Can users react toward an on-screen agent as if they are reacting toward a robotic agent?
Our former study showed that users tended not to react to an on-screen agent's invitation of a Shiritori game (a last and first game), but did to a robotic agent. Thus, the purpose of this study was to investigate the contributing factors that could make the users react toward an on-screen agen...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 218 |
---|---|
container_issue | |
container_start_page | 217 |
container_title | |
container_volume | |
creator | Komatsu, Takanori Kuki, Nozomi |
description | Our former study showed that users tended not to react to an on-screen agent's invitation of a Shiritori game (a last and first game), but did to a robotic agent. Thus, the purpose of this study was to investigate the contributing factors that could make the users react toward an on-screen agent as if they were reacting toward a robotic agent. The results showed that the participants who first accepted the invitation of a robotic agent that was assigned an attractive character reacted toward the on-screen agents as if they were reacting to the robotic one. |
doi_str_mv | 10.1145/1514095.1514144 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>acm_6IE</sourceid><recordid>TN_cdi_acm_books_10_1145_1514095_1514144</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6256031</ieee_id><sourcerecordid>acm_books_10_1145_1514095_1514144</sourcerecordid><originalsourceid>FETCH-LOGICAL-a162t-4873eed3af7fa609373b49089a4c47eeaffa679b0eb9e96a6148fb5c2fca53c13</originalsourceid><addsrcrecordid>eNqNkDtPAzEQhM1LIoTUFDQuaS7Y59e5QijiJUWigYLKWjvrcEDukH0oyr_noosiSrYZab-ZlXYIueBsyrlU11xxyayabpVLeUDOuGZKVZJJdUhGJdemKLmsjv6C4z0o-SmZ5PzB-jEV7y0j8jaDhv5kTJkmhNDRrl1DWtB-2zZFDgmxobDEpqOQaR1p944bCgkHe90s9wmaWt92dRjsN-fkJMJXxslOx-T1_u5l9ljMnx-eZrfzArguu0JWRiAuBEQTQTMrjPDSssqCDNIgQuzXxnqG3qLVoPv_olehjAGUCFyMyeVwt0ZE953qFaSN06XSTGzpdKAQVs637Wd2nLltm27Xptu16XyqMfaBq38GxC9flm5E</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Can users react toward an on-screen agent as if they are reacting toward a robotic agent?</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Komatsu, Takanori ; Kuki, Nozomi</creator><creatorcontrib>Komatsu, Takanori ; Kuki, Nozomi</creatorcontrib><description>Our former study showed that users tended not to react to an on-screen agent's invitation of a Shiritori game (a last and first game), but did to a robotic agent. Thus, the purpose of this study was to investigate the contributing factors that could make the users react toward an on-screen agent as if they were reacting toward a robotic agent. The results showed that the participants who first accepted the invitation of a robotic agent that was assigned an attractive character reacted toward the on-screen agents as if they were reacting to the robotic one.</description><identifier>ISSN: 2167-2121</identifier><identifier>ISBN: 1605584045</identifier><identifier>ISBN: 9781605584041</identifier><identifier>EISSN: 2167-2148</identifier><identifier>EISBN: 1605584045</identifier><identifier>EISBN: 9781605584041</identifier><identifier>DOI: 10.1145/1514095.1514144</identifier><language>eng</language><publisher>New York, NY, USA: ACM</publisher><subject>Applied computing -- Law, social and behavioral sciences -- Psychology ; Computer displays ; Computers ; Educational institutions ; Games ; Human-centered computing -- Human computer interaction (HCI) -- HCI design and evaluation methods ; Humans ; On-screen Agent ; Robotic Agent ; Robots ; Shiritori game ; Software</subject><ispartof>2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2009, p.217-218</ispartof><rights>2009 Copyright is held by the author/owner(s)</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6256031$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>310,311,782,786,791,792,2062,27934,54929</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6256031$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Komatsu, Takanori</creatorcontrib><creatorcontrib>Kuki, Nozomi</creatorcontrib><title>Can users react toward an on-screen agent as if they are reacting toward a robotic agent?</title><title>2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI)</title><addtitle>HRI</addtitle><description>Our former study showed that users tended not to react to an on-screen agent's invitation of a Shiritori game (a last and first game), but did to a robotic agent. Thus, the purpose of this study was to investigate the contributing factors that could make the users react toward an on-screen agent as if they were reacting toward a robotic agent. The results showed that the participants who first accepted the invitation of a robotic agent that was assigned an attractive character reacted toward the on-screen agents as if they were reacting to the robotic one.