Games in Minkowski Spacetime
This paper contributes a new class of games called spacetime games with perfect information. In spacetime games, the agents make decisions at various positions in Minkowski spacetime. Spacetime games can be seen as the least common denominator of strategic games on the one hand, and dynamic games wi...
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creator | Fourny, Ghislain |
description | This paper contributes a new class of games called spacetime games with
perfect information. In spacetime games, the agents make decisions at various
positions in Minkowski spacetime. Spacetime games can be seen as the least
common denominator of strategic games on the one hand, and dynamic games with
perfect information on the other hand. Indeed, strategic games correspond to a
configuration with only spacelike-separated decisions ("different rooms").
Dynamic games with perfect information, on the other hand, correspond to
timelike-separated decisions ("in turn"). We show how to compute the strategic
form and reduced strategic form of spacetime games. As a consequence, many
existing solution concepts, such as Nash equilibria, rationalizability,
individual rationality, etc, apply naturally to spacetime games. We introduce a
canonical injection of the class of spacetime games with perfect information
into the class of games in extensive form with imperfect information; we
provide a counterexample showing that this is a strict superset. This provides
a novel interpretation of a large number of games in extensive form with
imperfect information in terms of the theory of special relativity, where
non-singleton information sets arise from the finite speed of light. This
framework can be a useful tool for reasoning in quantum foundations, where it
is important whether decisions such as the choice of a measurement axis or the
outcome of a measurement are spacelike- or timelike- separated. We look in
particular at the special case of the Einstein-Podolsky-Rosen experiment with
four decision points, and model a corresponding spacetime game structure. |
doi_str_mv | 10.48550/arxiv.2004.11217 |
format | Article |
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perfect information. In spacetime games, the agents make decisions at various
positions in Minkowski spacetime. Spacetime games can be seen as the least
common denominator of strategic games on the one hand, and dynamic games with
perfect information on the other hand. Indeed, strategic games correspond to a
configuration with only spacelike-separated decisions ("different rooms").
Dynamic games with perfect information, on the other hand, correspond to
timelike-separated decisions ("in turn"). We show how to compute the strategic
form and reduced strategic form of spacetime games. As a consequence, many
existing solution concepts, such as Nash equilibria, rationalizability,
individual rationality, etc, apply naturally to spacetime games. We introduce a
canonical injection of the class of spacetime games with perfect information
into the class of games in extensive form with imperfect information; we
provide a counterexample showing that this is a strict superset. This provides
a novel interpretation of a large number of games in extensive form with
imperfect information in terms of the theory of special relativity, where
non-singleton information sets arise from the finite speed of light. This
framework can be a useful tool for reasoning in quantum foundations, where it
is important whether decisions such as the choice of a measurement axis or the
outcome of a measurement are spacelike- or timelike- separated. We look in
particular at the special case of the Einstein-Podolsky-Rosen experiment with
four decision points, and model a corresponding spacetime game structure.</description><identifier>DOI: 10.48550/arxiv.2004.11217</identifier><language>eng</language><subject>Computer Science - Computer Science and Game Theory ; Physics - Classical Physics</subject><creationdate>2020-04</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/2004.11217$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.2004.11217$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Fourny, Ghislain</creatorcontrib><title>Games in Minkowski Spacetime</title><description>This paper contributes a new class of games called spacetime games with
perfect information. In spacetime games, the agents make decisions at various
positions in Minkowski spacetime. Spacetime games can be seen as the least
common denominator of strategic games on the one hand, and dynamic games with
perfect information on the other hand. Indeed, strategic games correspond to a
configuration with only spacelike-separated decisions ("different rooms").
Dynamic games with perfect information, on the other hand, correspond to
timelike-separated decisions ("in turn"). We show how to compute the strategic
form and reduced strategic form of spacetime games. As a consequence, many
existing solution concepts, such as Nash equilibria, rationalizability,
individual rationality, etc, apply naturally to spacetime games. We introduce a
canonical injection of the class of spacetime games with perfect information
into the class of games in extensive form with imperfect information; we
provide a counterexample showing that this is a strict superset. This provides
a novel interpretation of a large number of games in extensive form with
imperfect information in terms of the theory of special relativity, where
non-singleton information sets arise from the finite speed of light. This
framework can be a useful tool for reasoning in quantum foundations, where it
is important whether decisions such as the choice of a measurement axis or the
outcome of a measurement are spacelike- or timelike- separated. We look in
particular at the special case of the Einstein-Podolsky-Rosen experiment with
four decision points, and model a corresponding spacetime game structure.</description><subject>Computer Science - Computer Science and Game Theory</subject><subject>Physics - Classical Physics</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotzssKgkAAheHZtAjrAYIgX0Cb-2UZUhYYLXIv48wIg2mi0eXtK2t1Vv_hA2CBYEwlY3Ct-6e_xxhCGiOEkZiCZaobN4S-DY--ra-PofbhudPG3XzjZmBS6cvg5v8NQL7b5sk-yk7pIdlkkeZCRLjkEFOpFJHISMlsyT-9tZA7rp1RRlICS6uosxXHwkhGKmeNEIQIa1VFArD63Y68out9o_tX8WUWI5O8AXtRNrs</recordid><startdate>20200423</startdate><enddate>20200423</enddate><creator>Fourny, Ghislain</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20200423</creationdate><title>Games in Minkowski Spacetime</title><author>Fourny, Ghislain</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a677-2b6024899381c885db6acedd06e6aec9c8430bd94edf627c853fedc77337dd9f3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer Science - Computer Science and Game Theory</topic><topic>Physics - Classical Physics</topic><toplevel>online_resources</toplevel><creatorcontrib>Fourny, Ghislain</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Fourny, Ghislain</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Games in Minkowski Spacetime</atitle><date>2020-04-23</date><risdate>2020</risdate><abstract>This paper contributes a new class of games called spacetime games with
perfect information. In spacetime games, the agents make decisions at various
positions in Minkowski spacetime. Spacetime games can be seen as the least
common denominator of strategic games on the one hand, and dynamic games with
perfect information on the other hand. Indeed, strategic games correspond to a
configuration with only spacelike-separated decisions ("different rooms").
Dynamic games with perfect information, on the other hand, correspond to
timelike-separated decisions ("in turn"). We show how to compute the strategic
form and reduced strategic form of spacetime games. As a consequence, many
existing solution concepts, such as Nash equilibria, rationalizability,
individual rationality, etc, apply naturally to spacetime games. We introduce a
canonical injection of the class of spacetime games with perfect information
into the class of games in extensive form with imperfect information; we
provide a counterexample showing that this is a strict superset. This provides
a novel interpretation of a large number of games in extensive form with
imperfect information in terms of the theory of special relativity, where
non-singleton information sets arise from the finite speed of light. This
framework can be a useful tool for reasoning in quantum foundations, where it
is important whether decisions such as the choice of a measurement axis or the
outcome of a measurement are spacelike- or timelike- separated. We look in
particular at the special case of the Einstein-Podolsky-Rosen experiment with
four decision points, and model a corresponding spacetime game structure.</abstract><doi>10.48550/arxiv.2004.11217</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Computer Science and Game Theory Physics - Classical Physics |
title | Games in Minkowski Spacetime |
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