An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents

The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. La...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Croissant, Maximilian, Frister, Madeleine, Schofield, Guy, McCall, Cade
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Croissant, Maximilian
Frister, Madeleine
Schofield, Guy
McCall, Cade
description The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new chain-of-emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms standard LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.
doi_str_mv 10.48550/arxiv.2309.05076
format Article
fullrecord <record><control><sourceid>arxiv_GOX</sourceid><recordid>TN_cdi_arxiv_primary_2309_05076</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2309_05076</sourcerecordid><originalsourceid>FETCH-LOGICAL-a676-8e91413ef5db7644834059ab285be559a21c6de167285ddbff6d267aa3cb01b63</originalsourceid><addsrcrecordid>eNotj7tOwzAYhb10QC0PwIRfwMGOYycZQ1QKUqouXZii3_Hv1FJuctIK3p5QmM5FR0f6CHkSPEoypfgLhC9_i2LJ84grnuoH8lkMtJimAH6Gjr3CjJaWF_ADOzm278fFj-sgNBe_YLNcA1I3Blo4tyZ_Q1rB0F6hRXocLXb0AD3SosVhmXdk46Cb8fFft-T8tj-X76w6HT7KomKgU80yzEUiJDplTaqTJJMJVzmYOFMG1epi0WiLQqdrY61xTttYpwCyMVwYLbfk-e_2zlZPwfcQvutfxvrOKH8Ai3pL1Q</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents</title><source>arXiv.org</source><creator>Croissant, Maximilian ; Frister, Madeleine ; Schofield, Guy ; McCall, Cade</creator><creatorcontrib>Croissant, Maximilian ; Frister, Madeleine ; Schofield, Guy ; McCall, Cade</creatorcontrib><description>The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new chain-of-emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms standard LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.</description><identifier>DOI: 10.48550/arxiv.2309.05076</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Computation and Language ; Computer Science - Human-Computer Interaction</subject><creationdate>2023-09</creationdate><rights>http://creativecommons.org/licenses/by/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2309.05076$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2309.05076$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Croissant, Maximilian</creatorcontrib><creatorcontrib>Frister, Madeleine</creatorcontrib><creatorcontrib>Schofield, Guy</creatorcontrib><creatorcontrib>McCall, Cade</creatorcontrib><title>An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents</title><description>The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new chain-of-emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms standard LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Computation and Language</subject><subject>Computer Science - Human-Computer Interaction</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj7tOwzAYhb10QC0PwIRfwMGOYycZQ1QKUqouXZii3_Hv1FJuctIK3p5QmM5FR0f6CHkSPEoypfgLhC9_i2LJ84grnuoH8lkMtJimAH6Gjr3CjJaWF_ADOzm278fFj-sgNBe_YLNcA1I3Blo4tyZ_Q1rB0F6hRXocLXb0AD3SosVhmXdk46Cb8fFft-T8tj-X76w6HT7KomKgU80yzEUiJDplTaqTJJMJVzmYOFMG1epi0WiLQqdrY61xTttYpwCyMVwYLbfk-e_2zlZPwfcQvutfxvrOKH8Ai3pL1Q</recordid><startdate>20230910</startdate><enddate>20230910</enddate><creator>Croissant, Maximilian</creator><creator>Frister, Madeleine</creator><creator>Schofield, Guy</creator><creator>McCall, Cade</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20230910</creationdate><title>An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents</title><author>Croissant, Maximilian ; Frister, Madeleine ; Schofield, Guy ; McCall, Cade</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a676-8e91413ef5db7644834059ab285be559a21c6de167285ddbff6d267aa3cb01b63</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Computation and Language</topic><topic>Computer Science - Human-Computer Interaction</topic><toplevel>online_resources</toplevel><creatorcontrib>Croissant, Maximilian</creatorcontrib><creatorcontrib>Frister, Madeleine</creatorcontrib><creatorcontrib>Schofield, Guy</creatorcontrib><creatorcontrib>McCall, Cade</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Croissant, Maximilian</au><au>Frister, Madeleine</au><au>Schofield, Guy</au><au>McCall, Cade</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents</atitle><date>2023-09-10</date><risdate>2023</risdate><abstract>The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new chain-of-emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms standard LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.</abstract><doi>10.48550/arxiv.2309.05076</doi><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier DOI: 10.48550/arxiv.2309.05076
ispartof
issn
language eng
recordid cdi_arxiv_primary_2309_05076
source arXiv.org
subjects Computer Science - Artificial Intelligence
Computer Science - Computation and Language
Computer Science - Human-Computer Interaction
title An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-03T15%3A13%3A35IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-arxiv_GOX&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=An%20Appraisal-Based%20Chain-Of-Emotion%20Architecture%20for%20Affective%20Language%20Model%20Game%20Agents&rft.au=Croissant,%20Maximilian&rft.date=2023-09-10&rft_id=info:doi/10.48550/arxiv.2309.05076&rft_dat=%3Carxiv_GOX%3E2309_05076%3C/arxiv_GOX%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true