Real-time Active Vision for a Humanoid Soccer Robot Using Deep Reinforcement Learning
In this paper, we present an active vision method using a deep reinforcement learning approach for a humanoid soccer-playing robot. The proposed method adaptively optimises the viewpoint of the robot to acquire the most useful landmarks for self-localisation while keeping the ball into its viewpoint...
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creator | Khatibi, Soheil Teimouri, Meisam Rezaei, Mahdi |
description | In this paper, we present an active vision method using a deep reinforcement
learning approach for a humanoid soccer-playing robot. The proposed method
adaptively optimises the viewpoint of the robot to acquire the most useful
landmarks for self-localisation while keeping the ball into its viewpoint.
Active vision is critical for humanoid decision-maker robots with a limited
field of view. To deal with an active vision problem, several probabilistic
entropy-based approaches have previously been proposed which are highly
dependent on the accuracy of the self-localisation model. However, in this
research, we formulate the problem as an episodic reinforcement learning
problem and employ a Deep Q-learning method to solve it. The proposed network
only requires the raw images of the camera to move the robot's head toward the
best viewpoint. The model shows a very competitive rate of 80% success rate in
achieving the best viewpoint. We implemented the proposed method on a humanoid
robot simulated in Webots simulator. Our evaluations and experimental results
show that the proposed method outperforms the entropy-based methods in the
RoboCup context, in cases with high self-localisation errors. |
doi_str_mv | 10.48550/arxiv.2011.13851 |
format | Article |
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learning approach for a humanoid soccer-playing robot. The proposed method
adaptively optimises the viewpoint of the robot to acquire the most useful
landmarks for self-localisation while keeping the ball into its viewpoint.
Active vision is critical for humanoid decision-maker robots with a limited
field of view. To deal with an active vision problem, several probabilistic
entropy-based approaches have previously been proposed which are highly
dependent on the accuracy of the self-localisation model. However, in this
research, we formulate the problem as an episodic reinforcement learning
problem and employ a Deep Q-learning method to solve it. The proposed network
only requires the raw images of the camera to move the robot's head toward the
best viewpoint. The model shows a very competitive rate of 80% success rate in
achieving the best viewpoint. We implemented the proposed method on a humanoid
robot simulated in Webots simulator. Our evaluations and experimental results
show that the proposed method outperforms the entropy-based methods in the
RoboCup context, in cases with high self-localisation errors.</description><identifier>DOI: 10.48550/arxiv.2011.13851</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Computer Vision and Pattern Recognition ; Computer Science - Learning ; Computer Science - Robotics</subject><creationdate>2020-11</creationdate><rights>http://creativecommons.org/licenses/by-nc-sa/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2011.13851$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2011.13851$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Khatibi, Soheil</creatorcontrib><creatorcontrib>Teimouri, Meisam</creatorcontrib><creatorcontrib>Rezaei, Mahdi</creatorcontrib><title>Real-time Active Vision for a Humanoid Soccer Robot Using Deep Reinforcement Learning</title><description>In this paper, we present an active vision method using a deep reinforcement
learning approach for a humanoid soccer-playing robot. The proposed method
adaptively optimises the viewpoint of the robot to acquire the most useful
landmarks for self-localisation while keeping the ball into its viewpoint.
Active vision is critical for humanoid decision-maker robots with a limited
field of view. To deal with an active vision problem, several probabilistic
entropy-based approaches have previously been proposed which are highly
dependent on the accuracy of the self-localisation model. However, in this
research, we formulate the problem as an episodic reinforcement learning
problem and employ a Deep Q-learning method to solve it. The proposed network
only requires the raw images of the camera to move the robot's head toward the
best viewpoint. The model shows a very competitive rate of 80% success rate in
achieving the best viewpoint. We implemented the proposed method on a humanoid
robot simulated in Webots simulator. Our evaluations and experimental results
show that the proposed method outperforms the entropy-based methods in the
RoboCup context, in cases with high self-localisation errors.</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Computer Vision and Pattern Recognition</subject><subject>Computer Science - Learning</subject><subject>Computer Science - Robotics</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotz8tOwzAUBFBvWKCWD2DF_YEEP2LHWVblUaRISKFlG_lxU1lq7MoJFfw9pXQ1ixmNdAi5Z7SstJT00eTvcCo5ZaxkQkt2S3YdmkMxhxFh5eZwQvgMU0gRhpTBwOZrNDEFDx_JOczQJZtm2E0h7uEJ8QgdhnieOhwxztCiyfHcLcnNYA4T3l1zQbYvz9v1pmjfX9_Wq7YwqmZF5ZXXyETlBfVMC4e1s6h401Q1dVJZ1wxMes9qYQY-cC8VtVoZz623nAqxIA__txdXf8xhNPmn__P1F5_4BXnuSvk</recordid><startdate>20201127</startdate><enddate>20201127</enddate><creator>Khatibi, Soheil</creator><creator>Teimouri, Meisam</creator><creator>Rezaei, Mahdi</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20201127</creationdate><title>Real-time Active Vision for a Humanoid Soccer Robot Using Deep Reinforcement Learning</title><author>Khatibi, Soheil ; Teimouri, Meisam ; Rezaei, Mahdi</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a671-4d6d8e134d30d183ce7cbe6299470c56bc9f15dd173af2f2d560b86ad2bdb2033</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Computer Vision and Pattern Recognition</topic><topic>Computer Science - Learning</topic><topic>Computer Science - Robotics</topic><toplevel>online_resources</toplevel><creatorcontrib>Khatibi, Soheil</creatorcontrib><creatorcontrib>Teimouri, Meisam</creatorcontrib><creatorcontrib>Rezaei, Mahdi</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Khatibi, Soheil</au><au>Teimouri, Meisam</au><au>Rezaei, Mahdi</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Real-time Active Vision for a Humanoid Soccer Robot Using Deep Reinforcement Learning</atitle><date>2020-11-27</date><risdate>2020</risdate><abstract>In this paper, we present an active vision method using a deep reinforcement
learning approach for a humanoid soccer-playing robot. The proposed method
adaptively optimises the viewpoint of the robot to acquire the most useful
landmarks for self-localisation while keeping the ball into its viewpoint.
Active vision is critical for humanoid decision-maker robots with a limited
field of view. To deal with an active vision problem, several probabilistic
entropy-based approaches have previously been proposed which are highly
dependent on the accuracy of the self-localisation model. However, in this
research, we formulate the problem as an episodic reinforcement learning
problem and employ a Deep Q-learning method to solve it. The proposed network
only requires the raw images of the camera to move the robot's head toward the
best viewpoint. The model shows a very competitive rate of 80% success rate in
achieving the best viewpoint. We implemented the proposed method on a humanoid
robot simulated in Webots simulator. Our evaluations and experimental results
show that the proposed method outperforms the entropy-based methods in the
RoboCup context, in cases with high self-localisation errors.</abstract><doi>10.48550/arxiv.2011.13851</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Artificial Intelligence Computer Science - Computer Vision and Pattern Recognition Computer Science - Learning Computer Science - Robotics |
title | Real-time Active Vision for a Humanoid Soccer Robot Using Deep Reinforcement Learning |
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