Computational Adaptation of XR Interfaces Through Interaction Simulation
Adaptive and intelligent user interfaces have been proposed as a critical component of a successful extended reality (XR) system. In particular, a predictive system can make inferences about a user and provide them with task-relevant recommendations or adaptations. However, we believe such adaptive...
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creator | Todi, Kashyap Lafreniere, Ben Jonker, Tanya |
description | Adaptive and intelligent user interfaces have been proposed as a critical
component of a successful extended reality (XR) system. In particular, a
predictive system can make inferences about a user and provide them with
task-relevant recommendations or adaptations. However, we believe such adaptive
interfaces should carefully consider the overall \emph{cost} of interactions to
better address uncertainty of predictions. In this position paper, we discuss a
computational approach to adapt XR interfaces, with the goal of improving user
experience and performance. Our novel model, applied to menu selection tasks,
simulates user interactions by considering both cognitive and motor costs. In
contrast to greedy algorithms that adapt based on predictions alone, our model
holistically accounts for costs and benefits of adaptations towards adapting
the interface and providing optimal recommendations to the user. |
doi_str_mv | 10.48550/arxiv.2204.09162 |
format | Article |
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component of a successful extended reality (XR) system. In particular, a
predictive system can make inferences about a user and provide them with
task-relevant recommendations or adaptations. However, we believe such adaptive
interfaces should carefully consider the overall \emph{cost} of interactions to
better address uncertainty of predictions. In this position paper, we discuss a
computational approach to adapt XR interfaces, with the goal of improving user
experience and performance. Our novel model, applied to menu selection tasks,
simulates user interactions by considering both cognitive and motor costs. In
contrast to greedy algorithms that adapt based on predictions alone, our model
holistically accounts for costs and benefits of adaptations towards adapting
the interface and providing optimal recommendations to the user.</description><identifier>DOI: 10.48550/arxiv.2204.09162</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Human-Computer Interaction</subject><creationdate>2022-04</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,776,881</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2204.09162$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2204.09162$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Todi, Kashyap</creatorcontrib><creatorcontrib>Lafreniere, Ben</creatorcontrib><creatorcontrib>Jonker, Tanya</creatorcontrib><title>Computational Adaptation of XR Interfaces Through Interaction Simulation</title><description>Adaptive and intelligent user interfaces have been proposed as a critical
component of a successful extended reality (XR) system. In particular, a
predictive system can make inferences about a user and provide them with
task-relevant recommendations or adaptations. However, we believe such adaptive
interfaces should carefully consider the overall \emph{cost} of interactions to
better address uncertainty of predictions. In this position paper, we discuss a
computational approach to adapt XR interfaces, with the goal of improving user
experience and performance. Our novel model, applied to menu selection tasks,
simulates user interactions by considering both cognitive and motor costs. In
contrast to greedy algorithms that adapt based on predictions alone, our model
holistically accounts for costs and benefits of adaptations towards adapting
the interface and providing optimal recommendations to the user.</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Human-Computer Interaction</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj89qwkAYxPfioWgfoCf3BZJmv_2bowSrgiC0OXgLXza7GkhMWBNp375t4mmYYRjmR8gbS2JhpEzeMXzXjxggEXGSMgUvZJ91bT8OONTdDRu6qbCfDe08PX_Sw21wwaN1d5pfQzdernOEdip91e3YTP0VWXhs7u71qUuSf2zzbB8dT7tDtjlGqDREogQrUy04WK186cEow4zzgFUlHBPagXVaK6u8lH83lZWaG0hVmRqGXPAlWc-zE0rRh7rF8FP8IxUTEv8Fyd5Gbw</recordid><startdate>20220419</startdate><enddate>20220419</enddate><creator>Todi, Kashyap</creator><creator>Lafreniere, Ben</creator><creator>Jonker, Tanya</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20220419</creationdate><title>Computational Adaptation of XR Interfaces Through Interaction Simulation</title><author>Todi, Kashyap ; Lafreniere, Ben ; Jonker, Tanya</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a672-4b2c597432c76fbf286818ef2add4e147e2ce776c6f552046c5738296b981a343</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Human-Computer Interaction</topic><toplevel>online_resources</toplevel><creatorcontrib>Todi, Kashyap</creatorcontrib><creatorcontrib>Lafreniere, Ben</creatorcontrib><creatorcontrib>Jonker, Tanya</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Todi, Kashyap</au><au>Lafreniere, Ben</au><au>Jonker, Tanya</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Computational Adaptation of XR Interfaces Through Interaction Simulation</atitle><date>2022-04-19</date><risdate>2022</risdate><abstract>Adaptive and intelligent user interfaces have been proposed as a critical
component of a successful extended reality (XR) system. In particular, a
predictive system can make inferences about a user and provide them with
task-relevant recommendations or adaptations. However, we believe such adaptive
interfaces should carefully consider the overall \emph{cost} of interactions to
better address uncertainty of predictions. In this position paper, we discuss a
computational approach to adapt XR interfaces, with the goal of improving user
experience and performance. Our novel model, applied to menu selection tasks,
simulates user interactions by considering both cognitive and motor costs. In
contrast to greedy algorithms that adapt based on predictions alone, our model
holistically accounts for costs and benefits of adaptations towards adapting
the interface and providing optimal recommendations to the user.</abstract><doi>10.48550/arxiv.2204.09162</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Artificial Intelligence Computer Science - Human-Computer Interaction |
title | Computational Adaptation of XR Interfaces Through Interaction Simulation |
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