Few-shot Object Grounding and Mapping for Natural Language Robot Instruction Following
We study the problem of learning a robot policy to follow natural language instructions that can be easily extended to reason about new objects. We introduce a few-shot language-conditioned object grounding method trained from augmented reality data that uses exemplars to identify objects and align...
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creator | Blukis, Valts Knepper, Ross A Artzi, Yoav |
description | We study the problem of learning a robot policy to follow natural language
instructions that can be easily extended to reason about new objects. We
introduce a few-shot language-conditioned object grounding method trained from
augmented reality data that uses exemplars to identify objects and align them
to their mentions in instructions. We present a learned map representation that
encodes object locations and their instructed use, and construct it from our
few-shot grounding output. We integrate this mapping approach into an
instruction-following policy, thereby allowing it to reason about previously
unseen objects at test-time by simply adding exemplars. We evaluate on the task
of learning to map raw observations and instructions to continuous control of a
physical quadcopter. Our approach significantly outperforms the prior state of
the art in the presence of new objects, even when the prior approach observes
all objects during training. |
doi_str_mv | 10.48550/arxiv.2011.07384 |
format | Article |
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instructions that can be easily extended to reason about new objects. We
introduce a few-shot language-conditioned object grounding method trained from
augmented reality data that uses exemplars to identify objects and align them
to their mentions in instructions. We present a learned map representation that
encodes object locations and their instructed use, and construct it from our
few-shot grounding output. We integrate this mapping approach into an
instruction-following policy, thereby allowing it to reason about previously
unseen objects at test-time by simply adding exemplars. We evaluate on the task
of learning to map raw observations and instructions to continuous control of a
physical quadcopter. Our approach significantly outperforms the prior state of
the art in the presence of new objects, even when the prior approach observes
all objects during training.</description><identifier>DOI: 10.48550/arxiv.2011.07384</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Computation and Language ; Computer Science - Computer Vision and Pattern Recognition ; Computer Science - Learning ; Computer Science - Robotics</subject><creationdate>2020-11</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2011.07384$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2011.07384$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Blukis, Valts</creatorcontrib><creatorcontrib>Knepper, Ross A</creatorcontrib><creatorcontrib>Artzi, Yoav</creatorcontrib><title>Few-shot Object Grounding and Mapping for Natural Language Robot Instruction Following</title><description>We study the problem of learning a robot policy to follow natural language
instructions that can be easily extended to reason about new objects. We
introduce a few-shot language-conditioned object grounding method trained from
augmented reality data that uses exemplars to identify objects and align them
to their mentions in instructions. We present a learned map representation that
encodes object locations and their instructed use, and construct it from our
few-shot grounding output. We integrate this mapping approach into an
instruction-following policy, thereby allowing it to reason about previously
unseen objects at test-time by simply adding exemplars. We evaluate on the task
of learning to map raw observations and instructions to continuous control of a
physical quadcopter. Our approach significantly outperforms the prior state of
the art in the presence of new objects, even when the prior approach observes
all objects during training.</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Computation and Language</subject><subject>Computer Science - Computer Vision and Pattern Recognition</subject><subject>Computer Science - Learning</subject><subject>Computer Science - Robotics</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj7tOwzAYRr0woMIDMOEXSPDdXlFFSqVAJUCs0e9LQlCwIyeh8Pb0wvR9yznSQeiGklIYKckd5J_-u2SE0pJobsQleq_Cvpg-0ox39jO4GW9yWqLvY4chevwE43j8bcr4GeYlw4BriN0CXcAvyR64bZzmvLi5TxFXaRjS_gBcoYsWhilc_-8KvVYPb-vHot5ttuv7ugClRcE4I456xYzUrZLBKWEMbZXVDATzNnhpbdA6SBacJlQbQaVlmnjLAzN8hW7P1lNXM-b-C_Jvc-xrTn38D9aVSyk</recordid><startdate>20201114</startdate><enddate>20201114</enddate><creator>Blukis, Valts</creator><creator>Knepper, Ross A</creator><creator>Artzi, Yoav</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20201114</creationdate><title>Few-shot Object Grounding and Mapping for Natural Language Robot Instruction Following</title><author>Blukis, Valts ; Knepper, Ross A ; Artzi, Yoav</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a674-2320c1d62857f65ec64881f6b72a42dbed5bbe77e52ec70178415b270db3e283</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Computation and Language</topic><topic>Computer Science - Computer Vision and Pattern Recognition</topic><topic>Computer Science - Learning</topic><topic>Computer Science - Robotics</topic><toplevel>online_resources</toplevel><creatorcontrib>Blukis, Valts</creatorcontrib><creatorcontrib>Knepper, Ross A</creatorcontrib><creatorcontrib>Artzi, Yoav</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Blukis, Valts</au><au>Knepper, Ross A</au><au>Artzi, Yoav</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Few-shot Object Grounding and Mapping for Natural Language Robot Instruction Following</atitle><date>2020-11-14</date><risdate>2020</risdate><abstract>We study the problem of learning a robot policy to follow natural language
instructions that can be easily extended to reason about new objects. We
introduce a few-shot language-conditioned object grounding method trained from
augmented reality data that uses exemplars to identify objects and align them
to their mentions in instructions. We present a learned map representation that
encodes object locations and their instructed use, and construct it from our
few-shot grounding output. We integrate this mapping approach into an
instruction-following policy, thereby allowing it to reason about previously
unseen objects at test-time by simply adding exemplars. We evaluate on the task
of learning to map raw observations and instructions to continuous control of a
physical quadcopter. Our approach significantly outperforms the prior state of
the art in the presence of new objects, even when the prior approach observes
all objects during training.</abstract><doi>10.48550/arxiv.2011.07384</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Artificial Intelligence Computer Science - Computation and Language Computer Science - Computer Vision and Pattern Recognition Computer Science - Learning Computer Science - Robotics |
title | Few-shot Object Grounding and Mapping for Natural Language Robot Instruction Following |
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