Learning Neural Radiance Fields from Multi-View Geometry
We present a framework, called MVG-NeRF, that combines classical Multi-View Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D reconstruction. NeRF has revolutionized the field of implicit 3D representations, mainly due to a differentiable volumetric rendering formulation that...
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creator | Orsingher, Marco Zani, Paolo Medici, Paolo Bertozzi, Massimo |
description | We present a framework, called MVG-NeRF, that combines classical Multi-View
Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D
reconstruction. NeRF has revolutionized the field of implicit 3D
representations, mainly due to a differentiable volumetric rendering
formulation that enables high-quality and geometry-aware novel view synthesis.
However, the underlying geometry of the scene is not explicitly constrained
during training, thus leading to noisy and incorrect results when extracting a
mesh with marching cubes. To this end, we propose to leverage pixelwise depths
and normals from a classical 3D reconstruction pipeline as geometric priors to
guide NeRF optimization. Such priors are used as pseudo-ground truth during
training in order to improve the quality of the estimated underlying surface.
Moreover, each pixel is weighted by a confidence value based on the
forward-backward reprojection error for additional robustness. Experimental
results on real-world data demonstrate the effectiveness of this approach in
obtaining clean 3D meshes from images, while maintaining competitive
performances in novel view synthesis. |
doi_str_mv | 10.48550/arxiv.2210.13041 |
format | Article |
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Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D
reconstruction. NeRF has revolutionized the field of implicit 3D
representations, mainly due to a differentiable volumetric rendering
formulation that enables high-quality and geometry-aware novel view synthesis.
However, the underlying geometry of the scene is not explicitly constrained
during training, thus leading to noisy and incorrect results when extracting a
mesh with marching cubes. To this end, we propose to leverage pixelwise depths
and normals from a classical 3D reconstruction pipeline as geometric priors to
guide NeRF optimization. Such priors are used as pseudo-ground truth during
training in order to improve the quality of the estimated underlying surface.
Moreover, each pixel is weighted by a confidence value based on the
forward-backward reprojection error for additional robustness. Experimental
results on real-world data demonstrate the effectiveness of this approach in
obtaining clean 3D meshes from images, while maintaining competitive
performances in novel view synthesis.</description><identifier>DOI: 10.48550/arxiv.2210.13041</identifier><language>eng</language><subject>Computer Science - Computer Vision and Pattern Recognition</subject><creationdate>2022-10</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2210.13041$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2210.13041$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Orsingher, Marco</creatorcontrib><creatorcontrib>Zani, Paolo</creatorcontrib><creatorcontrib>Medici, Paolo</creatorcontrib><creatorcontrib>Bertozzi, Massimo</creatorcontrib><title>Learning Neural Radiance Fields from Multi-View Geometry</title><description>We present a framework, called MVG-NeRF, that combines classical Multi-View
Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D
reconstruction. NeRF has revolutionized the field of implicit 3D
representations, mainly due to a differentiable volumetric rendering
formulation that enables high-quality and geometry-aware novel view synthesis.
However, the underlying geometry of the scene is not explicitly constrained
during training, thus leading to noisy and incorrect results when extracting a
mesh with marching cubes. To this end, we propose to leverage pixelwise depths
and normals from a classical 3D reconstruction pipeline as geometric priors to
guide NeRF optimization. Such priors are used as pseudo-ground truth during
training in order to improve the quality of the estimated underlying surface.
Moreover, each pixel is weighted by a confidence value based on the
forward-backward reprojection error for additional robustness. Experimental
results on real-world data demonstrate the effectiveness of this approach in
obtaining clean 3D meshes from images, while maintaining competitive
performances in novel view synthesis.</description><subject>Computer Science - Computer Vision and Pattern Recognition</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj81qAjEURrPpotg-QFfNC4zmb5LMsoh_MFUo4na4yb0jgZmxRG3r22ttVwe-xeE7jL1IMTa-LMUE8k_6Git1G6QWRj4yXxPkIQ17vqZzho5_ACYYIvF5og6PvM2Hnr-fu1Mqdom--YIOPZ3y5Yk9tNAd6fmfI7adz7bTZVFvFqvpW12AdbKwEkIoQRgCoVFhDM6gteRkFT2aqByaVlYyuCpEBK3Q28qSp-CdMk7oEXv9096vN5859ZAvzW9Cc0_QV2HpQJc</recordid><startdate>20221024</startdate><enddate>20221024</enddate><creator>Orsingher, Marco</creator><creator>Zani, Paolo</creator><creator>Medici, Paolo</creator><creator>Bertozzi, Massimo</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20221024</creationdate><title>Learning Neural Radiance Fields from Multi-View Geometry</title><author>Orsingher, Marco ; Zani, Paolo ; Medici, Paolo ; Bertozzi, Massimo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a671-61abb5a04ea03d2dcb74d66e719c8d4c27d4f191b79bcda32d8696e8eb8724703</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Computer Science - Computer Vision and Pattern Recognition</topic><toplevel>online_resources</toplevel><creatorcontrib>Orsingher, Marco</creatorcontrib><creatorcontrib>Zani, Paolo</creatorcontrib><creatorcontrib>Medici, Paolo</creatorcontrib><creatorcontrib>Bertozzi, Massimo</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Orsingher, Marco</au><au>Zani, Paolo</au><au>Medici, Paolo</au><au>Bertozzi, Massimo</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Learning Neural Radiance Fields from Multi-View Geometry</atitle><date>2022-10-24</date><risdate>2022</risdate><abstract>We present a framework, called MVG-NeRF, that combines classical Multi-View
Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D
reconstruction. NeRF has revolutionized the field of implicit 3D
representations, mainly due to a differentiable volumetric rendering
formulation that enables high-quality and geometry-aware novel view synthesis.
However, the underlying geometry of the scene is not explicitly constrained
during training, thus leading to noisy and incorrect results when extracting a
mesh with marching cubes. To this end, we propose to leverage pixelwise depths
and normals from a classical 3D reconstruction pipeline as geometric priors to
guide NeRF optimization. Such priors are used as pseudo-ground truth during
training in order to improve the quality of the estimated underlying surface.
Moreover, each pixel is weighted by a confidence value based on the
forward-backward reprojection error for additional robustness. Experimental
results on real-world data demonstrate the effectiveness of this approach in
obtaining clean 3D meshes from images, while maintaining competitive
performances in novel view synthesis.</abstract><doi>10.48550/arxiv.2210.13041</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Computer Vision and Pattern Recognition |
title | Learning Neural Radiance Fields from Multi-View Geometry |
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