StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing

Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in a three-phase study. (1) Our exploratory need-finding study...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Rosales, Enrique, Rodriguez, Jafet, Araújo, Chrystiano, Vining, Nicholas, Yoon, Dongwook, Sheffer, Alla
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Rosales, Enrique
Rodriguez, Jafet
Araújo, Chrystiano
Vining, Nicholas
Yoon, Dongwook
Sheffer, Alla
description Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in a three-phase study. (1) Our exploratory need-finding study (N=8) indicates that popular spatial brushes require users to perform large wrist motions, causing physical strain. We speculate that this is partly due to constraining users to align their 3D controllers with their intended stroke normal orientation. (2) We designed and implemented a new brush interface that significantly reduces the physical effort and wrist motion involved in VR drawing, with the additional benefit of increasing drawing accuracy. We achieve this by relaxing the normal alignment constraints, allowing users to control stroke rulings, and estimating normals from them instead. (3) Our comparative evaluation of StripBrush (N=17) against the traditional brush shows that StripBrush requires significantly less physical effort and allows users to more accurately depict their intended shapes while offering competitive ease-of-use and speed.
doi_str_mv 10.48550/arxiv.2109.03845
format Article
fullrecord <record><control><sourceid>arxiv_GOX</sourceid><recordid>TN_cdi_arxiv_primary_2109_03845</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2109_03845</sourcerecordid><originalsourceid>FETCH-LOGICAL-a675-8e24d31e927f3a1ddf61b1c4a32ee89c5194ceb206453256b792efd66a7391373</originalsourceid><addsrcrecordid>eNotj81Og0AYRWfjwlQfwJXzAiDzC-OuUtQmTdS2e_LBzMgkFMgwaHl7Lbq6i3NzkoPQHUlingmRPIA_u6-YkkTFCcu4uEanQ_BuePLT2DziNc77bgweXBeivWnhbDRmG7xgvDd6qs2I35t5dDW0uLC29wFDp3HRNdBdYGgM_pigdWHGvcWHAYL7vW48fLvu8wZdWWhHc_u_K3R8Lo75a7R7e9nm610EMhVRZijXjBhFU8uAaG0lqUjNgVFjMlULonhtKppILhgVskoVNVZLCSlThKVshe7_tEtvOXh3Aj-Xl-5y6WY_5nFS4Q</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing</title><source>arXiv.org</source><creator>Rosales, Enrique ; Rodriguez, Jafet ; Araújo, Chrystiano ; Vining, Nicholas ; Yoon, Dongwook ; Sheffer, Alla</creator><creatorcontrib>Rosales, Enrique ; Rodriguez, Jafet ; Araújo, Chrystiano ; Vining, Nicholas ; Yoon, Dongwook ; Sheffer, Alla</creatorcontrib><description>Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in a three-phase study. (1) Our exploratory need-finding study (N=8) indicates that popular spatial brushes require users to perform large wrist motions, causing physical strain. We speculate that this is partly due to constraining users to align their 3D controllers with their intended stroke normal orientation. (2) We designed and implemented a new brush interface that significantly reduces the physical effort and wrist motion involved in VR drawing, with the additional benefit of increasing drawing accuracy. We achieve this by relaxing the normal alignment constraints, allowing users to control stroke rulings, and estimating normals from them instead. (3) Our comparative evaluation of StripBrush (N=17) against the traditional brush shows that StripBrush requires significantly less physical effort and allows users to more accurately depict their intended shapes while offering competitive ease-of-use and speed.</description><identifier>DOI: 10.48550/arxiv.2109.03845</identifier><language>eng</language><subject>Computer Science - Graphics ; Computer Science - Human-Computer Interaction</subject><creationdate>2021-09</creationdate><rights>http://creativecommons.org/licenses/by-nc-sa/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,781,886</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2109.03845$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2109.03845$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Rosales, Enrique</creatorcontrib><creatorcontrib>Rodriguez, Jafet</creatorcontrib><creatorcontrib>Araújo, Chrystiano</creatorcontrib><creatorcontrib>Vining, Nicholas</creatorcontrib><creatorcontrib>Yoon, Dongwook</creatorcontrib><creatorcontrib>Sheffer, Alla</creatorcontrib><title>StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing</title><description>Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in a three-phase study. (1) Our exploratory need-finding study (N=8) indicates that popular spatial