Artemis: Articulated Neural Pets with Appearance and Motion synthesis

We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural mode...

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Veröffentlicht in:arXiv.org 2022-06
Hauptverfasser: Luo, Haimin, Xu, Teng, Jiang, Yuheng, Zhou, Chenglin, Qiu, Qiwei, Zhang, Yingliang, Yang, Wei, Xu, Lan, Yu, Jingyi
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container_title arXiv.org
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creator Luo, Haimin
Xu, Teng
Jiang, Yuheng
Zhou, Chenglin
Qiu, Qiwei
Zhang, Yingliang
Yang, Wei
Xu, Lan
Yu, Jingyi
description We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/.
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subjects Animals
Animation
Computer Science - Computer Vision and Pattern Recognition
Computer Science - Graphics
Human motion
Interactive control
Motion capture
Motion control
Octrees
Optimization
Real time
Rendering
Synthesis
Virtual reality
title Artemis: Articulated Neural Pets with Appearance and Motion synthesis
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