Stochastic Projective Splitting: Solving Saddle-Point Problems with Multiple Regularizers
We present a new, stochastic variant of the projective splitting (PS) family of algorithms for monotone inclusion problems. It can solve min-max and noncooperative game formulations arising in applications such as robust ML without the convergence issues associated with gradient descent-ascent, the...
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creator | Johnstone, Patrick R Eckstein, Jonathan Flynn, Thomas Yoo, Shinjae |
description | We present a new, stochastic variant of the projective splitting (PS) family
of algorithms for monotone inclusion problems. It can solve min-max and
noncooperative game formulations arising in applications such as robust ML
without the convergence issues associated with gradient descent-ascent, the
current de facto standard approach in such situations. Our proposal is the
first version of PS able to use stochastic (as opposed to deterministic)
gradient oracles. It is also the first stochastic method that can solve min-max
games while easily handling multiple constraints and nonsmooth regularizers via
projection and proximal operators. We close with numerical experiments on a
distributionally robust sparse logistic regression problem. |
doi_str_mv | 10.48550/arxiv.2106.13067 |
format | Article |
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of algorithms for monotone inclusion problems. It can solve min-max and
noncooperative game formulations arising in applications such as robust ML
without the convergence issues associated with gradient descent-ascent, the
current de facto standard approach in such situations. Our proposal is the
first version of PS able to use stochastic (as opposed to deterministic)
gradient oracles. It is also the first stochastic method that can solve min-max
games while easily handling multiple constraints and nonsmooth regularizers via
projection and proximal operators. We close with numerical experiments on a
distributionally robust sparse logistic regression problem.</description><identifier>DOI: 10.48550/arxiv.2106.13067</identifier><language>eng</language><subject>Computer Science - Learning ; Mathematics - Optimization and Control</subject><creationdate>2021-06</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,781,886</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2106.13067$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2106.13067$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Johnstone, Patrick R</creatorcontrib><creatorcontrib>Eckstein, Jonathan</creatorcontrib><creatorcontrib>Flynn, Thomas</creatorcontrib><creatorcontrib>Yoo, Shinjae</creatorcontrib><title>Stochastic Projective Splitting: Solving Saddle-Point Problems with Multiple Regularizers</title><description>We present a new, stochastic variant of the projective splitting (PS) family
of algorithms for monotone inclusion problems. It can solve min-max and
noncooperative game formulations arising in applications such as robust ML
without the convergence issues associated with gradient descent-ascent, the
current de facto standard approach in such situations. Our proposal is the
first version of PS able to use stochastic (as opposed to deterministic)
gradient oracles. It is also the first stochastic method that can solve min-max
games while easily handling multiple constraints and nonsmooth regularizers via
projection and proximal operators. We close with numerical experiments on a
distributionally robust sparse logistic regression problem.</description><subject>Computer Science - Learning</subject><subject>Mathematics - Optimization and Control</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj8tOwzAURL1hgQofwKr-gQQntmObHap4SUVUpJuuolvnujVym8hxw-PraQuaxcziaKRDyE3BcqGlZLcQv_yYlwWr8oKzSl2SVZ06u4UheUsXsftAm_yItO6DT8nvN3e07sJ4HLSGtg2YLTq_Tyd0HXA30E-ftvT1EJLvA9J33BwCRP-DcbgiFw7CgNf_PSHLx4fl7Dmbvz29zO7nGVRKZRJ5ZQSTFgrHGCit23WpFHOVMVxbROGMlccUbSl1yUAYLpyzVlgOKBSfkOnf7dmt6aPfQfxuTo7N2ZH_AuvWTcA</recordid><startdate>20210624</startdate><enddate>20210624</enddate><creator>Johnstone, Patrick R</creator><creator>Eckstein, Jonathan</creator><creator>Flynn, Thomas</creator><creator>Yoo, Shinjae</creator><scope>AKY</scope><scope>AKZ</scope><scope>GOX</scope></search><sort><creationdate>20210624</creationdate><title>Stochastic Projective Splitting: Solving Saddle-Point Problems with Multiple Regularizers</title><author>Johnstone, Patrick R ; Eckstein, Jonathan ; Flynn, Thomas ; Yoo, Shinjae</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a677-5e369405ca1f00a788db2770f69938cee4f9c5c5c1d25820a4934ffcc4c3ae473</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Computer Science - Learning</topic><topic>Mathematics - Optimization and Control</topic><toplevel>online_resources</toplevel><creatorcontrib>Johnstone, Patrick R</creatorcontrib><creatorcontrib>Eckstein, Jonathan</creatorcontrib><creatorcontrib>Flynn, Thomas</creatorcontrib><creatorcontrib>Yoo, Shinjae</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv Mathematics</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Johnstone, Patrick R</au><au>Eckstein, Jonathan</au><au>Flynn, Thomas</au><au>Yoo, Shinjae</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Stochastic Projective Splitting: Solving Saddle-Point Problems with Multiple Regularizers</atitle><date>2021-06-24</date><risdate>2021</risdate><abstract>We present a new, stochastic variant of the projective splitting (PS) family
of algorithms for monotone inclusion problems. It can solve min-max and
noncooperative game formulations arising in applications such as robust ML
without the convergence issues associated with gradient descent-ascent, the
current de facto standard approach in such situations. Our proposal is the
first version of PS able to use stochastic (as opposed to deterministic)
gradient oracles. It is also the first stochastic method that can solve min-max
games while easily handling multiple constraints and nonsmooth regularizers via
projection and proximal operators. We close with numerical experiments on a
distributionally robust sparse logistic regression problem.</abstract><doi>10.48550/arxiv.2106.13067</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Learning Mathematics - Optimization and Control |
title | Stochastic Projective Splitting: Solving Saddle-Point Problems with Multiple Regularizers |
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