Real-time 3D scene description using Spheres, Cones and Cylinders

The paper describes a novel real-time algorithm for finding 3D geometric primitives (cylinders, cones and spheres) from 3D range data. In its core, it performs a fast model fitting with a model update in constant time (O(1)) for each new data point added to the model. We use a three stage approach.T...

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Hauptverfasser: Georgiev, Kristiyan, Al-Hami, Motaz, Lakaemper, Rolf
Format: Artikel
Sprache:eng
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