Online Matroid Intersection: Beating Half for Random Arrival
For two matroids $\mathcal{M}_1$ and $\mathcal{M}_2$ defined on the same ground set $E$, the online matroid intersection problem is to design an algorithm that constructs a large common independent set in an online fashion. The algorithm is presented with the ground set elements one-by-one in a unif...
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creator | Guruganesh, Guru Singla, Sahil |
description | For two matroids $\mathcal{M}_1$ and $\mathcal{M}_2$ defined on the same
ground set $E$, the online matroid intersection problem is to design an
algorithm that constructs a large common independent set in an online fashion.
The algorithm is presented with the ground set elements one-by-one in a
uniformly random order. At each step, the algorithm must irrevocably decide
whether to pick the element, while always maintaining a common independent set.
While the natural greedy algorithm---pick an element whenever possible---is
half competitive, nothing better was previously known; even for the special
case of online bipartite matching in the edge arrival model. We present the
first randomized online algorithm that has a $\frac12 + \delta$ competitive
ratio in expectation, where $\delta >0$ is a constant. The expectation is over
the random order and the coin tosses of the algorithm. As a corollary, we also
obtain the first linear time algorithm that beats half competitiveness for
offline matroid intersection. |
doi_str_mv | 10.48550/arxiv.1512.06271 |
format | Article |
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ground set $E$, the online matroid intersection problem is to design an
algorithm that constructs a large common independent set in an online fashion.
The algorithm is presented with the ground set elements one-by-one in a
uniformly random order. At each step, the algorithm must irrevocably decide
whether to pick the element, while always maintaining a common independent set.
While the natural greedy algorithm---pick an element whenever possible---is
half competitive, nothing better was previously known; even for the special
case of online bipartite matching in the edge arrival model. We present the
first randomized online algorithm that has a $\frac12 + \delta$ competitive
ratio in expectation, where $\delta >0$ is a constant. The expectation is over
the random order and the coin tosses of the algorithm. As a corollary, we also
obtain the first linear time algorithm that beats half competitiveness for
offline matroid intersection.</description><identifier>DOI: 10.48550/arxiv.1512.06271</identifier><language>eng</language><subject>Computer Science - Data Structures and Algorithms</subject><creationdate>2015-12</creationdate><rights>http://arxiv.org/licenses/nonexclusive-distrib/1.0</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>228,230,780,885</link.rule.ids><linktorsrc>$$Uhttps://arxiv.org/abs/1512.06271$$EView_record_in_Cornell_University$$FView_record_in_$$GCornell_University$$Hfree_for_read</linktorsrc><backlink>$$Uhttps://doi.org/10.48550/arXiv.1512.06271$$DView paper in arXiv$$Hfree_for_read</backlink></links><search><creatorcontrib>Guruganesh, Guru</creatorcontrib><creatorcontrib>Singla, Sahil</creatorcontrib><title>Online Matroid Intersection: Beating Half for Random Arrival</title><description>For two matroids $\mathcal{M}_1$ and $\mathcal{M}_2$ defined on the same
ground set $E$, the online matroid intersection problem is to design an
algorithm that constructs a large common independent set in an online fashion.
The algorithm is presented with the ground set elements one-by-one in a
uniformly random order. At each step, the algorithm must irrevocably decide
whether to pick the element, while always maintaining a common independent set.
While the natural greedy algorithm---pick an element whenever possible---is
half competitive, nothing better was previously known; even for the special
case of online bipartite matching in the edge arrival model. We present the
first randomized online algorithm that has a $\frac12 + \delta$ competitive
ratio in expectation, where $\delta >0$ is a constant. The expectation is over
the random order and the coin tosses of the algorithm. As a corollary, we also
obtain the first linear time algorithm that beats half competitiveness for
offline matroid intersection.</description><subject>Computer Science - Data Structures and Algorithms</subject><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2015</creationdate><recordtype>article</recordtype><sourceid>GOX</sourceid><recordid>eNotj81qAjEURrPpoqgP0FXzAjPNvckkE-lGpVXBIhT3wzU_JTBmShykfftW29Xh2xy-w9gDiFq1TSOeqHylSw0NYC00Grhnz_vcpxz4G41lSJ5v8xjKObgxDXnOl4HGlD_4hvrI41D4O2U_nPiilHShfsruIvXnMPvnhB1eXw6rTbXbr7erxa4ibaCCVqIWyoOyzqBGYaSw8SjN77QedWuFl0c05I0hRYSgFEanHQVtHQg5YY9_2tv97rOkE5Xv7prR3TLkDxm7QLQ</recordid><startdate>20151219</startdate><enddate>20151219</enddate><creator>Guruganesh, Guru</creator><creator>Singla, Sahil</creator><scope>AKY</scope><scope>GOX</scope></search><sort><creationdate>20151219</creationdate><title>Online Matroid Intersection: Beating Half for Random Arrival</title><author>Guruganesh, Guru ; Singla, Sahil</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a671-1832604d149c726207309fb379c79d26890d3b27ad77a4aa21442fc6cae69c103</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2015</creationdate><topic>Computer Science - Data Structures and Algorithms</topic><toplevel>online_resources</toplevel><creatorcontrib>Guruganesh, Guru</creatorcontrib><creatorcontrib>Singla, Sahil</creatorcontrib><collection>arXiv Computer Science</collection><collection>arXiv.org</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Guruganesh, Guru</au><au>Singla, Sahil</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Online Matroid Intersection: Beating Half for Random Arrival</atitle><date>2015-12-19</date><risdate>2015</risdate><abstract>For two matroids $\mathcal{M}_1$ and $\mathcal{M}_2$ defined on the same
ground set $E$, the online matroid intersection problem is to design an
algorithm that constructs a large common independent set in an online fashion.
The algorithm is presented with the ground set elements one-by-one in a
uniformly random order. At each step, the algorithm must irrevocably decide
whether to pick the element, while always maintaining a common independent set.
While the natural greedy algorithm---pick an element whenever possible---is
half competitive, nothing better was previously known; even for the special
case of online bipartite matching in the edge arrival model. We present the
first randomized online algorithm that has a $\frac12 + \delta$ competitive
ratio in expectation, where $\delta >0$ is a constant. The expectation is over
the random order and the coin tosses of the algorithm. As a corollary, we also
obtain the first linear time algorithm that beats half competitiveness for
offline matroid intersection.</abstract><doi>10.48550/arxiv.1512.06271</doi><oa>free_for_read</oa></addata></record> |
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subjects | Computer Science - Data Structures and Algorithms |
title | Online Matroid Intersection: Beating Half for Random Arrival |
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