Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning
Knowledge bases (KB), both automatically and manually constructed, are often incomplete --- many valid facts can be inferred from the KB by synthesizing existing information. A popular approach to KB completion is to infer new relations by combinatory reasoning over the information found along other...
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creator | Das, Rajarshi Dhuliawala, Shehzaad Zaheer, Manzil Vilnis, Luke Durugkar, Ishan Krishnamurthy, Akshay Smola, Alex McCallum, Andrew |
description | Knowledge bases (KB), both automatically and manually constructed, are often
incomplete --- many valid facts can be inferred from the KB by synthesizing
existing information. A popular approach to KB completion is to infer new
relations by combinatory reasoning over the information found along other paths
connecting a pair of entities. Given the enormous size of KBs and the
exponential number of paths, previous path-based models have considered only
the problem of predicting a missing relation given two entities or evaluating
the truth of a proposed triple. Additionally, these methods have traditionally
used random paths between fixed entity pairs or more recently learned to pick
paths between them. We propose a new algorithm MINERVA, which addresses the
much more difficult and practical task of answering questions where the
relation is known, but only one entity. Since random walks are impractical in a
setting with combinatorially many destinations from a start node, we present a
neural reinforcement learning approach which learns how to navigate the graph
conditioned on the input query to find predictive paths. Empirically, this
approach obtains state-of-the-art results on several datasets, significantly
outperforming prior methods. |
doi_str_mv | 10.48550/arxiv.1711.05851 |
format | Article |
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incomplete --- many valid facts can be inferred from the KB by synthesizing
existing information. A popular approach to KB completion is to infer new
relations by combinatory reasoning over the information found along other paths
connecting a pair of entities. Given the enormous size of KBs and the
exponential number of paths, previous path-based models have considered only
the problem of predicting a missing relation given two entities or evaluating
the truth of a proposed triple. Additionally, these methods have traditionally
used random paths between fixed entity pairs or more recently learned to pick
paths between them. We propose a new algorithm MINERVA, which addresses the
much more difficult and practical task of answering questions where the
relation is known, but only one entity. Since random walks are impractical in a
setting with combinatorially many destinations from a start node, we present a
neural reinforcement learning approach which learns how to navigate the graph
conditioned on the input query to find predictive paths. Empirically, this
approach obtains state-of-the-art results on several datasets, significantly
outperforming prior methods.</description><identifier>DOI: 10.48550/arxiv.1711.05851</identifier><language>eng</language><subject>Computer Science - Artificial Intelligence ; Computer Science - Computation and Language</subject><creationdate>2017-11</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,776,881</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/1711.05851$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.1711.05851$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Das, Rajarshi</creatorcontrib><creatorcontrib>Dhuliawala, Shehzaad</creatorcontrib><creatorcontrib>Zaheer, Manzil</creatorcontrib><creatorcontrib>Vilnis, Luke</creatorcontrib><creatorcontrib>Durugkar, Ishan</creatorcontrib><creatorcontrib>Krishnamurthy, Akshay</creatorcontrib><creatorcontrib>Smola, Alex</creatorcontrib><creatorcontrib>McCallum, Andrew</creatorcontrib><title>Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning</title><description>Knowledge bases (KB), both automatically and manually constructed, are often
incomplete --- many valid facts can be inferred from the KB by synthesizing
existing information. A popular approach to KB completion is to infer new
relations by combinatory reasoning over the information found along other paths
connecting a pair of entities. Given the enormous size of KBs and the
exponential number of paths, previous path-based models have considered only
