Fast bit-true simulation
This paper presents a design environment which enables fast simulation of fixed-point signal processing algorithms. In contrast to existing approaches which use C/C++ libraries for the emulation of generic fixed-point data types, this novel approach additionally permits a code transformation to inte...
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creator | Keding, Holger Coors, Martin Lüthje, Olaf Meyr, Heinrich |
description | This paper presents a design environment which enables fast simulation of fixed-point signal processing algorithms. In contrast to existing approaches which use C/C++ libraries for the emulation of generic fixed-point data types, this novel approach additionally permits a code transformation to integral data types for fast simulation of the bit-true behavior. A speedup by a factor of 20 to 400 can be achieved compared to library based simulation. |
doi_str_mv | 10.1145/378239.379052 |
format | Conference Proceeding |
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In contrast to existing approaches which use C/C++ libraries for the emulation of generic fixed-point data types, this novel approach additionally permits a code transformation to integral data types for fast simulation of the bit-true behavior. A speedup by a factor of 20 to 400 can be achieved compared to library based simulation.</description><identifier>ISSN: 0738-100X</identifier><identifier>ISBN: 1581132972</identifier><identifier>ISBN: 9781581132977</identifier><identifier>DOI: 10.1145/378239.379052</identifier><language>eng</language><publisher>New York, NY, USA: ACM</publisher><subject>Algorithm design and analysis ; Applied computing -- Physical sciences and engineering -- Electronics ; Applied computing -- Physical sciences and engineering -- Engineering ; Computer systems organization -- Dependable and fault-tolerant systems and networks ; Emulation ; Fixed-point arithmetic ; General and reference -- Cross-computing tools and techniques -- Performance ; Hardware ; Hardware -- Communication hardware, interfaces and storage -- Signal processing systems ; Logic ; Networks -- Network performance evaluation ; Permission ; Quantization ; Signal design ; Signal processing algorithms ; Software and its engineering -- Software notations and tools -- General programming languages -- Language types ; Software libraries</subject><ispartof>Design Automation, 2001 Proceedings, 2001, p.708-713</ispartof><rights>2001 ACM</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/935598$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,314,777,781,786,787,793,2052,27905,27906,54739,54901</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/935598$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Keding, Holger</creatorcontrib><creatorcontrib>Coors, Martin</creatorcontrib><creatorcontrib>Lüthje, Olaf</creatorcontrib><creatorcontrib>Meyr, Heinrich</creatorcontrib><title>Fast bit-true simulation</title><title>Design Automation, 2001 Proceedings</title><addtitle>DAC</addtitle><description>This paper presents a design environment which enables fast simulation of fixed-point signal processing algorithms. In contrast to existing approaches which use C/C++ libraries for the emulation of generic fixed-point data types, this novel approach additionally permits a code transformation to integral data types for fast simulation of the bit-true behavior. A speedup by a factor of 20 to 400 can be achieved compared to library based simulation.</description><subject>Algorithm design and analysis</subject><subject>Applied computing -- Physical sciences and engineering -- Electronics</subject><subject>Applied computing -- Physical sciences and engineering -- Engineering</subject><subject>Computer systems organization -- Dependable and fault-tolerant systems and networks</subject><subject>Emulation</subject><subject>Fixed-point arithmetic</subject><subject>General and reference -- Cross-computing tools and techniques -- Performance</subject><subject>Hardware</subject><subject>Hardware -- Communication hardware, interfaces and storage -- Signal processing systems</subject><subject>Logic</subject><subject>Networks -- Network performance evaluation</subject><subject>Permission</subject><subject>Quantization</subject><subject>Signal design</subject><subject>Signal processing algorithms</subject><subject>Software and its engineering -- Software