Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks
We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics...
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creator | Merel, Josh Tunyasuvunakool, Saran Ahuja, Arun Tassa, Yuval Hasenclever, Leonard Pham, Vu Erez, Tom Wayne, Greg Heess, Nicolas |
description | We address the longstanding challenge of producing flexible, realistic
humanoid character controllers that can perform diverse whole-body tasks
involving object interactions. This challenge is central to a variety of
fields, from graphics and animation to robotics and motor neuroscience. Our
physics-based environment uses realistic actuation and first-person perception
-- including touch sensors and egocentric vision -- with a view to producing
active-sensing behaviors (e.g. gaze direction), transferability to real robots,
and comparisons to the biology. We develop an integrated neural-network based
approach consisting of a motor primitive module, human demonstrations, and an
instructed reinforcement learning regime with curricula and task variations. We
demonstrate the utility of our approach for several tasks, including
goal-conditioned box carrying and ball catching, and we characterize its
behavioral robustness. The resulting controllers can be deployed in real-time
on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk . |
doi_str_mv | 10.48550/arxiv.1911.06636 |
format | Article |
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humanoid character controllers that can perform diverse whole-body tasks
involving object interactions. This challenge is central to a variety of
fields, from graphics and animation to robotics and motor neuroscience. Our
physics-based environment uses realistic actuation and first-person perception
-- including touch sensors and egocentric vision -- with a view to producing
active-sensing behaviors (e.g. gaze direction), transferability to real robots,
and comparisons to the biology. We develop an integrated neural-network based
approach consisting of a motor primitive module, human demonstrations, and an
instructed reinforcement learning regime with curricula and task variations. We
demonstrate the utility of our approach for several tasks, including
goal-conditioned box carrying and ball catching, and we characterize its
behavioral robustness. The resulting controllers can be deployed in real-time
on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .</description><identifier>DOI: 10.48550/arxiv.1911.06636</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Robotics</subject><creationdate>2019-11</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,776,881</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/1911.06636$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.1911.06636$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Merel, Josh</creatorcontrib><creatorcontrib>Tunyasuvunakool, Saran</creatorcontrib><creatorcontrib>Ahuja, Arun</creatorcontrib><creatorcontrib>Tassa, Yuval</creatorcontrib><creatorcontrib>Hasenclever, Leonard</creatorcontrib><creatorcontrib>Pham, Vu</creatorcontrib><creatorcontrib>Erez, Tom</creatorcontrib><creatorcontrib>Wayne, Greg</creatorcontrib><creatorcontrib>Heess, Nicolas</creatorcontrib><title>Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks</title><description>We address the longstanding challenge of producing flexible, realistic
humanoid character controllers that can perform diverse whole-body tasks
involving object interactions. This challenge is central to a variety of
fields, from graphics and animation to robotics and motor neuroscience. Our
physics-based environment uses realistic actuation and first-person perception
-- including touch sensors and egocentric vision -- with a view to producing
active-sensing behaviors (e.g. gaze direction), transferability to real robots,
and comparisons to the biology. We develop an integrated neural-network based
approach consisting of a motor primitive module, human demonstrations, and an
instructed reinforcement learning regime with curricula and task variations. We
demonstrate the utility of our approach for several tasks, including
goal-conditioned box carrying and ball catching, and we characterize its
behavioral robustness. The resulting controllers can be deployed in real-time
on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Robotics</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotz7tOwzAYQGEvDKjwAEx4YnOw4_hSNoigIBUqVRGM0e-bamFqZDeIvD2iMJ3tSB9CF4w2nRaCXkP5jl8NWzLWUCm5PEXPPRzsDl_hHkqZb_DWTxVM8vjFTwUS7vP-UHJKvlQccsGvsca8J6spOu_w2y4nT-6ym_EA9b2eoZMAqfrz_y7Q8HA_9I9kvVk99bdrAlJJopxdWulAO62p6oRpmeCsk63tJHXaGAosGGeEV9a3nRIMQsukAC6Ct4rzBbr82x4942eJH1Dm8dc1Hl38B4DPR5M</recordid><startdate>20191115</startdate><enddate>20191115</enddate><creator>Merel, Josh</creator><creator>Tunyasuvunakool, Saran</creator><creator>Ahuja, Arun</creator><creator>Tassa, Yuval</creator><creator>Hasenclever, Leonard</creator><creator>Pham, Vu</creator><creator>Erez, Tom</creator><creator>Wayne, Greg</creator><creator>Heess, Nicolas</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20191115</creationdate><title>Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks</title><author>Merel, Josh ; Tunyasuvunakool, Saran ; Ahuja, Arun ; Tassa, Yuval ; Hasenclever, Leonard ; Pham, Vu ; Erez, Tom ; Wayne, Greg ; Heess, Nicolas</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a676-7dc9c6da8d880745b21531462c460d8bb0a1fbdb5e7ce24751af2165a35fec733</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Robotics</topic><toplevel>online_resources</toplevel><creatorcontrib>Merel, Josh</creatorcontrib><creatorcontrib>Tunyasuvunakool, Saran</creatorcontrib><creatorcontrib>Ahuja, Arun</creatorcontrib><creatorcontrib>Tassa, Yuval</creatorcontrib><creatorcontrib>Hasenclever, Leonard</creatorcontrib><creatorcontrib>Pham, Vu</creatorcontrib><creatorcontrib>Erez, Tom</creatorcontrib><creatorcontrib>Wayne, Greg</creatorcontrib><creatorcontrib>Heess, Nicolas</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Merel, Josh</au><au>Tunyasuvunakool, Saran</au><au>Ahuja, Arun</au><au>Tassa, Yuval</au><au>Hasenclever, Leonard</au><au>Pham, Vu</au><au>Erez, Tom</au><au>Wayne, Greg</au><au>Heess, Nicolas</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks</atitle><date>2019-11-15</date><risdate>2019</risdate><abstract>We address the longstanding challenge of producing flexible, realistic
humanoid character controllers that can perform diverse whole-body tasks
involving object interactions. This challenge is central to a variety of
fields, from graphics and animation to robotics and motor neuroscience. Our
physics-based environment uses realistic actuation and first-person perception
-- including touch sensors and egocentric vision -- with a view to producing
active-sensing behaviors (e.g. gaze direction), transferability to real robots,
and comparisons to the biology. We develop an integrated neural-network based
approach consisting of a motor primitive module, human demonstrations, and an
instructed reinforcement learning regime with curricula and task variations. We
demonstrate the utility of our approach for several tasks, including
goal-conditioned box carrying and ball catching, and we characterize its
behavioral robustness. The resulting controllers can be deployed in real-time
on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .</abstract><doi>10.48550/arxiv.1911.06636</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Artificial Intelligence Computer Science - Robotics |
title | Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks |
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