A Gamification-Based Program to Enhance English Vocabulary Learning and Retention among Kindergartners

The current research investigated the effect of using a gamification-based program on enhancing English vocabulary learning and retention among kindergartners. The research participants were 60 kindergartners. They were divided into two main groups: experimental and control. 30 participants of the e...

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Veröffentlicht in:التربية فى القرن 21 للدراسات التربوية والنفسية 2021 (20), p.445-470
Hauptverfasser: Belal, Randa Abdel Salam Saad, Abdel-Haq, Eman Mohammed, Diyyab, Eman Ali El Sayed, Ibrahim, Adel Tawfik
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Sprache:eng
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Zusammenfassung:The current research investigated the effect of using a gamification-based program on enhancing English vocabulary learning and retention among kindergartners. The research participants were 60 kindergartners. They were divided into two main groups: experimental and control. 30 participants of the experimental group were taught using the gamification-based program while the control group participants received regular instruction. The instruments of the research were a checklist of EFL vocabulary learning aspects and sub-aspects and an EFL vocabulary learning test. It also was used as a delayed- post test. Having administering the research instruments, the present research findings revealed that the gamification-based program proved to have a positive effect on enhancing English vocabulary learning and retention among kindergartners.
ISSN:2682-1931