LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World
We tackle the problem of producing realistic simulations of LiDAR point clouds, the sensor of preference for most self-driving vehicles. We argue that, by leveraging real data, we can simulate the complex world more realistically compared to employing virtual worlds built from CAD/procedural models....
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creator | Manivasagam, Sivabalan Wang, Shenlong Wong, Kelvin Zeng, Wenyuan Sazanovich, Mikita Tan, Shuhan Yang, Bin Ma, Wei-Chiu Urtasun, Raquel |
description | We tackle the problem of producing realistic simulations of LiDAR point
clouds, the sensor of preference for most self-driving vehicles. We argue that,
by leveraging real data, we can simulate the complex world more realistically
compared to employing virtual worlds built from CAD/procedural models. Towards
this goal, we first build a large catalog of 3D static maps and 3D dynamic
objects by driving around several cities with our self-driving fleet. We can
then generate scenarios by selecting a scene from our catalog and "virtually"
placing the self-driving vehicle (SDV) and a set of dynamic objects from the
catalog in plausible locations in the scene. To produce realistic simulations,
we develop a novel simulator that captures both the power of physics-based and
learning-based simulation. We first utilize ray casting over the 3D scene and
then use a deep neural network to produce deviations from the physics-based
simulation, producing realistic LiDAR point clouds. We showcase LiDARsim's
usefulness for perception algorithms-testing on long-tail events and end-to-end
closed-loop evaluation on safety-critical scenarios. |
doi_str_mv | 10.48550/arxiv.2006.09348 |
format | Article |
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clouds, the sensor of preference for most self-driving vehicles. We argue that,
by leveraging real data, we can simulate the complex world more realistically
compared to employing virtual worlds built from CAD/procedural models. Towards
this goal, we first build a large catalog of 3D static maps and 3D dynamic
objects by driving around several cities with our self-driving fleet. We can
then generate scenarios by selecting a scene from our catalog and "virtually"
placing the self-driving vehicle (SDV) and a set of dynamic objects from the
catalog in plausible locations in the scene. To produce realistic simulations,
we develop a novel simulator that captures both the power of physics-based and
learning-based simulation. We first utilize ray casting over the 3D scene and
then use a deep neural network to produce deviations from the physics-based
simulation, producing realistic LiDAR point clouds. We showcase LiDARsim's
usefulness for perception algorithms-testing on long-tail events and end-to-end
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clouds, the sensor of preference for most self-driving vehicles. We argue that,
by leveraging real data, we can simulate the complex world more realistically
compared to employing virtual worlds built from CAD/procedural models. Towards
this goal, we first build a large catalog of 3D static maps and 3D dynamic
objects by driving around several cities with our self-driving fleet. We can
then generate scenarios by selecting a scene from our catalog and "virtually"
placing the self-driving vehicle (SDV) and a set of dynamic objects from the
catalog in plausible locations in the scene. To produce realistic simulations,
we develop a novel simulator that captures both the power of physics-based and
learning-based simulation. We first utilize ray casting over the 3D scene and
then use a deep neural network to produce deviations from the physics-based
simulation, producing realistic LiDAR point clouds. We showcase LiDARsim's
usefulness for perception algorithms-testing on long-tail events and end-to-end
closed-loop evaluation on safety-critical scenarios.</description><subject>Computer Science - Computer Vision and Pattern Recognition</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotz99qwjAYBfDceDF0D7Cr5QVak-ZPk90VdTooCCrssnxNE_dBq5J2Mt9e7Lw6cDgc-BHyxlkqjVJsDvEPr2nGmE6ZFdK8kKLEZbHrsfugOw8t9gM6OnZ0j91vCwOeT7S-0dJffYQjno50-PHjmH6fY9vMyCRA2_vXZ07J4XN1WGyScrv-WhRlAjo3iZNOB6MBcmuDDFxY7kwTmswGrkwQmeDKaci5MLWzjfKOq1CLXIIyGeNSTMn7_-1oqC4RO4i36mGpRou4A4ssQrw</recordid><startdate>20200616</startdate><enddate>20200616</enddate><creator>Manivasagam, Sivabalan</creator><creator>Wang, Shenlong</creator><creator>Wong, Kelvin</creator><creator>Zeng, Wenyuan</creator><creator>Sazanovich, Mikita</creator><creator>Tan, Shuhan</creator><creator>Yang, Bin</creator><creator>Ma, Wei-Chiu</creator><creator>Urtasun, Raquel</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20200616</creationdate><title>LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World</title><author>Manivasagam, Sivabalan ; Wang, Shenlong ; Wong, Kelvin ; Zeng, Wenyuan ; Sazanovich, Mikita ; Tan, Shuhan ; Yang, Bin ; Ma, Wei-Chiu ; Urtasun, Raquel</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a678-c4c6f86aa799f4f1391c8dfd29f158f32315c6a7138bc9d5ec15fb374a5820143</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer Science - Computer Vision and Pattern Recognition</topic><toplevel>online_resources</toplevel><creatorcontrib>Manivasagam, Sivabalan</creatorcontrib><creatorcontrib>Wang, Shenlong</creatorcontrib><creatorcontrib>Wong, Kelvin</creatorcontrib><creatorcontrib>Zeng, Wenyuan</creatorcontrib><creatorcontrib>Sazanovich, Mikita</creatorcontrib><creatorcontrib>Tan, Shuhan</creatorcontrib><creatorcontrib>Yang, Bin</creatorcontrib><creatorcontrib>Ma, Wei-Chiu</creatorcontrib><creatorcontrib>Urtasun, Raquel</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Manivasagam, Sivabalan</au><au>Wang, Shenlong</au><au>Wong, Kelvin</au><au>Zeng, Wenyuan</au><au>Sazanovich, Mikita</au><au>Tan, Shuhan</au><au>Yang, Bin</au><au>Ma, Wei-Chiu</au><au>Urtasun, Raquel</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World</atitle><date>2020-06-16</date><risdate>2020</risdate><abstract>We tackle the problem of producing realistic simulations of LiDAR point
clouds, the sensor of preference for most self-driving vehicles. We argue that,
by leveraging real data, we can simulate the complex world more realistically
compared to employing virtual worlds built from CAD/procedural models. Towards
this goal, we first build a large catalog of 3D static maps and 3D dynamic
objects by driving around several cities with our self-driving fleet. We can
then generate scenarios by selecting a scene from our catalog and "virtually"
placing the self-driving vehicle (SDV) and a set of dynamic objects from the
catalog in plausible locations in the scene. To produce realistic simulations,
we develop a novel simulator that captures both the power of physics-based and
learning-based simulation. We first utilize ray casting over the 3D scene and
then use a deep neural network to produce deviations from the physics-based
simulation, producing realistic LiDAR point clouds. We showcase LiDARsim's
usefulness for perception algorithms-testing on long-tail events and end-to-end
closed-loop evaluation on safety-critical scenarios.</abstract><doi>10.48550/arxiv.2006.09348</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Computer Vision and Pattern Recognition |
title | LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World |
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