The ImmersaDesk3 -- Experiences With A Flat Panel Display for Virtual Reality
In this paper we discuss the design and implementation of a plasma display panel for a wide field of view desktop virtual reality environment. Present commercial plasma displays are not designed with virtual reality in mind, leading to several problems in generating stereo imagery and obtaining good...
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creator | Pape, Dave Anstey, Josephine Bogucki, Mike Dawe, Greg DeFanti, Tom Johnson, Andy Sandin, Dan |
description | In this paper we discuss the design and implementation of a plasma display
panel for a wide field of view desktop virtual reality environment. Present
commercial plasma displays are not designed with virtual reality in mind,
leading to several problems in generating stereo imagery and obtaining good
tracking information. Although we developed solutions for a number of these
problems, the limitations of the system preclude its current use in practical
applications, and point to issues that must be resolved for flat panel displays
to be useful for VR. |
doi_str_mv | 10.48550/arxiv.2311.12037 |
format | Article |
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commercial plasma displays are not designed with virtual reality in mind,
leading to several problems in generating stereo imagery and obtaining good
tracking information. Although we developed solutions for a number of these
problems, the limitations of the system preclude its current use in practical
applications, and point to issues that must be resolved for flat panel displays
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commercial plasma displays are not designed with virtual reality in mind,
leading to several problems in generating stereo imagery and obtaining good
tracking information. Although we developed solutions for a number of these
problems, the limitations of the system preclude its current use in practical
applications, and point to issues that must be resolved for flat panel displays
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panel for a wide field of view desktop virtual reality environment. Present
commercial plasma displays are not designed with virtual reality in mind,
leading to several problems in generating stereo imagery and obtaining good
tracking information. Although we developed solutions for a number of these
problems, the limitations of the system preclude its current use in practical
applications, and point to issues that must be resolved for flat panel displays
to be useful for VR.</abstract><doi>10.48550/arxiv.2311.12037</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Human-Computer Interaction |
title | The ImmersaDesk3 -- Experiences With A Flat Panel Display for Virtual Reality |
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