Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Merel, Josh, Tunyasuvunakool, Saran, Ahuja, Arun, Tassa, Yuval, Hasenclever, Leonard, Pham, Vu, Erez, Tom, Wayne, Greg, Heess, Nicolas
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Merel, Josh
Tunyasuvunakool, Saran
Ahuja, Arun
Tassa, Yuval
Hasenclever, Leonard
Pham, Vu
Erez, Tom
Wayne, Greg
Heess, Nicolas
description We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception -- including touch sensors and egocentric vision -- with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .
doi_str_mv 10.48550/arxiv.1911.06636
format Article
fullrecord <record><control><sourceid>arxiv_GOX</sourceid><recordid>TN_cdi_arxiv_primary_1911_06636</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1911_06636</sourcerecordid><originalsourceid>FETCH-LOGICAL-a676-7dc9c6da8d880745b21531462c460d8bb0a1fbdb5e7ce24751af2165a35fec733</originalsourceid><addsrcrecordid>eNotz7tOwzAYQGEvDKjwAEx4YnOw4_hSNoigIBUqVRGM0e-bamFqZDeIvD2iMJ3tSB9CF4w2nRaCXkP5jl8NWzLWUCm5PEXPPRzsDl_hHkqZb_DWTxVM8vjFTwUS7vP-UHJKvlQccsGvsca8J6spOu_w2y4nT-6ym_EA9b2eoZMAqfrz_y7Q8HA_9I9kvVk99bdrAlJJopxdWulAO62p6oRpmeCsk63tJHXaGAosGGeEV9a3nRIMQsukAC6Ct4rzBbr82x4942eJH1Dm8dc1Hl38B4DPR5M</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Catch &amp; Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks</title><source>arXiv.org</source><creator>Merel, Josh ; Tunyasuvunakool, Saran ; Ahuja, Arun ; Tassa, Yuval ; Hasenclever, Leonard ; Pham, Vu ; Erez, Tom ; Wayne, Greg ; Heess, Nicolas</creator><creatorcontrib>Merel, Josh ; Tunyasuvunakool, Saran ; Ahuja, Arun ; Tassa, Yuval ; Hasenclever, Leonard ; Pham, Vu ; Erez, Tom ; Wayne, Greg ; Heess, Nicolas</creatorcontrib><description>We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception -- including touch sensors and egocentric vision -- with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .</description><identifier>DOI: 10.48550/arxiv.1911.06636</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Robotics</subject><creationdate>2019-11</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,776,881</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/1911.06636$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.1911.06636$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Merel, Josh</creatorcontrib><creatorcontrib>Tunyasuvunakool, Saran</creatorcontrib><creatorcontrib>Ahuja, Arun</creatorcontrib><creatorcontrib>Tassa, Yuval</creatorcontrib><creatorcontrib>Hasenclever, Leonard</creatorcontrib><creatorcontrib>Pham, Vu</creatorcontrib><creatorcontrib>Erez, Tom</creatorcontrib><creatorcontrib>Wayne, Greg</creatorcontrib><creatorcontrib>Heess, Nicolas</creatorcontrib><title>Catch &amp; Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks</title><description>We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception -- including touch sensors and egocentric vision -- with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Robotics</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotz7tOwzAYQGEvDKjwAEx4YnOw4_hSNoigIBUqVRGM0e-bamFqZDeIvD2iMJ3tSB9CF4w2nRaCXkP5jl8NWzLWUCm5PEXPPRzsDl_hHkqZb_DWTxVM8vjFTwUS7vP-UHJKvlQccsGvsca8J6spOu_w2y4nT-6ym_EA9b2eoZMAqfrz_y7Q8HA_9I9kvVk99bdrAlJJopxdWulAO62p6oRpmeCsk63tJHXaGAosGGeEV9a3nRIMQsukAC6Ct4rzBbr82x4942eJH1Dm8dc1Hl38B4DPR5M</recordid><startdate>20191115</startdate><enddate>20191115</enddate><creator>Merel, Josh</creator><creator>Tunyasuvunakool, Saran</creator><creator>Ahuja, Arun</creator><creator>Tassa, Yuval</creator><creator>Hasenclever, Leonard</creator><creator>Pham, Vu</creator><creator>Erez, Tom</creator><creator>Wayne, Greg</creator><creator>Heess, Nicolas</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20191115</creationdate><title>Catch &amp; Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks</title><author>Merel, Josh ; Tunyasuvunakool, Saran ; Ahuja, Arun ; Tassa, Yuval ; Hasenclever, Leonard ; Pham, Vu ; Erez, Tom ; Wayne, Greg ; Heess, Nicolas</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a676-7dc9c6da8d880745b21531462c460d8bb0a1fbdb5e7ce24751af2165a35fec733</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Robotics</topic><toplevel>online_resources</toplevel><creatorcontrib>Merel, Josh</creatorcontrib><creatorcontrib>Tunyasuvunakool, Saran</creatorcontrib><creatorcontrib>Ahuja, Arun</creatorcontrib><creatorcontrib>Tassa, Yuval</creatorcontrib><creatorcontrib>Hasenclever, Leonard</creatorcontrib><creatorcontrib>Pham, Vu</creatorcontrib><creatorcontrib>Erez, Tom</creatorcontrib><creatorcontrib>Wayne, Greg</creatorcontrib><creatorcontrib>Heess, Nicolas</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Merel, Josh</au><au>Tunyasuvunakool, Saran</au><au>Ahuja, Arun</au><au>Tassa, Yuval</au><au>Hasenclever, Leonard</au><au>Pham, Vu</au><au>Erez, Tom</au><au>Wayne, Greg</au><au>Heess, Nicolas</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Catch &amp; Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks</atitle><date>2019-11-15</date><risdate>2019</risdate><abstract>We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception -- including touch sensors and egocentric vision -- with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .</abstract><doi>10.48550/arxiv.1911.06636</doi><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier DOI: 10.48550/arxiv.1911.06636
ispartof
issn
language eng
recordid cdi_arxiv_primary_1911_06636
source arXiv.org
subjects Computer Science - Artificial Intelligence
Computer Science - Robotics
title Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-23T04%3A57%3A22IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-arxiv_GOX&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Catch%20&%20Carry:%20Reusable%20Neural%20Controllers%20for%20Vision-Guided%20Whole-Body%20Tasks&rft.au=Merel,%20Josh&rft.date=2019-11-15&rft_id=info:doi/10.48550/arxiv.1911.06636&rft_dat=%3Carxiv_GOX%3E1911_06636%3C/arxiv_GOX%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true