarMer is resilient to both FLSs failing and FLSs
leaving to charge their battery. It is fast, highly accurate, and scales to
remain effective when a shape consists of a large number of FLSs.</description><subject>Computer Science - Graphics</subject><subject>Computer Science - Multimedia</subject><subject>Computer Science - Robotics</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotz71uwjAUhmEvDBXtBXSqbyDBx87JTzdEG6iUqgPs0fEftQgJMlEpvXoEZfre6ZMexp5BpFmJKGYUf8NPKhXIVGRYwANbrk8UP1185XP-5ozrx0hd-HOWN4O5Fo1h6Hkdae9OQ9xxP0Red-fQb3kTtt8jXx-c2R0f2cRTd3RP952yTf2-WayS5mv5sZg3CeUFJFDpyhBiLpRGI6H0BQpvhVUi9yWh1lLaTEhHHisDVgsjlVRoNUCVeVBT9vJ_e5O0hxj2FM_tVdTeROoC-yFFvw</recordid><startdate>20231114</startdate><enddate>20231114</enddate><creator>Alimohammadzadeh, Hamed</creator><creator>Ghandeharizadeh, Shahram</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20231114</creationdate><title>SwarMer: A Decentralized Localization Framework for Flying Light Specks</title><author>Alimohammadzadeh, Hamed ; Ghandeharizadeh, Shahram</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a671-19b9ca55603b5c218f750fd0d306f8a5bb22d402eaf59c1db0c23235db1194f13</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Computer Science - Graphics</topic><topic>Computer Science - Multimedia</topic><topic>Computer Science - Robotics</topic><toplevel>online_resources</toplevel><creatorcontrib>Alimohammadzadeh, Hamed</creatorcontrib><creatorcontrib>Ghandeharizadeh, Shahram</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Alimohammadzadeh, Hamed</au><au>Ghandeharizadeh, Shahram</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>SwarMer: A Decentralized Localization Framework for Flying Light Specks</atitle><date>2023-11-14</date><risdate>2023</risdate><abstract>Swarm-Merging, SwarMer, is a decentralized framework to localize Flying Light
Specks (FLSs) to render 2D and 3D shapes. An FLS is a miniature sized drone
equipped with one or more light sources to generate different colors and
textures with adjustable brightness. It is battery powered, network enabled
with storage and processing capability to implement a decentralized algorithm
such as SwarMer. An FLS is unable to render a shape by itself. SwarMer uses the
inter-FLS relationship effect of its organizational framework to compensate for
the simplicity of each individual FLS, enabling a swarm of cooperating FLSs to
render complex shapes. SwarMer is resilient to both FLSs failing and FLSs
leaving to charge their battery. It is fast, highly accurate, and scales to
remain effective when a shape consists of a large number of FLSs.</abstract><doi>10.48550/arxiv.2312.04571</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Graphics Computer Science - Multimedia Computer Science - Robotics |
title | SwarMer: A Decentralized Localization Framework for Flying Light Specks |
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