Zero-Shot Terrain Generalization for Visual Locomotion Policies
Legged robots have unparalleled mobility on unstructured terrains. However, it remains an open challenge to design locomotion controllers that can operate in a large variety of environments. In this paper, we address this challenge of automatically learning locomotion controllers that can generalize...
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creator | Escontrela, Alejandro Yu, George Xu, Peng Iscen, Atil Tan, Jie |
description | Legged robots have unparalleled mobility on unstructured terrains. However,
it remains an open challenge to design locomotion controllers that can operate
in a large variety of environments. In this paper, we address this challenge of
automatically learning locomotion controllers that can generalize to a diverse
collection of terrains often encountered in the real world. We frame this
challenge as a multi-task reinforcement learning problem and define each task
as a type of terrain that the robot needs to traverse. We propose an end-to-end
learning approach that makes direct use of the raw exteroceptive inputs
gathered from a simulated 3D LiDAR sensor, thus circumventing the need for
ground-truth heightmaps or preprocessing of perception information. As a
result, the learned controller demonstrates excellent zero-shot generalization
capabilities and can navigate 13 different environments, including stairs,
rugged land, cluttered offices, and indoor spaces with humans. |
doi_str_mv | 10.48550/arxiv.2011.05513 |
format | Article |
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it remains an open challenge to design locomotion controllers that can operate
in a large variety of environments. In this paper, we address this challenge of
automatically learning locomotion controllers that can generalize to a diverse
collection of terrains often encountered in the real world. We frame this
challenge as a multi-task reinforcement learning problem and define each task
as a type of terrain that the robot needs to traverse. We propose an end-to-end
learning approach that makes direct use of the raw exteroceptive inputs
gathered from a simulated 3D LiDAR sensor, thus circumventing the need for
ground-truth heightmaps or preprocessing of perception information. As a
result, the learned controller demonstrates excellent zero-shot generalization
capabilities and can navigate 13 different environments, including stairs,
rugged land, cluttered offices, and indoor spaces with humans.</description><identifier>DOI: 10.48550/arxiv.2011.05513</identifier><language>eng</language><subject>Computer Science - Robotics</subject><creationdate>2020-11</creationdate><rights>http://creativecommons.org/licenses/by-nc-sa/4.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,776,881</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2011.05513$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2011.05513$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Escontrela, Alejandro</creatorcontrib><creatorcontrib>Yu, George</creatorcontrib><creatorcontrib>Xu, Peng</creatorcontrib><creatorcontrib>Iscen, Atil</creatorcontrib><creatorcontrib>Tan, Jie</creatorcontrib><title>Zero-Shot Terrain Generalization for Visual Locomotion Policies</title><description>Legged robots have unparalleled mobility on unstructured terrains. However,
it remains an open challenge to design locomotion controllers that can operate
in a large variety of environments. In this paper, we address this challenge of
automatically learning locomotion controllers that can generalize to a diverse
collection of terrains often encountered in the real world. We frame this
challenge as a multi-task reinforcement learning problem and define each task
as a type of terrain that the robot needs to traverse. We propose an end-to-end
learning approach that makes direct use of the raw exteroceptive inputs
gathered from a simulated 3D LiDAR sensor, thus circumventing the need for
ground-truth heightmaps or preprocessing of perception information. As a
result, the learned controller demonstrates excellent zero-shot generalization
capabilities and can navigate 13 different environments, including stairs,
rugged land, cluttered offices, and indoor spaces with humans.</description><subject>Computer Science - Robotics</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotz81KAzEUBeBsupDWB3BlXmDGpDe3SVZSilZhQMHBhZvh5mcwMJ2UTBX16dXR1YGzOJyPsQspamUQxRWVj_Rer4WUtUCUcMauX2LJ1dNrPvE2lkJp5Ps4xkJD-qJTyiPvc-HPaXqjgTfZ50Oe28c8JJ_itGKLnoYpnv_nkrW3N-3urmoe9ve7bVPRRkOFoBGtkWQAgkbrlLJh7YTBYDUqE623zquNBK8DohfkguiFBxV_foODJbv8m50F3bGkA5XP7lfSzRL4BpSLQtQ</recordid><startdate>20201110</startdate><enddate>20201110</enddate><creator>Escontrela, Alejandro</creator><creator>Yu, George</creator><creator>Xu, Peng</creator><creator>Iscen, Atil</creator><creator>Tan, Jie</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20201110</creationdate><title>Zero-Shot Terrain Generalization for Visual Locomotion Policies</title><author>Escontrela, Alejandro ; Yu, George ; Xu, Peng ; Iscen, Atil ; Tan, Jie</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a673-53755981a833d759b449d2b085d97548e9c9bc4613c7d55c0abd0f0c34e8553b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer Science - Robotics</topic><toplevel>online_resources</toplevel><creatorcontrib>Escontrela, Alejandro</creatorcontrib><creatorcontrib>Yu, George</creatorcontrib><creatorcontrib>Xu, Peng</creatorcontrib><creatorcontrib>Iscen, Atil</creatorcontrib><creatorcontrib>Tan, Jie</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Escontrela, Alejandro</au><au>Yu, George</au><au>Xu, Peng</au><au>Iscen, Atil</au><au>Tan, Jie</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Zero-Shot Terrain Generalization for Visual Locomotion Policies</atitle><date>2020-11-10</date><risdate>2020</risdate><abstract>Legged robots have unparalleled mobility on unstructured terrains. However,
it remains an open challenge to design locomotion controllers that can operate
in a large variety of environments. In this paper, we address this challenge of
automatically learning locomotion controllers that can generalize to a diverse
collection of terrains often encountered in the real world. We frame this
challenge as a multi-task reinforcement learning problem and define each task
as a type of terrain that the robot needs to traverse. We propose an end-to-end
learning approach that makes direct use of the raw exteroceptive inputs
gathered from a simulated 3D LiDAR sensor, thus circumventing the need for
ground-truth heightmaps or preprocessing of perception information. As a
result, the learned controller demonstrates excellent zero-shot generalization
capabilities and can navigate 13 different environments, including stairs,
rugged land, cluttered offices, and indoor spaces with humans.</abstract><doi>10.48550/arxiv.2011.05513</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Robotics |
title | Zero-Shot Terrain Generalization for Visual Locomotion Policies |
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