GIB: Imperfect Information in a Computationally Challenging Game
This paper investigates the problems arising in the construction of a program to play the game of contract bridge. These problems include both the difficulty of solving the game's perfect information variant, and techniques needed to address the fact that bridge is not, in fact, a perfect infor...
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Veröffentlicht in: | arXiv.org 2011-06 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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