UniCon: Universal Neural Controller For Physics-based Character Motion

The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which learn control from (human) demonstrations. While RL has shown i...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Wang, Tingwu, Guo, Yunrong, Shugrina, Maria, Fidler, Sanja
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Wang, Tingwu
Guo, Yunrong
Shugrina, Maria
Fidler, Sanja
description The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which learn control from (human) demonstrations. While RL has shown impressive results at reproducing individual motions and interactive locomotion, existing methods are limited in their ability to generalize to new motions and their ability to compose a complex motion sequence interactively. In this paper, we propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets. UniCon is a two-level framework that consists of a high-level motion scheduler and an RL-powered low-level motion executor, which is our key innovation. By systematically analyzing existing multi-motion RL frameworks, we introduce a novel objective function and training techniques which make a significant leap in performance. Once trained, our motion executor can be combined with different high-level schedulers without the need for retraining, enabling a variety of real-time interactive applications. We show that UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar. Numerical and qualitative results demonstrate a significant improvement in efficiency, robustness and generalizability of UniCon over prior state-of-the-art, showcasing transferability to unseen motions, unseen humanoid models and unseen perturbation.
doi_str_mv 10.48550/arxiv.2011.15119
format Article
fullrecord <record><control><sourceid>arxiv_GOX</sourceid><recordid>TN_cdi_arxiv_primary_2011_15119</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2011_15119</sourcerecordid><originalsourceid>FETCH-LOGICAL-a679-f1685a1a42beb7d6eb7a69902de88beac691fe9924ba5713d919413603c93f233</originalsourceid><addsrcrecordid>eNotj81KxDAUhbNxIaMP4Mq8QGtu0qS97qRYFcafxbguN23KBGojSR2ctzeObs4H58CBj7ErEGXVaC1uKH77QykFQAkaAM9Z9774Niy3PPPgYqKZv7ivmJHbNYZ5dpF3IfK3_TH5IRWWkht5u6dIw5q357D6sFyws4nm5C7_uWG77n7XPhbb14en9m5bkKmxmMA0moAqaZ2tR5ODDKKQo2sa62gwCJNDlJUlXYMaEbACZYQaUE1SqQ27_rs9ifSf0X9QPPa_Qv1JSP0A07JFfw</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>UniCon: Universal Neural Controller For Physics-based Character Motion</title><source>arXiv.org</source><creator>Wang, Tingwu ; Guo, Yunrong ; Shugrina, Maria ; Fidler, Sanja</creator><creatorcontrib>Wang, Tingwu ; Guo, Yunrong ; Shugrina, Maria ; Fidler, Sanja</creatorcontrib><description>The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which learn control from (human) demonstrations. While RL has shown impressive results at reproducing individual motions and interactive locomotion, existing methods are limited in their ability to generalize to new motions and their ability to compose a complex motion sequence interactively. In this paper, we propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets. UniCon is a two-level framework that consists of a high-level motion scheduler and an RL-powered low-level motion executor, which is our key innovation. By systematically analyzing existing multi-motion RL frameworks, we introduce a novel objective function and training techniques which make a significant leap in performance. Once trained, our motion executor can be combined with different high-level schedulers without the need for retraining, enabling a variety of real-time interactive applications. We show that UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar. Numerical and qualitative results demonstrate a significant improvement in efficiency, robustness and generalizability of UniCon over prior state-of-the-art, showcasing transferability to unseen motions, unseen humanoid models and unseen perturbation.</description><identifier>DOI: 10.48550/arxiv.2011.15119</identifier><language>eng</language><subject>Computer Science - Computer Vision and Pattern Recognition ; Computer Science - Graphics ; Computer Science - Learning ; Computer Science - Robotics</subject><creationdate>2020-11</creationdate><rights>http://creativecommons.org/licenses/by-nc-sa/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,777,882</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2011.15119$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2011.15119$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Wang, Tingwu</creatorcontrib><creatorcontrib>Guo, Yunrong</creatorcontrib><creatorcontrib>Shugrina, Maria</creatorcontrib><creatorcontrib>Fidler, Sanja</creatorcontrib><title>UniCon: Universal Neural Controller For Physics-based Character Motion</title><description>The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which learn control from (human) demonstrations. While RL has shown impressive results at reproducing individual motions and interactive locomotion, existing methods are limited in their