Automatic Mapping of NES Games with Mappy

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and error-prone, this approach requires additional effort for each n...

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Veröffentlicht in:arXiv.org 2017-07
Hauptverfasser: Osborn, Joseph C, Summerville, Adam, Mateas, Michael
Format: Artikel
Sprache:eng
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