brushes require users to perform large wrist motions, causing physical strain. We speculate that this is partly due to constraining users to align their 3D controllers with their intended stroke normal orientation. (2) We designed and implemented a new brush interface that significantly reduces the physical effort and wrist motion involved in VR drawing, with the additional benefit of increasing drawing accuracy. We achieve this by relaxing the normal alignment constraints, allowing users to control stroke rulings, and estimating normals from them instead. (3) Our comparative evaluation of StripBrush (N=17) against the traditional brush shows that StripBrush requires significantly less physical effort and allows users to more accurately depict their intended shapes while offering competitive ease-of-use and speed.</description><subject>Computer Science - Graphics</subject><subject>Computer Science - Human-Computer Interaction</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj81Og0AYRWfjwlQfwJXzAiDzC-OuUtQmTdS2e_LBzMgkFMgwaHl7Lbq6i3NzkoPQHUlingmRPIA_u6-YkkTFCcu4uEanQ_BuePLT2DziNc77bgweXBeivWnhbDRmG7xgvDd6qs2I35t5dDW0uLC29wFDp3HRNdBdYGgM_pigdWHGvcWHAYL7vW48fLvu8wZdWWhHc_u_K3R8Lo75a7R7e9nm610EMhVRZijXjBhFU8uAaG0lqUjNgVFjMlULonhtKppILhgVskoVNVZLCSlThKVshe7_tEtvOXh3Aj-Xl-5y6WY_5nFS4Q</recordid><startdate>20210908</startdate><enddate>20210908</enddate><creator>Rosales, Enrique</creator><creator>Rodriguez, Jafet</creator><creator>Araújo, Chrystiano</creator><creator>Vining, Nicholas</creator><creator>Yoon, Dongwook</creator><creator>Sheffer, Alla</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20210908</creationdate><title>StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing</title><author>Rosales, Enrique ; Rodriguez, Jafet ; Araújo, Chrystiano ; Vining, Nicholas ; Yoon, Dongwook ; Sheffer, Alla</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a675-8e24d31e927f3a1ddf61b1c4a32ee89c5194ceb206453256b792efd66a7391373</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Computer Science - Graphics</topic><topic>Computer Science - Human-Computer Interaction</topic><toplevel>online_resources</toplevel><creatorcontrib>Rosales, Enrique</creatorcontrib><creatorcontrib>Rodriguez, Jafet</creatorcontrib><creatorcontrib>Araújo, Chrystiano</creatorcontrib><creatorcontrib>Vining, Nicholas</creatorcontrib><creatorcontrib>Yoon, Dongwook</creatorcontrib><creatorcontrib>Sheffer, Alla</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Rosales, Enrique</au><au>Rodriguez, Jafet</au><au>Araújo, Chrystiano</au><au>Vining, Nicholas</au><au>Yoon, Dongwook</au><au>Sheffer, Alla</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing</atitle><date>2021-09-08</date><risdate>2021</risdate><abstract>Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in a three-phase study. (1) Our exploratory need-finding study (N=8) indicates that popular spatial brushes require users to perform large wrist motions, causing physical strain. We speculate that this is partly due to constraining users to align their 3D controllers with their intended stroke normal orientation. (2) We designed and implemented a new brush interface that significantly reduces the physical effort and wrist motion involved in VR drawing, with the additional benefit of increasing drawing accuracy. We achieve this by relaxing the normal alignment constraints, allowing users to control stroke rulings, and estimating normals from them instead. (3) Our comparative evaluation of StripBrush (N=17) against the traditional brush shows that StripBrush requires significantly less physical effort and allows users to more accurately depict their intended shapes while offering competitive ease-of-use and speed.</abstract><doi>10.48550/arxiv.2109.03845</doi><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier DOI: 10.48550/arxiv.2109.03845
ispartof
issn
language eng
recordid cdi_arxiv_primary_2109_03845
source arXiv.org
subjects Computer Science - Graphics
Computer Science - Human-Computer Interaction
title StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-13T11%3A41%3A59IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-arxiv_GOX&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=StripBrush:%20A%20Constraint-Relaxed%203D%20Brush%20Reduces%20Physical%20Effort%20and%20Enhances%20the%20Quality%20of%20Spatial%20Drawing&rft.au=Rosales,%20Enrique&rft.date=2021-09-08&rft_id=info:doi/10.48550/arxiv.2109.03845&rft_dat=%3Carxiv_GOX%3E2109_03845%3C/arxiv_GOX%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true