</description><subject>Applied computing -- Law, social and behavioral sciences -- Psychology</subject><subject>Computer displays</subject><subject>Computers</subject><subject>Educational institutions</subject><subject>Games</subject><subject>Human-centered computing -- Human computer interaction (HCI) -- HCI design and evaluation methods</subject><subject>Humans</subject><subject>On-screen Agent</subject><subject>Robotic Agent</subject><subject>Robots</subject><subject>Shiritori game</subject><subject>Software</subject><issn>2167-2121</issn><issn>2167-2148</issn><isbn>1605584045</isbn><isbn>9781605584041</isbn><isbn>1605584045</isbn><isbn>9781605584041</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2009</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNqNkDtPAzEQhM1LIoTUFDQuaS7Y59e5QijiJUWigYLKWjvrcEDukH0oyr_noosiSrYZab-ZlXYIueBsyrlU11xxyayabpVLeUDOuGZKVZJJdUhGJdemKLmsjv6C4z0o-SmZ5PzB-jEV7y0j8jaDhv5kTJkmhNDRrl1DWtB-2zZFDgmxobDEpqOQaR1p944bCgkHe90s9wmaWt92dRjsN-fkJMJXxslOx-T1_u5l9ljMnx-eZrfzArguu0JWRiAuBEQTQTMrjPDSssqCDNIgQuzXxnqG3qLVoPv_olehjAGUCFyMyeVwt0ZE953qFaSN06XSTGzpdKAQVs637Wd2nLltm27Xptu16XyqMfaBq38GxC9flm5E</recordid><startdate>20090309</startdate><enddate>20090309</enddate><creator>Komatsu, Takanori</creator><creator>Kuki, Nozomi</creator><general>ACM</general><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>20090309</creationdate><title>Can users react toward an on-screen agent as if they are reacting toward a robotic agent?</title><author>Komatsu, Takanori ; Kuki, Nozomi</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a162t-4873eed3af7fa609373b49089a4c47eeaffa679b0eb9e96a6148fb5c2fca53c13</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2009</creationdate><topic>Applied computing -- Law, social and behavioral sciences -- Psychology</topic><topic>Computer displays</topic><topic>Computers</topic><topic>Educational institutions</topic><topic>Games</topic><topic>Human-centered computing -- Human computer interaction (HCI) -- HCI design and evaluation methods</topic><topic>Humans</topic><topic>On-screen Agent</topic><topic>Robotic Agent</topic><topic>Robots</topic><topic>Shiritori game</topic><topic>Software</topic><toplevel>online_resources</toplevel><creatorcontrib>Komatsu, Takanori</creatorcontrib><creatorcontrib>Kuki, Nozomi</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Komatsu, Takanori</au><au>Kuki, Nozomi</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Can users react toward an on-screen agent as if they are reacting toward a robotic agent?</atitle><btitle>2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI)</btitle><stitle>HRI</stitle><date>2009-03-09</date><risdate>2009</risdate><spage>217</spage><epage>218</epage><pages>217-218</pages><issn>2167-2121</issn><eissn>2167-2148</eissn><isbn>1605584045</isbn><isbn>9781605584041</isbn><eisbn>1605584045</eisbn><eisbn>9781605584041</eisbn><abstract>Our former study showed that users tended not to react to an on-screen agent's invitation of a Shiritori game (a last and first game), but did to a robotic agent. Thus, the purpose of this study was to investigate the contributing factors that could make the users react toward an on-screen agent as if they were reacting toward a robotic agent. The results showed that the participants who first accepted the invitation of a robotic agent that was assigned an attractive character reacted toward the on-screen agents as if they were reacting to the robotic one.</abstract><cop>New York, NY, USA</cop><pub>ACM</pub><doi>10.1145/1514095.1514144</doi><tpages>2</tpages></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 2167-2121 |
ispartof | 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2009, p.217-218 |
issn | 2167-2121 2167-2148 |
language | eng |
recordid | cdi_acm_books_10_1145_1514095_1514144 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Applied computing -- Law, social and behavioral sciences -- Psychology Computer displays Computers Educational institutions Games Human-centered computing -- Human computer interaction (HCI) -- HCI design and evaluation methods Humans On-screen Agent Robotic Agent Robots Shiritori game Software |
title | Can users react toward an on-screen agent as if they are reacting toward a robotic agent? |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-03T11%3A34%3A30IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-acm_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Can%20users%20react%20toward%20an%20on-screen%20agent%20as%20if%20they%20are%20reacting%20toward%20a%20robotic%20agent?&rft.btitle=2009%204th%20ACM/IEEE%20International%20Conference%20on%20Human-Robot%20Interaction%20(HRI)&rft.au=Komatsu,%20Takanori&rft.date=2009-03-09&rft.spage=217&rft.epage=218&rft.pages=217-218&rft.issn=2167-2121&rft.eissn=2167-2148&rft.isbn=1605584045&rft.isbn_list=9781605584041&rft_id=info:doi/10.1145/1514095.1514144&rft_dat=%3Cacm_6IE%3Eacm_books_10_1145_1514095_1514144%3C/acm_6IE%3E%3Curl%3E%3C/url%3E&rft.eisbn=1605584045&rft.eisbn_list=9781605584041&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=6256031&rfr_iscdi=true |