ability to generalize to new motions and their ability to compose a complex motion sequence interactively. In this paper, we propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets. UniCon is a two-level framework that consists of a high-level motion scheduler and an RL-powered low-level motion executor, which is our key innovation. By systematically analyzing existing multi-motion RL frameworks, we introduce a novel objective function and training techniques which make a significant leap in performance. Once trained, our motion executor can be combined with different high-level schedulers without the need for retraining, enabling a variety of real-time interactive applications. We show that UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar. Numerical and qualitative results demonstrate a significant improvement in efficiency, robustness and generalizability of UniCon over prior state-of-the-art, showcasing transferability to unseen motions, unseen humanoid models and unseen perturbation.</description><subject>Computer Science - Computer Vision and Pattern Recognition</subject><subject>Computer Science - Graphics</subject><subject>Computer Science - Learning</subject><subject>Computer Science - Robotics</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj81KxDAUhbNxIaMP4Mq8QGtu0qS97qRYFcafxbguN23KBGojSR2ctzeObs4H58CBj7ErEGXVaC1uKH77QykFQAkaAM9Z9774Niy3PPPgYqKZv7ivmJHbNYZ5dpF3IfK3_TH5IRWWkht5u6dIw5q357D6sFyws4nm5C7_uWG77n7XPhbb14en9m5bkKmxmMA0moAqaZ2tR5ODDKKQo2sa62gwCJNDlJUlXYMaEbACZYQaUE1SqQ27_rs9ifSf0X9QPPa_Qv1JSP0A07JFfw</recordid><startdate>20201130</startdate><enddate>20201130</enddate><creator>Wang, Tingwu</creator><creator>Guo, Yunrong</creator><creator>Shugrina, Maria</creator><creator>Fidler, Sanja</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20201130</creationdate><title>UniCon: Universal Neural Controller For Physics-based Character Motion</title><author>Wang, Tingwu ; Guo, Yunrong ; Shugrina, Maria ; Fidler, Sanja</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a679-f1685a1a42beb7d6eb7a69902de88beac691fe9924ba5713d919413603c93f233</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer Science - Computer Vision and Pattern Recognition</topic><topic>Computer Science - Graphics</topic><topic>Computer Science - Learning</topic><topic>Computer Science - Robotics</topic><toplevel>online_resources</toplevel><creatorcontrib>Wang, Tingwu</creatorcontrib><creatorcontrib>Guo, Yunrong</creatorcontrib><creatorcontrib>Shugrina, Maria</creatorcontrib><creatorcontrib>Fidler, Sanja</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Wang, Tingwu</au><au>Guo, Yunrong</au><au>Shugrina, Maria</au><au>Fidler, Sanja</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>UniCon: Universal Neural Controller For Physics-based Character Motion</atitle><date>2020-11-30</date><risdate>2020</risdate><abstract>The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which learn control from (human) demonstrations. While RL has shown impressive results at reproducing individual motions and interactive locomotion, existing methods are limited in their ability to generalize to new motions and their ability to compose a complex motion sequence interactively. In this paper, we propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets. UniCon is a two-level framework that consists of a high-level motion scheduler and an RL-powered low-level motion executor, which is our key innovation. By systematically analyzing existing multi-motion RL frameworks, we introduce a novel objective function and training techniques which make a significant leap in performance. Once trained, our motion executor can be combined with different high-level schedulers without the need for retraining, enabling a variety of real-time interactive applications. We show that UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar. Numerical and qualitative results demonstrate a significant improvement in efficiency, robustness and generalizability of UniCon over prior state-of-the-art, showcasing transferability to unseen motions, unseen humanoid models and unseen perturbation.</abstract><doi>10.48550/arxiv.2011.15119</doi><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier DOI: 10.48550/arxiv.2011.15119
ispartof
issn
language eng
recordid cdi_arxiv_primary_2011_15119
source arXiv.org
subjects Computer Science - Computer Vision and Pattern Recognition
Computer Science - Graphics
Computer Science - Learning
Computer Science - Robotics
title UniCon: Universal Neural Controller For Physics-based Character Motion
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-20T16%3A53%3A07IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-arxiv_GOX&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=UniCon:%20Universal%20Neural%20Controller%20For%20Physics-based%20Character%20Motion&rft.au=Wang,%20Tingwu&rft.date=2020-11-30&rft_id=info:doi/10.48550/arxiv.2011.15119&rft_dat=%3Carxiv_GOX%3E2011_15119%3C/arxiv_GOX%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true