AI solutions for drafting in Magic: the Gathering

Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI research due to its large search space, mechanical complexity, multiplayer natur...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Ward, Henry N, Brooks, Daniel J, Troha, Dan, Mills, Bobby, Khakhalin, Arseny S
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Ward, Henry N
Brooks, Daniel J
Troha, Dan
Mills, Bobby
Khakhalin, Arseny S
description Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI research due to its large search space, mechanical complexity, multiplayer nature, and hidden information. Despite this, drafting remains understudied, in part due to a lack of high-quality, public datasets. To rectify this problem, we present a dataset of over 100,000 simulated, anonymized human drafts collected from Draftsim.com. We also propose four diverse strategies for drafting agents, including a primitive heuristic agent, an expert-tuned complex heuristic agent, a Naive Bayes agent, and a deep neural network agent. We benchmark their ability to emulate human drafting, and show that the deep neural network agent outperforms other agents, while the Naive Bayes and expert-tuned agents outperform simple heuristics. We analyze the accuracy of AI agents across the timeline of a draft, and describe unique strengths and weaknesses for each approach. This work helps to identify next steps in the creation of humanlike drafting agents, and can serve as a benchmark for the next generation of drafting bots.
doi_str_mv 10.48550/arxiv.2009.00655
format Article
fullrecord <record><control><sourceid>arxiv_GOX</sourceid><recordid>TN_cdi_arxiv_primary_2009_00655</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2009_00655</sourcerecordid><originalsourceid>FETCH-LOGICAL-a675-90066111048e6c5db58c5d6ce64e284667cdd816826a5ddf23d29f9971d8d8923</originalsourceid><addsrcrecordid>eNotjrsKwjAYRrM4iPoATuYFWpO0-Zu4iXgDxaV7if0TDWgraRV9e-tlOR98w-EQMuYsTpWUbGrC0z9iwZiOGQMp-4TPt7SpL_fW11VDXR0oBuNaX52or-jenHw5o-3Z0rXpGLp_SHrOXBo7-u-A5KtlvthEu8N6u5jvIgOZjHTnB845S5WFUuJRqo5QWkitUClAViIqDkqAkYhOJCi00zrjqFBpkQzI5Kf9Nhe34K8mvIpPe_FtT97LpTzS</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>AI solutions for drafting in Magic: the Gathering</title><source>arXiv.org</source><creator>Ward, Henry N ; Brooks, Daniel J ; Troha, Dan ; Mills, Bobby ; Khakhalin, Arseny S</creator><creatorcontrib>Ward, Henry N ; Brooks, Daniel J ; Troha, Dan ; Mills, Bobby ; Khakhalin, Arseny S</creatorcontrib><description>Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI research due to its large search space, mechanical complexity, multiplayer nature, and hidden information. Despite this, drafting remains understudied, in part due to a lack of high-quality, public datasets. To rectify this problem, we present a dataset of over 100,000 simulated, anonymized human drafts collected from Draftsim.com. We also propose four diverse strategies for drafting agents, including a primitive heuristic agent, an expert-tuned complex heuristic agent, a Naive Bayes agent, and a deep neural network agent. We benchmark their ability to emulate human drafting, and show that the deep neural network agent outperforms other agents, while the Naive Bayes and expert-tuned agents outperform simple heuristics. We analyze the accuracy of AI agents across the timeline of a draft, and describe unique strengths and weaknesses for each approach. This work helps to identify next steps in the creation of humanlike drafting agents, and can serve as a benchmark for the next generation of drafting bots.</description><identifier>DOI: 10.48550/arxiv.2009.00655</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence</subject><creationdate>2020-09</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,782,887</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2009.00655$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2009.00655$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Ward, Henry N</creatorcontrib><creatorcontrib>Brooks, Daniel J</creatorcontrib><creatorcontrib>Troha, Dan</creatorcontrib><creatorcontrib>Mills, Bobby</creatorcontrib><creatorcontrib>Khakhalin, Arseny S</creatorcontrib><title>AI solutions for drafting in Magic: the Gathering</title><description>Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI research due to its large search space, mechanical complexity, multiplayer nature, and hidden information. Despite this, drafting remains understudied, in part