DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training
In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors. Using a parallel GPU-accelerated physics simulator (Isaac Gym), we implement challenging tasks for these robots...
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creator | Petrenko, Aleksei Allshire, Arthur State, Gavriel Handa, Ankur Makoviychuk, Viktor |
description | In this work, we propose algorithms and methods that enable learning
dexterous object manipulation using simulated one- or two-armed robots equipped
with multi-fingered hand end-effectors. Using a parallel GPU-accelerated
physics simulator (Isaac Gym), we implement challenging tasks for these robots,
including regrasping, grasp-and-throw, and object reorientation. To solve these
problems we introduce a decentralized Population-Based Training (PBT) algorithm
that allows us to massively amplify the exploration capabilities of deep
reinforcement learning. We find that this method significantly outperforms
regular end-to-end learning and is able to discover robust control policies in
challenging tasks. Video demonstrations of learned behaviors and the code can
be found at https://sites.google.com/view/dexpbt |
doi_str_mv | 10.48550/arxiv.2305.12127 |
format | Article |
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dexterous object manipulation using simulated one- or two-armed robots equipped
with multi-fingered hand end-effectors. Using a parallel GPU-accelerated
physics simulator (Isaac Gym), we implement challenging tasks for these robots,
including regrasping, grasp-and-throw, and object reorientation. To solve these
problems we introduce a decentralized Population-Based Training (PBT) algorithm
that allows us to massively amplify the exploration capabilities of deep
reinforcement learning. We find that this method significantly outperforms
regular end-to-end learning and is able to discover robust control policies in
challenging tasks. Video demonstrations of learned behaviors and the code can
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dexterous object manipulation using simulated one- or two-armed robots equipped
with multi-fingered hand end-effectors. Using a parallel GPU-accelerated
physics simulator (Isaac Gym), we implement challenging tasks for these robots,
including regrasping, grasp-and-throw, and object reorientation. To solve these
problems we introduce a decentralized Population-Based Training (PBT) algorithm
that allows us to massively amplify the exploration capabilities of deep
reinforcement learning. We find that this method significantly outperforms
regular end-to-end learning and is able to discover robust control policies in
challenging tasks. Video demonstrations of learned behaviors and the code can
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dexterous object manipulation using simulated one- or two-armed robots equipped
with multi-fingered hand end-effectors. Using a parallel GPU-accelerated
physics simulator (Isaac Gym), we implement challenging tasks for these robots,
including regrasping, grasp-and-throw, and object reorientation. To solve these
problems we introduce a decentralized Population-Based Training (PBT) algorithm
that allows us to massively amplify the exploration capabilities of deep
reinforcement learning. We find that this method significantly outperforms
regular end-to-end learning and is able to discover robust control policies in
challenging tasks. Video demonstrations of learned behaviors and the code can
be found at https://sites.google.com/view/dexpbt</abstract><doi>10.48550/arxiv.2305.12127</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Artificial Intelligence Computer Science - Robotics |
title | DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training |
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