notations and tools -- General programming languages -- Language types</subject><subject>Software libraries</subject><issn>0738-100X</issn><isbn>1581132972</isbn><isbn>9781581132977</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2001</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNqFkE1Lw0AQhhdUsNYeBfHUkydTZ3cy-3GUYlUoeFHwtuwmG1hNmppNDv57UyJ47Fzm8D68MzyMXXFYcZ7TPSot0KxQGSBxwi44ac5RGCVO2QwU6owDfJyzRUqfMA6BNIpm7HrjUr_0sc_6bgjLFJuhdn1sd5fsrHJ1Cou_PWfvm8e39XO2fX16WT9sM4cg-oxLLkB4UVKFpuIkQ-4IS--1B8q9llXlnZMGiUSugiLQBsqiUFQgGqlwzm6n3n3Xfg8h9baJqQh17XahHZLFsV8pYY6CQiophOYjeDOBMYRg911sXPdjDx8YPYZ3U-iKxvq2_UqWgz0otJNCOym0vouh-j96BMdfxGtrZQ</recordid><startdate>20010101</startdate><enddate>20010101</enddate><creator>Keding, Holger</creator><creator>Coors, Martin</creator><creator>Lüthje, Olaf</creator><creator>Meyr, Heinrich</creator><general>ACM</general><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20010101</creationdate><title>Fast bit-true simulation</title><author>Keding, Holger ; Coors, Martin ; Lüthje, Olaf ; Meyr, Heinrich</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a302t-161202b2d5f39f156e4a53dbb8b054b86ffbaa69355247e750890dcc75c339673</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2001</creationdate><topic>Algorithm design and analysis</topic><topic>Applied computing -- Physical sciences and engineering -- Electronics</topic><topic>Applied computing -- Physical sciences and engineering -- Engineering</topic><topic>Computer systems organization -- Dependable and fault-tolerant systems and networks</topic><topic>Emulation</topic><topic>Fixed-point arithmetic</topic><topic>General and reference -- Cross-computing tools and techniques -- Performance</topic><topic>Hardware</topic><topic>Hardware -- Communication hardware, interfaces and storage -- Signal processing systems</topic><topic>Logic</topic><topic>Networks -- Network performance evaluation</topic><topic>Permission</topic><topic>Quantization</topic><topic>Signal design</topic><topic>Signal processing algorithms</topic><topic>Software and its engineering -- Software notations and tools -- General programming languages -- Language types</topic><topic>Software libraries</topic><toplevel>online_resources</toplevel><creatorcontrib>Keding, Holger</creatorcontrib><creatorcontrib>Coors, Martin</creatorcontrib><creatorcontrib>Lüthje, Olaf</creatorcontrib><creatorcontrib>Meyr, Heinrich</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Keding, Holger</au><au>Coors, Martin</au><au>Lüthje, Olaf</au><au>Meyr, Heinrich</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Fast bit-true simulation</atitle><btitle>Design Automation, 2001 Proceedings</btitle><stitle>DAC</stitle><date>2001-01-01</date><risdate>2001</risdate><spage>708</spage><epage>713</epage><pages>708-713</pages><issn>0738-100X</issn><isbn>1581132972</isbn><isbn>9781581132977</isbn><abstract>This paper presents a design environment which enables fast simulation of fixed-point signal processing algorithms. In contrast to existing approaches which use C/C++ libraries for the emulation of generic fixed-point data types, this novel approach additionally permits a code transformation to integral data types for fast simulation of the bit-true behavior. A speedup by a factor of 20 to 400 can be achieved compared to library based simulation.</abstract><cop>New York, NY, USA</cop><pub>ACM</pub><doi>10.1145/378239.379052</doi><tpages>6</tpages></addata></record> |
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ispartof | Design Automation, 2001 Proceedings, 2001, p.708-713 |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Algorithm design and analysis Applied computing -- Physical sciences and engineering -- Electronics Applied computing -- Physical sciences and engineering -- Engineering Computer systems organization -- Dependable and fault-tolerant systems and networks Emulation Fixed-point arithmetic General and reference -- Cross-computing tools and techniques -- Performance Hardware Hardware -- Communication hardware, interfaces and storage -- Signal processing systems Logic Networks -- Network performance evaluation Permission Quantization Signal design Signal processing algorithms Software and its engineering -- Software notations and tools -- General programming languages -- Language types Software libraries |
title | Fast bit-true simulation |
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