Learning to Infer Structures of Network Games
Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network structure from observed game outcomes (equilibrium actions)...
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creator | Rossi, Emanuele Monti, Federico Leng, Yan Bronstein, Michael M Dong, Xiaowen |
description | Strategic interactions between a group of individuals or organisations can be
modelled as games played on networks, where a player's payoff depends not only
on their actions but also on those of their neighbours. Inferring the network
structure from observed game outcomes (equilibrium actions) is an important
problem with numerous potential applications in economics and social sciences.
Existing methods mostly require the knowledge of the utility function
associated with the game, which is often unrealistic to obtain in real-world
scenarios. We adopt a transformer-like architecture which correctly accounts
for the symmetries of the problem and learns a mapping from the equilibrium
actions to the network structure of the game without explicit knowledge of the
utility function. We test our method on three different types of network games
using both synthetic and real-world data, and demonstrate its effectiveness in
network structure inference and superior performance over existing methods. |
doi_str_mv | 10.48550/arxiv.2206.08119 |
format | Article |
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modelled as games played on networks, where a player's payoff depends not only
on their actions but also on those of their neighbours. Inferring the network
structure from observed game outcomes (equilibrium actions) is an important
problem with numerous potential applications in economics and social sciences.
Existing methods mostly require the knowledge of the utility function
associated with the game, which is often unrealistic to obtain in real-world
scenarios. We adopt a transformer-like architecture which correctly accounts
for the symmetries of the problem and learns a mapping from the equilibrium
actions to the network structure of the game without explicit knowledge of the
utility function. We test our method on three different types of network games
using both synthetic and real-world data, and demonstrate its effectiveness in
network structure inference and superior performance over existing methods.</description><identifier>DOI: 10.48550/arxiv.2206.08119</identifier><language>eng</language><subject>Computer Science - Computer Science and Game Theory ; Computer Science - Learning ; Computer Science - Social and Information Networks</subject><creationdate>2022-06</creationdate><rights>http://creativecommons.org/licenses/by/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2206.08119$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2206.08119$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Rossi, Emanuele</creatorcontrib><creatorcontrib>Monti, Federico</creatorcontrib><creatorcontrib>Leng, Yan</creatorcontrib><creatorcontrib>Bronstein, Michael M</creatorcontrib><creatorcontrib>Dong, Xiaowen</creatorcontrib><title>Learning to Infer Structures of Network Games</title><description>Strategic interactions between a group of individuals or organisations can be
modelled as games played on networks, where a player's payoff depends not only
on their actions but also on those of their neighbours. Inferring the network
structure from observed game outcomes (equilibrium actions) is an important
problem with numerous potential applications in economics and social sciences.
Existing methods mostly require the knowledge of the utility function
associated with the game, which is often unrealistic to obtain in real-world
scenarios. We adopt a transformer-like architecture which correctly accounts
for the symmetries of the problem and learns a mapping from the equilibrium
actions to the network structure of the game without explicit knowledge of the
utility function. We test our method on three different types of network games
using both synthetic and real-world data, and demonstrate its effectiveness in
network structure inference and superior performance over existing methods.</description><subject>Computer Science - Computer Science and Game Theory</subject><subject>Computer Science - Learning</subject><subject>Computer Science - Social and Information Networks</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotzrFuwjAUhWEvDBX0ATrhF0i4jmPHHhGCNFJUBtijm_gaRZAEOQHat29LO53l19HH2JuAODVKwQrDZ3uPkwR0DEYI-8KikjD0bX_i08CL3lPghyncmukWaOSD5x80PYZw5jl2NC7YzONlpNf_nbPjbnvcvEflPi826zJCndlIC1KEZJSVIJ3VBn1mHCWZoKaWgK5pnNYaZGoSkWlQlpR3tUt_OicR5Jwt_26f3uoa2g7DV_Xrrp5u-Q02GTzT</recordid><startdate>20220616</startdate><enddate>20220616</enddate><creator>Rossi, Emanuele</creator><creator>Monti, Federico</creator><creator>Leng, Yan</creator><creator>Bronstein, Michael M</creator><creator>Dong, Xiaowen</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20220616</creationdate><title>Learning to Infer Structures of Network Games</title><author>Rossi, Emanuele ; Monti, Federico ; Leng, Yan ; Bronstein, Michael M ; Dong, Xiaowen</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a679-61e5eae859303d968af78de271ecb30adccd66603482176059e5fdbd4af7d3a03</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Computer Science - Computer Science and Game Theory</topic><topic>Computer Science - Learning</topic><topic>Computer Science - Social and Information Networks</topic><toplevel>online_resources</toplevel><creatorcontrib>Rossi, Emanuele</creatorcontrib><creatorcontrib>Monti, Federico</creatorcontrib><creatorcontrib>Leng, Yan</creatorcontrib><creatorcontrib>Bronstein, Michael M</creatorcontrib><creatorcontrib>Dong, Xiaowen</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Rossi, Emanuele</au><au>Monti, Federico</au><au>Leng, Yan</au><au>Bronstein, Michael M</au><au>Dong, Xiaowen</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Learning to Infer Structures of Network Games</atitle><date>2022-06-16</date><risdate>2022</risdate><abstract>Strategic interactions between a group of individuals or organisations can be
modelled as games played on networks, where a player's payoff depends not only
on their actions but also on those of their neighbours. Inferring the network
structure from observed game outcomes (equilibrium actions) is an important
problem with numerous potential applications in economics and social sciences.
Existing methods mostly require the knowledge of the utility function
associated with the game, which is often unrealistic to obtain in real-world
scenarios. We adopt a transformer-like architecture which correctly accounts
for the symmetries of the problem and learns a mapping from the equilibrium
actions to the network structure of the game without explicit knowledge of the
utility function. We test our method on three different types of network games
using both synthetic and real-world data, and demonstrate its effectiveness in
network structure inference and superior performance over existing methods.</abstract><doi>10.48550/arxiv.2206.08119</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Computer Science and Game Theory Computer Science - Learning Computer Science - Social and Information Networks |
title | Learning to Infer Structures of Network Games |
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