the problem of predicting a missing relation given two entities or evaluating
the truth of a proposed triple. Additionally, these methods have traditionally
used random paths between fixed entity pairs or more recently learned to pick
paths between them. We propose a new algorithm MINERVA, which addresses the
much more difficult and practical task of answering questions where the
relation is known, but only one entity. Since random walks are impractical in a
setting with combinatorially many destinations from a start node, we present a
neural reinforcement learning approach which learns how to navigate the graph
conditioned on the input query to find predictive paths. Empirically, this
approach obtains state-of-the-art results on several datasets, significantly
outperforming prior methods.</description><subject>Computer Science - Artificial Intelligence</subject><subject>Computer Science - Computation and Language</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj7FOwzAURb0woMIHMPF-IMFO49jpFiooqJGKqkodo5f4pbVIHWSHFP4eUpjucu6RDmN3gseplpI_oP-yYyyUEDGXWopr1q16aHsPCHvs3gGdgcJ7OxLgAMORoHDhTH4BW8LQO-sOsBnJwxsOxwDWwdr1547MgeARAwX4DBOzJet-tQ2dyA1QEvrpesOuWuwC3f7vjO2en3bLl6jcrF6XRRlhpkSEqZQqEcrkItcojWqUkioVaZ0kBluT1NQInbV1ntRSc0USqdYp56h5plucz9j9n_aSW314e0L_XU3Z1SV7_gMbQFJ6</recordid><startdate>20171115</startdate><enddate>20171115</enddate><creator>Das, Rajarshi</creator><creator>Dhuliawala, Shehzaad</creator><creator>Zaheer, Manzil</creator><creator>Vilnis, Luke</creator><creator>Durugkar, Ishan</creator><creator>Krishnamurthy, Akshay</creator><creator>Smola, Alex</creator><creator>McCallum, Andrew</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20171115</creationdate><title>Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning</title><author>Das, Rajarshi ; Dhuliawala, Shehzaad ; Zaheer, Manzil ; Vilnis, Luke ; Durugkar, Ishan ; Krishnamurthy, Akshay ; Smola, Alex ; McCallum, Andrew</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a671-a4557217d9198a5d7c7757414b22dafd2bec186fb92b5807e5aeb8400a8068fa3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Computer Science - Artificial Intelligence</topic><topic>Computer Science - Computation and Language</topic><toplevel>online_resources</toplevel><creatorcontrib>Das, Rajarshi</creatorcontrib><creatorcontrib>Dhuliawala, Shehzaad</creatorcontrib><creatorcontrib>Zaheer, Manzil</creatorcontrib><creatorcontrib>Vilnis, Luke</creatorcontrib><creatorcontrib>Durugkar, Ishan</creatorcontrib><creatorcontrib>Krishnamurthy, Akshay</creatorcontrib><creatorcontrib>Smola, Alex</creatorcontrib><creatorcontrib>McCallum, Andrew</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Das, Rajarshi</au><au>Dhuliawala, Shehzaad</au><au>Zaheer, Manzil</au><au>Vilnis, Luke</au><au>Durugkar, Ishan</au><au>Krishnamurthy, Akshay</au><au>Smola, Alex</au><au>McCallum, Andrew</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning</atitle><date>2017-11-15</date><risdate>2017</risdate><abstract>Knowledge bases (KB), both automatically and manually constructed, are often
incomplete --- many valid facts can be inferred from the KB by synthesizing
existing information. A popular approach to KB completion is to infer new
relations by combinatory reasoning over the information found along other paths
connecting a pair of entities. Given the enormous size of KBs and the
exponential number of paths, previous path-based models have considered only
the problem of predicting a missing relation given two entities or evaluating
the truth of a proposed triple. Additionally, these methods have traditionally
used random paths between fixed entity pairs or more recently learned to pick
paths between them. We propose a new algorithm MINERVA, which addresses the
much more difficult and practical task of answering questions where the
relation is known, but only one entity. Since random walks are impractical in a
setting with combinatorially many destinations from a start node, we present a
neural reinforcement learning approach which learns how to navigate the graph
conditioned on the input query to find predictive paths. Empirically, this
approach obtains state-of-the-art results on several datasets, significantly
outperforming prior methods.</abstract><doi>10.48550/arxiv.1711.05851</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Artificial Intelligence Computer Science - Computation and Language |
title | Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning |
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