An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents
The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. La...
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creator | Croissant, Maximilian Frister, Madeleine Schofield, Guy McCall, Cade |
description | The development of believable, natural, and interactive digital artificial
agents is a field of growing interest. Theoretical uncertainties and technical
barriers present considerable challenges to the field, particularly with
regards to developing agents that effectively simulate human emotions. Large
language models (LLMs) might address these issues by tapping common patterns in
situational appraisal. In three empirical experiments, this study tests the
capabilities of LLMs to solve emotional intelligence tasks and to simulate
emotions. It presents and evaluates a new chain-of-emotion architecture for
emotion simulation within video games, based on psychological appraisal
research. Results show that it outperforms standard LLM architectures on a
range of user experience and content analysis metrics. This study therefore
provides early evidence of how to construct and test affective agents based on
cognitive processes represented in language models. |
doi_str_mv | 10.48550/arxiv.2309.05076 |
format | Article |
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agents is a field of growing interest. Theoretical uncertainties and technical
barriers present considerable challenges to the field, particularly with
regards to developing agents that effectively simulate human emotions. Large
language models (LLMs) might address these issues by tapping common patterns in
situational appraisal. In three empirical experiments, this study tests the
capabilities of LLMs to solve emotional intelligence tasks and to simulate
emotions. It presents and evaluates a new chain-of-emotion architecture for
emotion simulation within video games, based on psychological appraisal
research. Results show that it outperforms standard LLM architectures on a
range of user experience and content analysis metrics. This study therefore
provides early evidence of how to construct and test affective agents based on
cognitive processes represented in language models.</description><identifier>DOI: 10.48550/arxiv.2309.05076</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Computation and Language ; Computer Science - Human-Computer Interaction</subject><creationdate>2023-09</creationdate><rights>http://creativecommons.org/licenses/by/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2309.05076$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2309.05076$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Croissant, Maximilian</creatorcontrib><creatorcontrib>Frister, Madeleine</creatorcontrib><creatorcontrib>Schofield, Guy</creatorcontrib><creatorcontrib>McCall, Cade</creatorcontrib><title>An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents</title><description>The development of believable, natural, and interactive digital artificial
agents is a field of growing interest. Theoretical uncertainties and technical
barriers present considerable challenges to the field, particularly with
regards to developing agents that effectively simulate human emotions. Large
language models (LLMs) might address these issues by tapping common patterns in
situational appraisal. In three empirical experiments, this study tests the
capabilities of LLMs to solve emotional intelligence tasks and to simulate
emotions. It presents and evaluates a new chain-of-emotion architecture for
emotion simulation within video games, based on psychological appraisal
research. Results show that it outperforms standard LLM architectures on a
range of user experience and content analysis metrics. This study therefore
provides early evidence of how to construct and test affective agents based on
cognitive processes represented in language models.</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Computation and Language</subject><subject>Computer Science - Human-Computer Interaction</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj7tOwzAYhb10QC0PwIRfwMGOYycZQ1QKUqouXZii3_Hv1FJuctIK3p5QmM5FR0f6CHkSPEoypfgLhC9_i2LJ84grnuoH8lkMtJimAH6Gjr3CjJaWF_ADOzm278fFj-sgNBe_YLNcA1I3Blo4tyZ_Q1rB0F6hRXocLXb0AD3SosVhmXdk46Cb8fFft-T8tj-X76w6HT7KomKgU80yzEUiJDplTaqTJJMJVzmYOFMG1epi0WiLQqdrY61xTttYpwCyMVwYLbfk-e_2zlZPwfcQvutfxvrOKH8Ai3pL1Q</recordid><startdate>20230910</startdate><enddate>20230910</enddate><creator>Croissant, Maximilian</creator><creator>Frister, Madeleine</creator><creator>Schofield, Guy</creator><creator>McCall, Cade</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20230910</creationdate><title>An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents</title><author>Croissant, Maximilian ; Frister, Madeleine ; Schofield, Guy ; McCall, Cade</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a676-8e91413ef5db7644834059ab285be559a21c6de167285ddbff6d267aa3cb01b63</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Computation and Language</topic><topic>Computer Science - Human-Computer Interaction</topic><toplevel>online_resources</toplevel><creatorcontrib>Croissant, Maximilian</creatorcontrib><creatorcontrib>Frister, Madeleine</creatorcontrib><creatorcontrib>Schofield, Guy</creatorcontrib><creatorcontrib>McCall, Cade</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Croissant, Maximilian</au><au>Frister, Madeleine</au><au>Schofield, Guy</au><au>McCall, Cade</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents</atitle><date>2023-09-10</date><risdate>2023</risdate><abstract>The development of believable, natural, and interactive digital artificial
agents is a field of growing interest. Theoretical uncertainties and technical
barriers present considerable challenges to the field, particularly with
regards to developing agents that effectively simulate human emotions. Large
language models (LLMs) might address these issues by tapping common patterns in
situational appraisal. In three empirical experiments, this study tests the
capabilities of LLMs to solve emotional intelligence tasks and to simulate
emotions. It presents and evaluates a new chain-of-emotion architecture for
emotion simulation within video games, based on psychological appraisal
research. Results show that it outperforms standard LLM architectures on a
range of user experience and content analysis metrics. This study therefore
provides early evidence of how to construct and test affective agents based on
cognitive processes represented in language models.</abstract><doi>10.48550/arxiv.2309.05076</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Artificial Intelligence Computer Science - Computation and Language Computer Science - Human-Computer Interaction |
title | An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents |
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