Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstruction
In this paper, a complete pipeline for image-based 3D reconstruction of urban scenarios is proposed, based on PatchMatch Multi-View Stereo (MVS). Input images are firstly fed into an off-the-shelf visual SLAM system to extract camera poses and sparse keypoints, which are used to initialize PatchMatc...
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creator | Orsingher, Marco Zani, Paolo Medici, Paolo Bertozzi, Massimo |
description | In this paper, a complete pipeline for image-based 3D reconstruction of urban
scenarios is proposed, based on PatchMatch Multi-View Stereo (MVS). Input
images are firstly fed into an off-the-shelf visual SLAM system to extract
camera poses and sparse keypoints, which are used to initialize PatchMatch
optimization. Then, pixelwise depths and normals are iteratively computed in a
multi-scale framework with a novel depth-normal consistency loss term and a
global refinement algorithm to balance the inherently local nature of
PatchMatch. Finally, a large-scale point cloud is generated by back-projecting
multi-view consistent estimates in 3D. The proposed approach is carefully
evaluated against both classical MVS algorithms and monocular depth networks on
the KITTI dataset, showing state of the art performances. |
doi_str_mv | 10.48550/arxiv.2207.08439 |
format | Article |
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scenarios is proposed, based on PatchMatch Multi-View Stereo (MVS). Input
images are firstly fed into an off-the-shelf visual SLAM system to extract
camera poses and sparse keypoints, which are used to initialize PatchMatch
optimization. Then, pixelwise depths and normals are iteratively computed in a
multi-scale framework with a novel depth-normal consistency loss term and a
global refinement algorithm to balance the inherently local nature of
PatchMatch. Finally, a large-scale point cloud is generated by back-projecting
multi-view consistent estimates in 3D. The proposed approach is carefully
evaluated against both classical MVS algorithms and monocular depth networks on
the KITTI dataset, showing state of the art performances.</description><identifier>DOI: 10.48550/arxiv.2207.08439</identifier><language>eng</language><subject>Computer Science - Computer Vision and Pattern Recognition</subject><creationdate>2022-07</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2207.08439$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2207.08439$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Orsingher, Marco</creatorcontrib><creatorcontrib>Zani, Paolo</creatorcontrib><creatorcontrib>Medici, Paolo</creatorcontrib><creatorcontrib>Bertozzi, Massimo</creatorcontrib><title>Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstruction</title><description>In this paper, a complete pipeline for image-based 3D reconstruction of urban
scenarios is proposed, based on PatchMatch Multi-View Stereo (MVS). Input
images are firstly fed into an off-the-shelf visual SLAM system to extract
camera poses and sparse keypoints, which are used to initialize PatchMatch
optimization. Then, pixelwise depths and normals are iteratively computed in a
multi-scale framework with a novel depth-normal consistency loss term and a
global refinement algorithm to balance the inherently local nature of
PatchMatch. Finally, a large-scale point cloud is generated by back-projecting
multi-view consistent estimates in 3D. The proposed approach is carefully
evaluated against both classical MVS algorithms and monocular depth networks on
the KITTI dataset, showing state of the art performances.</description><subject>Computer Science - Computer Vision and Pattern Recognition</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotz8lOwzAUhWFvWKDCA7CqXyDheorjZRVGqRWo0zZybuxiqSTIcQfevuqwOf_uSB8hTwxyWSoFzzYewz7nHHQOpRTmnlRztw9DSKHb0G-b8Gd2HjrbbVPI1sEd6CK56Hrq-0hXsbEdFS907rDvhhR3mELfPZA7b7eDe7x1RJZvr8vqI5t-vX9Wk2lmC20yqdEyxcE3hWAoFcPGG9CqZbrxjrWtB8e4RO4BETjTZQHCGCEVaNBcihEZX28vivovhl8b_-uzpr5oxAm4ZkO5</recordid><startdate>20220718</startdate><enddate>20220718</enddate><creator>Orsingher, Marco</creator><creator>Zani, Paolo</creator><creator>Medici, Paolo</creator><creator>Bertozzi, Massimo</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20220718</creationdate><title>Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstruction</title><author>Orsingher, Marco ; Zani, Paolo ; Medici, Paolo ; Bertozzi, Massimo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a679-47ca1520fb631c451cbf9075d17bfe1ddf0e124c2f0cc02178603993450707243</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Computer Science - Computer Vision and Pattern Recognition</topic><toplevel>online_resources</toplevel><creatorcontrib>Orsingher, Marco</creatorcontrib><creatorcontrib>Zani, Paolo</creatorcontrib><creatorcontrib>Medici, Paolo</creatorcontrib><creatorcontrib>Bertozzi, Massimo</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Orsingher, Marco</au><au>Zani, Paolo</au><au>Medici, Paolo</au><au>Bertozzi, Massimo</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstruction</atitle><date>2022-07-18</date><risdate>2022</risdate><abstract>In this paper, a complete pipeline for image-based 3D reconstruction of urban
scenarios is proposed, based on PatchMatch Multi-View Stereo (MVS). Input
images are firstly fed into an off-the-shelf visual SLAM system to extract
camera poses and sparse keypoints, which are used to initialize PatchMatch
optimization. Then, pixelwise depths and normals are iteratively computed in a
multi-scale framework with a novel depth-normal consistency loss term and a
global refinement algorithm to balance the inherently local nature of
PatchMatch. Finally, a large-scale point cloud is generated by back-projecting
multi-view consistent estimates in 3D. The proposed approach is carefully
evaluated against both classical MVS algorithms and monocular depth networks on
the KITTI dataset, showing state of the art performances.</abstract><doi>10.48550/arxiv.2207.08439</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Computer Vision and Pattern Recognition |
title | Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstruction |
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