Super Synthesis Pros., or why CHI PLAY needs research synthesis
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 235-237 (2023) Games user research is a-booming -- or maybe a-goomba-ing -- with a boundless parade of papers popping up from every nook and pipe. We may need a super power -- or super method -- from another world....
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Zusammenfassung: | Companion Proceedings of the Annual Symposium on Computer-Human
Interaction in Play, 235-237 (2023) Games user research is a-booming -- or maybe a-goomba-ing -- with a boundless
parade of papers popping up from every nook and pipe. We may need a super power
-- or super method -- from another world. I outline three motivations for
jump-starting research synthesis in games user research. I argue that: research
synthesis will validate this field of study and enrich primary research
(meta-scholarship); we must level up both primary and secondary research
(education); and we should reflect this epistemological stance in community
structures and adopt established tools and protocols (standardization). I offer
power-ups to get the toads rolling. |
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DOI: | 10.48550/arxiv.2310.04737 |