due to a lack of high-quality, public datasets. To rectify this problem, we present a dataset of over 100,000 simulated, anonymized human drafts collected from Draftsim.com. We also propose four diverse strategies for drafting agents, including a primitive heuristic agent, an expert-tuned complex heuristic agent, a Naive Bayes agent, and a deep neural network agent. We benchmark their ability to emulate human drafting, and show that the deep neural network agent outperforms other agents, while the Naive Bayes and expert-tuned agents outperform simple heuristics. We analyze the accuracy of AI agents across the timeline of a draft, and describe unique strengths and weaknesses for each approach. This work helps to identify next steps in the creation of humanlike drafting agents, and can serve as a benchmark for the next generation of drafting bots.</description><subject>Computer Science - Artificial Intelligence</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotjrsKwjAYRrM4iPoATuYFWpO0-Zu4iXgDxaV7if0TDWgraRV9e-tlOR98w-EQMuYsTpWUbGrC0z9iwZiOGQMp-4TPt7SpL_fW11VDXR0oBuNaX52or-jenHw5o-3Z0rXpGLp_SHrOXBo7-u-A5KtlvthEu8N6u5jvIgOZjHTnB845S5WFUuJRqo5QWkitUClAViIqDkqAkYhOJCi00zrjqFBpkQzI5Kf9Nhe34K8mvIpPe_FtT97LpTzS</recordid><startdate>20200901</startdate><enddate>20200901</enddate><creator>Ward, Henry N</creator><creator>Brooks, Daniel J</creator><creator>Troha, Dan</creator><creator>Mills, Bobby</creator><creator>Khakhalin, Arseny S</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20200901</creationdate><title>AI solutions for drafting in Magic: the Gathering</title><author>Ward, Henry N ; Brooks, Daniel J ; Troha, Dan ; Mills, Bobby ; Khakhalin, Arseny S</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a675-90066111048e6c5db58c5d6ce64e284667cdd816826a5ddf23d29f9971d8d8923</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer Science - Artificial Intelligence</topic><toplevel>online_resources</toplevel><creatorcontrib>Ward, Henry N</creatorcontrib><creatorcontrib>Brooks, Daniel J</creatorcontrib><creatorcontrib>Troha, Dan</creatorcontrib><creatorcontrib>Mills, Bobby</creatorcontrib><creatorcontrib>Khakhalin, Arseny S</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ward, Henry N</au><au>Brooks, Daniel J</au><au>Troha, Dan</au><au>Mills, Bobby</au><au>Khakhalin, Arseny S</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>AI solutions for drafting in Magic: the Gathering</atitle><date>2020-09-01</date><risdate>2020</risdate><abstract>Drafting in Magic the Gathering is a sub-game within a larger trading card game, where several players progressively build decks by picking cards from a common pool. Drafting poses an interesting problem for game and AI research due to its large search space, mechanical complexity, multiplayer nature, and hidden information. Despite this, drafting remains understudied, in part due to a lack of high-quality, public datasets. To rectify this problem, we present a dataset of over 100,000 simulated, anonymized human drafts collected from Draftsim.com. We also propose four diverse strategies for drafting agents, including a primitive heuristic agent, an expert-tuned complex heuristic agent, a Naive Bayes agent, and a deep neural network agent. We benchmark their ability to emulate human drafting, and show that the deep neural network agent outperforms other agents, while the Naive Bayes and expert-tuned agents outperform simple heuristics. We analyze the accuracy of AI agents across the timeline of a draft, and describe unique strengths and weaknesses for each approach. This work helps to identify next steps in the creation of humanlike drafting agents, and can serve as a benchmark for the next generation of drafting bots.</abstract><doi>10.48550/arxiv.2009.00655</doi><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier DOI: 10.48550/arxiv.2009.00655
ispartof
issn
language eng
recordid cdi_arxiv_primary_2009_00655
source arXiv.org
subjects Computer Science - Artificial Intelligence
title AI solutions for drafting in Magic: the Gathering
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-03T09%3A14%3A14IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-arxiv_GOX&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=AI%20solutions%20for%20drafting%20in%20Magic:%20the%20Gathering&rft.au=Ward,%20Henry%20N&rft.date=2020-09-01&rft_id=info:doi/10.48550/arxiv.2009.00655&rft_dat=%3Carxiv_GOX%3E2009_00655%3C/arxiv_GOX%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true